Cells can have their values set when ranging over them
plus more replacement of y, x loops with cell ranges, adding static neighbor coords.
This commit is contained in:
parent
078efbe057
commit
8ba87ccc81
@ -377,14 +377,78 @@ func TestStateCanMutate(t *testing.T) {
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return
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}
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curCksum := state.Checksum()
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curCksum, err := state.Checksum()
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if err != nil {
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t.Error(err)
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return
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}
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err = state.Mutate()
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if err != nil {
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t.Error(err)
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return
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}
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if curCksum == state.Checksum() {
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t.Errorf("Checksum did not change! %v", curCksum)
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newCksum, err := state.Checksum()
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if err != nil {
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t.Error(err)
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return
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}
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if curCksum == newCksum {
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t.Errorf("Checksum did not change! %v", newCksum)
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}
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}
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func TestStateProvidesCellIteratorChannel(t *testing.T) {
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state, err := newTestGameState()
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if err != nil {
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t.Error(err)
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return
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}
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cells, err := state.Cells()
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if err != nil {
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t.Error(err)
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return
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}
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cellCount := 0
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for _ = range cells {
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cellCount++
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}
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if cellCount != 256 {
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t.Fail()
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}
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}
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func TestGameStateCellsCanHaveTheirValueSet(t *testing.T) {
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state, err := newTestGameState()
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if err != nil {
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t.Error(err)
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return
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}
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cells, err := state.Cells()
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if err != nil {
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t.Error(err)
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return
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}
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for cell := range cells {
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cell.SetValue(1)
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}
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cells, err = state.Cells()
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if err != nil {
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t.Error(err)
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return
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}
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for cell := range cells {
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if cell.Value != 1 {
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t.Fail()
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}
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}
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}
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@ -40,7 +40,12 @@ func main() {
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checksums := make([]string, 4)
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checksums[0], checksums[1], checksums[2], checksums[3] = "foo", "bar", "baz", "qwx"
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pushChecksum(game.Checksum(), checksums)
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ck, err := game.Checksum()
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if err != nil {
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fmt.Fprintf(os.Stderr, "NAY NAY: %v\n", err)
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os.Exit(3)
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}
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pushChecksum(ck, checksums)
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ticks := time.Tick(time.Duration(*sleepMs) * time.Millisecond)
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generations := 0
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@ -50,7 +55,11 @@ func main() {
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game.EvaluateGeneration()
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curChecksum := game.Checksum()
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curChecksum, err := game.Checksum()
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to calculate current game checksum: %v\n", err)
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os.Exit(4)
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}
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if checksums[0] == curChecksum || checksums[1] == curChecksum {
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fmt.Println("Stasis!")
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@ -15,10 +15,28 @@ const (
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LIVE_CELL = " "
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)
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var (
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neighbors = []neighbor{
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neighbor{-1, -1},
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neighbor{-1, 0},
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neighbor{-1, 1},
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neighbor{0, -1},
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neighbor{0, 1},
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neighbor{1, -1},
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neighbor{1, 0},
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neighbor{1, 1},
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}
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)
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func init() {
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rand.Seed(time.Now().UTC().UnixNano())
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}
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type neighbor struct {
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X int
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Y int
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}
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type GameOfLife struct {
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State *GameState
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}
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@ -27,6 +45,7 @@ type GameStateCell struct {
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Value int
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X int
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Y int
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cols []int
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}
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type gameGridRow struct {
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@ -124,31 +143,43 @@ func (state *GameState) Import(other *GameState) (err error) {
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return nil
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}
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func (state *GameState) Cells(cells chan *GameStateCell) error {
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func (state *GameState) Cells() (<-chan *GameStateCell, error) {
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height := state.Height()
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width := state.Width()
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if height < 0 || width < 0 {
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return errors.New("state has invalid dimensions!")
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return nil, errors.New("state has invalid dimensions!")
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}
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defer close(cells)
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cells := make(chan *GameStateCell)
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for y := 0; y < height; y++ {
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for x := 0; x < width; x++ {
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value, err := state.Get(x, y)
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go func(state *GameState, c chan *GameStateCell) {
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defer close(c)
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height := state.Height()
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width := state.Width()
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for y := 0; y < height; y++ {
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row, err := state.GetRow(y)
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if err != nil {
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panic(err)
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}
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cells <- &GameStateCell{
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Value: value,
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X: x,
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Y: y,
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for x := 0; x < width; x++ {
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value, err := state.Get(x, y)
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if err != nil {
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panic(err)
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}
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c <- &GameStateCell{
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Value: value,
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X: x,
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Y: y,
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cols: row.Cols,
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}
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}
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}
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}
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}(state, cells)
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return nil
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return (<-chan *GameStateCell)(cells), nil
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}
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func (game *GameOfLife) Mutate() error {
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@ -169,20 +200,21 @@ func (state *GameState) Mutate() error {
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return nil
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}
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func (game *GameOfLife) Checksum() string {
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func (game *GameOfLife) Checksum() (string, error) {
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return game.State.Checksum()
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}
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func (state *GameState) Checksum() string {
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func (state *GameState) Checksum() (string, error) {
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ck := sha1.New()
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cells := make(chan *GameStateCell)
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go state.Cells(cells)
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cells, err := state.Cells()
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if err != nil {
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return "", err
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}
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for cell := range cells {
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fmt.Fprintf(ck, "%v", cell.Value)
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}
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return fmt.Sprintf("%x", ck.Sum(nil))
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return fmt.Sprintf("%x", ck.Sum(nil)), nil
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}
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func NewGameOfLife(height, width int) *GameOfLife {
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@ -197,50 +229,50 @@ func (game *GameOfLife) EvaluateGeneration() error {
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genScore := NewGenerationScoreCard(height, width)
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genScore.Calculate(game.State)
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for y := 0; y < height; y++ {
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for x := 0; x < width; x++ {
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score, err := genScore.Get(x, y)
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if err != nil {
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return err
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cells, err := genScore.Cells()
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if err != nil {
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return err
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}
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for cell := range cells {
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score := cell.Value
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curState, err := game.State.Get(cell.X, cell.Y)
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if err != nil {
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return err
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}
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if curState == 1 {
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if score < 2 {
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err = game.State.Deaden(cell.X, cell.Y)
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if err != nil {
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return err
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}
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continue
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}
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curState, err := game.State.Get(x, y)
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if err != nil {
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return err
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if score == 2 || score == 3 {
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continue
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}
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if curState == 1 {
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if score < 2 {
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err = game.State.Deaden(x, y)
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if err != nil {
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return err
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}
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continue
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if score > 3 {
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err = game.State.Deaden(cell.X, cell.Y)
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if err != nil {
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return err
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}
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continue
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}
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} else if curState == 0 {
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if score == 2 || score == 3 {
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continue
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}
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if score > 3 {
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err = game.State.Deaden(x, y)
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if err != nil {
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return err
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}
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continue
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}
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} else if curState == 0 {
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if score == 3 {
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err = game.State.Enliven(x, y)
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if err != nil {
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return err
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}
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continue
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} else {
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continue
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if score == 3 {
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err = game.State.Enliven(cell.X, cell.Y)
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if err != nil {
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return err
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}
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continue
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} else {
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continue
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}
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}
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}
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@ -264,13 +296,13 @@ func (game *GameOfLife) ImportRandomState() error {
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randState := NewGameState(height, width)
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for y := 0; y < height; y++ {
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for x := 0; x < width; x++ {
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err := randState.Set(x, y, rand.Intn(2))
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if err != nil {
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return err
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}
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}
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cells, err := randState.Cells()
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if err != nil {
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return err
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}
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for cell := range cells {
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cell.SetValue(rand.Intn(2))
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}
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return game.ImportState(randState)
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@ -280,6 +312,10 @@ func (game *GameOfLife) String() string {
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return fmt.Sprintf("%s\n", game.State)
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}
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func (cell *GameStateCell) SetValue(value int) {
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cell.cols[cell.X] = value
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}
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func (state *GameState) String() string {
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var rows []string
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@ -319,42 +355,37 @@ func NewGenerationScoreCard(height, width int) *GenerationScoreCard {
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}
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func (genScore *GenerationScoreCard) Calculate(state *GameState) error {
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stateHeight, stateWidth := state.Height(), state.Width()
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for y := 0; y < stateHeight; y++ {
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for x := 0; x < stateWidth; x++ {
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value, err := state.Get(x, y)
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if err != nil {
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return err
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stateWidth := state.Width()
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stateCells, err := state.Cells()
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if err != nil {
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return err
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}
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for stateCell := range stateCells {
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if stateCell.Value == 0 {
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continue
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}
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for _, neighbor := range neighbors {
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xTarget := stateCell.X + neighbor.X
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yTarget := stateCell.Y + neighbor.Y
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if xTarget < 0 || yTarget < 0 {
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continue
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}
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if value == 1 {
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for yOffset := -1; yOffset < 2; yOffset++ {
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for xOffset := -1; xOffset < 2; xOffset++ {
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xTarget := x + xOffset
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yTarget := y + yOffset
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if xTarget+1 > stateWidth || yTarget+1 > stateWidth {
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continue
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}
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if xTarget < 0 || yTarget < 0 {
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continue
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}
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curScore, err := genScore.Get(xTarget, yTarget)
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if err != nil {
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continue
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}
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if xTarget+1 > stateWidth || yTarget+1 > stateWidth {
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continue
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}
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if xTarget == x && yTarget == y {
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continue
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}
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curScore, err := genScore.Get(xTarget, yTarget)
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if err != nil {
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continue // assume out of bounds, which is stinky
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}
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err = genScore.Set(xTarget, yTarget, curScore+1)
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if err != nil {
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return err
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}
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}
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}
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err = genScore.Set(xTarget, yTarget, curScore+1)
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if err != nil {
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return err
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}
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}
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}
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