Refactoring tests a bit
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0ac0b4cab9
commit
078efbe057
@ -30,9 +30,30 @@ func init() {
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s.Set(15, 15, 1)
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}
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func TestLiveCellWithFewerThanTwoLiveNeighborsDies(t *testing.T) {
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func newTestGameState() (*GameState, error) {
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state := NewGameState(16, 16)
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err := state.Import(TEST_SIMPLE_INITIAL_STATE)
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if err != nil {
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return nil, err
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}
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return state, nil
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}
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func newTestGameOfLife() (*GameOfLife, error) {
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game := NewGameOfLife(16, 16)
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err := game.State.Import(TEST_SIMPLE_INITIAL_STATE)
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if err != nil {
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return nil, err
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}
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return game, nil
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}
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func TestLiveCellWithFewerThanTwoLiveNeighborsDies(t *testing.T) {
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game, err := newTestGameOfLife()
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if err != nil {
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t.Error(err)
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return
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@ -53,8 +74,7 @@ func TestLiveCellWithFewerThanTwoLiveNeighborsDies(t *testing.T) {
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}
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func TestLiveCellWithTwoOrThreeLiveNeighborsLivesOn(t *testing.T) {
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game := NewGameOfLife(16, 16)
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err := game.ImportState(TEST_SIMPLE_INITIAL_STATE)
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game, err := newTestGameOfLife()
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if err != nil {
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t.Error(err)
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@ -76,8 +96,7 @@ func TestLiveCellWithTwoOrThreeLiveNeighborsLivesOn(t *testing.T) {
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}
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func TestLiveCellWithMoreThanThreeLiveNeighborsDies(t *testing.T) {
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game := NewGameOfLife(16, 16)
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err := game.ImportState(TEST_SIMPLE_INITIAL_STATE)
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game, err := newTestGameOfLife()
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if err != nil {
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t.Error(err)
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@ -99,8 +118,7 @@ func TestLiveCellWithMoreThanThreeLiveNeighborsDies(t *testing.T) {
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}
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func TestDeadCellWithExactlyThreeLiveNeighborsBecomesAlive(t *testing.T) {
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game := NewGameOfLife(16, 16)
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err := game.ImportState(TEST_SIMPLE_INITIAL_STATE)
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game, err := newTestGameOfLife()
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if err != nil {
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t.Error(err)
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@ -122,9 +140,8 @@ func TestDeadCellWithExactlyThreeLiveNeighborsBecomesAlive(t *testing.T) {
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}
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func TestGameOfLifeCanDisplayItself(t *testing.T) {
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game := NewGameOfLife(16, 16)
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game, err := newTestGameOfLife()
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err := game.ImportState(TEST_SIMPLE_INITIAL_STATE)
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if err != nil {
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t.Error(err)
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return
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@ -140,14 +157,24 @@ func TestGameOfLifeCanDisplayItself(t *testing.T) {
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}
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func TestNewGameOfLifeHasCorrectDimensions(t *testing.T) {
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game := NewGameOfLife(16, 16)
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game, err := newTestGameOfLife()
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if err != nil {
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t.Error(err)
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return
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}
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if game.State.Height() != 16 || game.State.Width() != 16 {
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t.Fail()
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}
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}
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func TestNewGameOfLifeHasGameStateOfSameDimensions(t *testing.T) {
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game := NewGameOfLife(16, 16)
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game, err := newTestGameOfLife()
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if err != nil {
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t.Error(err)
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return
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}
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if len(game.State.Rows) < 16 {
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t.Fail()
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@ -159,8 +186,8 @@ func TestNewGameOfLifeHasGameStateOfSameDimensions(t *testing.T) {
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}
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func TestGameStateCanImportState(t *testing.T) {
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game := NewGameOfLife(16, 16)
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err := game.State.Import(TEST_SIMPLE_INITIAL_STATE)
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game, err := newTestGameOfLife()
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if err != nil {
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t.Fail()
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}
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@ -187,9 +214,13 @@ func TestGameStateCanImportState(t *testing.T) {
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}
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func TestGameOfLifeCanImportRandomState(t *testing.T) {
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game := NewGameOfLife(16, 16)
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err := game.ImportRandomState()
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game, err := newTestGameOfLife()
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if err != nil {
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t.Error(err)
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return
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}
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err = game.ImportRandomState()
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if err != nil {
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t.Error(err)
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return
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@ -217,9 +248,7 @@ func TestGameOfLifeCanImportRandomState(t *testing.T) {
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}
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func TestGameStateCanDisplayItself(t *testing.T) {
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state := NewGameState(16, 16)
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err := state.Import(TEST_SIMPLE_INITIAL_STATE)
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state, err := newTestGameState()
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if err != nil {
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t.Error(err)
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return
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@ -314,9 +343,8 @@ func TestNewGenerationScoreCardIsAllZeros(t *testing.T) {
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func TestGenerationScoreCardCalculateResultsInCorrectNeighborCounts(t *testing.T) {
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genScore := NewGenerationScoreCard(16, 16)
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state := NewGameState(16, 16)
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err := state.Import(TEST_SIMPLE_INITIAL_STATE)
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state, err := newTestGameState()
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if err != nil {
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t.Error(err)
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return
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@ -343,9 +371,7 @@ func TestGenerationScoreCardCalculateResultsInCorrectNeighborCounts(t *testing.T
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}
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func TestStateCanMutate(t *testing.T) {
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state := NewGameState(16, 16)
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err := state.Import(TEST_SIMPLE_INITIAL_STATE)
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state, err := newTestGameState()
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if err != nil {
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t.Error(err)
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return
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