Ensuring the game can display itself

albeit in very simple string form.
cat-town
Dan Buch 12 years ago
parent ffb8d1e43c
commit 32095ef057

@ -1,6 +1,7 @@
package conway_test
import (
"fmt"
"testing"
)
@ -113,6 +114,24 @@ func TestDeadCellWithExactlyThreeLiveNeighborsBecomesAlive(t *testing.T) {
}
}
func TestGameOfLifeCanDisplayItself(t *testing.T) {
game := NewGameOfLife(16, 16)
err := game.ImportState(TEST_SIMPLE_INITIAL_STATE)
if err != nil {
t.Error(err)
return
}
grid := fmt.Sprintf("%s\n", game)
gridLen := len(grid)
if gridLen < 256 {
t.Errorf("%v < 256", gridLen)
t.Fail()
}
}
func TestNewGameOfLifeHasCorrectDimensions(t *testing.T) {
game := NewGameOfLife(16, 16)
if game.State.Height() != 16 || game.State.Width() != 16 {

@ -3,6 +3,7 @@ package conway
import (
"errors"
"fmt"
"strings"
)
type GameOfLife struct {
@ -171,6 +172,32 @@ func (game *GameOfLife) ImportState(state *GameState) error {
return game.State.Import(state)
}
func (game *GameOfLife) String() string {
var rows []string
height := game.State.Height()
width := game.State.Width()
for y := 0; y < height; y++ {
var cells []string
for x := 0; x < width; x++ {
stringVal := "X"
value, err := game.State.Get(x, y)
if err != nil {
return ""
}
if value == 0 {
stringVal = "_"
}
cells = append(cells, stringVal)
}
rows = append(rows, strings.Join(cells, ""))
}
return strings.Join(rows, "\n")
}
func NewGenerationScoreCard(height, width int) *GenerationScoreCard {
genScore := &GenerationScoreCard{}
for i := 0; i < height; i++ {

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