Commit Graph

1234 Commits

Author SHA1 Message Date
Dan Buch
f61d845eca More tests for simplate type detection 2012-12-22 23:32:26 -05:00
Dan Buch
bfc7c0cdc6 Starting to goof around with a Go implementation of Aspen 2012-12-22 22:51:14 -05:00
Dan Buch
5d5ada2dfc Filling in Accumulator implementation and test client
as well as fixing the Canvas implementation so that it doesn't pop up an
X window on init.
2012-12-21 22:49:50 -05:00
Dan Buch
209e074503 Filling in Date implementation 2012-12-21 22:31:33 -05:00
Dan Buch
b7480b78a8 Closing window on 'q' instead of space
since it fits my brain better, was a leftover from the x-go-binding
example.
2012-12-21 17:29:05 -05:00
Dan Buch
809e5ae69e Fixing rectangle drawing
which was broken because I was treating the 3rd and 4th args to
`image.Rect` as width and height rather than end coords.
2012-12-21 09:19:35 -05:00
Dan Buch
be0c529381 Drawing pixel "misses" now
but looks like something is awry in how rectangles are being drawn.
2012-12-21 09:14:12 -05:00
Dan Buch
71ab8b249d Futzing around more with drawing API
including implementation of `Rectangle(...)` and supporting methods,
making `Draw()` a method of `Canvas`, other crap.
2012-12-21 00:34:30 -05:00
Dan Buch
d009f8b70d Getting a bunch more of the drawing API implemented
including drawing to a very plain X window, albeit an image of
nothingness.
2012-12-20 23:40:31 -05:00
Dan Buch
2b688fd385 Sourcing Go workspace env if present 2012-12-20 19:49:26 -05:00
Dan Buch
c2dc9cfe02 Starting work on the Interval2D example
and filling in drawing library along the way.
2012-12-20 10:47:12 -05:00
Dan Buch
5bf03a1a40 Cleaning up rolls implementation
to be a bit more idiomatic, I suppose.
2012-12-20 08:36:35 -05:00
Dan Buch
e81b35471e Fixing a few places where I was using "crypto/rand"
to use "math/rand" with a proper seeding instead.
2012-12-20 00:34:24 -05:00
Dan Buch
7a40632ca8 Implementing "Average" example
and supporting `Stdin.ReadDouble` method.
2012-12-19 23:23:35 -05:00
Dan Buch
e0101b4c69 Not using that GOROOT after all 2012-12-19 23:22:36 -05:00
Dan Buch
9a1c045581 Implementing the "RandomSeq" example
with supporting implementation of `StdRandom.uniform`
2012-12-19 22:58:37 -05:00
Dan Buch
6ebbf04980 Re-namespacing one more time to get sources back in the same tree.
I dunno...  this whole thing should be its own repo, probably.  Meh.
2012-12-19 22:33:46 -05:00
Dan Buch
76c392967d Re-namespacing everything and fixing imports to match 2012-12-19 21:10:56 -05:00
Dan Buch
335fe2e9bd Adding a shell script variant of web assets generator
mostly just for silly comparison, as a shell scripting exercise I guess.
2012-12-19 18:36:50 -05:00
Dan Buch
18efe35c95 Yup, I think I prefer left-aligned. 2012-12-19 00:25:43 -05:00
Dan Buch
142c802a70 Giving image representation a top and left border
plus some other minor visual cleanups to web game.
2012-12-19 00:23:22 -05:00
Dan Buch
45c45bb838 Wrapping base64-encoded files at 76 chars
like it should be!
2012-12-19 00:06:15 -05:00
72b269650b Simplifying web game loop 2012-12-18 22:03:26 -05:00
f86855d22d Externalizing web assets
mostly to ease editing, but also for practice with file manipulation,
gzipping, base64'ing, etc.
2012-12-18 21:56:37 -05:00
4c44252a49 Getting the web implementation mostly working! 2012-12-18 09:37:28 -05:00
Dan Buch
6818d0ee01 Serving random state images, now need to tackle state transfer 2012-12-17 09:17:01 -05:00
Dan Buch
8b536de45c Playing around with images and drawing
mostly in preparation for doing image stuff in the Conway's Game of Life
implementation.
2012-12-16 19:58:01 -05:00
Dan Buch
3e013ce1a5 Too much crap for one commit
Breaking out console runner into its own file, adding an empty web
runner, and starting to test that games and game states are able to
represent themselves as images.
2012-12-16 17:59:54 -05:00
Dan Buch
3bfa23fff2 Have we achieved torus? 2012-12-16 16:04:54 -05:00
Dan Buch
8056d86cbf A bunch more work towards achieving torus 2012-12-16 12:17:44 -05:00
Dan Buch
7567f1c991 Starting work on making the game exist on a torus 2012-12-16 09:56:38 -05:00
Dan Buch
fc3f94e78f Goofing around with Qt a bit 2012-12-14 20:35:01 -05:00
Dan Buch
39fdd6fdd6 Reflection thing from Jesse :-) 2012-12-13 21:02:19 -05:00
Dan Buch
44999623da Collapsing tree into more sane Go project layout
since I was in here looking at something unrelated...
2012-12-13 18:12:43 -05:00
Dan Buch
270eb1fc2d Moving bulk of console runner into library func 2012-12-12 21:34:28 -05:00
Dan Buch
6bbe19c26f Whoops, was double-eval'ing generations 2012-12-12 08:11:33 -05:00
353b59b303 Extracting and testing generation emit and checksumming bits 2012-12-11 23:35:49 -05:00
c0184dd9df Splitting things up a bit 2012-12-11 22:50:47 -05:00
8ba87ccc81 Cells can have their values set when ranging over them
plus more replacement of y, x loops with cell ranges, adding static
neighbor coords.
2012-12-11 22:30:34 -05:00
078efbe057 Refactoring tests a bit 2012-12-11 21:04:47 -05:00
0ac0b4cab9 Cleaning better and using chars with more contrast. 2012-12-11 18:43:15 -05:00
df55a809f1 Attempting to collapse package up a level
since I'm not feeling like I'm going to tackle this in another
language... yet.
2012-12-11 18:28:10 -05:00
Dan Buch
f22abc0430 Detecting 3-period oscillators
and properly (?) checking for zero-oscillator stasis.
2012-12-10 09:39:58 -05:00
Dan Buch
78625088e8 Detecting statis with blinkers or beacons or some other 2-period oscillator 2012-12-10 09:14:29 -05:00
Dan Buch
8ff1125452 Even better, I guess 2012-12-10 00:55:39 -05:00
Dan Buch
3ff6e2e999 Ending game automatically when statis is reached
plus properly seeding math/rand and swapping the chars used for grid to
better match black/white from canonical example.
2012-12-10 00:35:09 -05:00
Dan Buch
ad1bd2537a Introducing concept of mutation
which appears to delay the onset of stasis until about twice as many
generations (???)
2012-12-10 00:22:31 -05:00
Dan Buch
ea5bb19b0b Flagging up the command-line interface
and using unicode chars instead of X and _, dangit!
2012-12-09 23:38:38 -05:00
Dan Buch
00b750e2b0 Plugging stuff into command-line runner
including adding random initial state generation.
2012-12-09 23:20:43 -05:00
Dan Buch
32095ef057 Ensuring the game can display itself
albeit in very simple string form.
2012-12-09 22:51:10 -05:00