Detecting statis with blinkers or beacons or some other 2-period oscillator

This commit is contained in:
Dan Buch 2012-12-10 09:14:29 -05:00
parent 8ff1125452
commit 78625088e8

View File

@ -15,10 +15,18 @@ var (
height = flag.Int("height", 40, "Game height")
width = flag.Int("width", 80, "Game width")
mutate = flag.Bool("mutate", false, "Mutate every other generation")
sleepMs = flag.Int("sleep.millis", 200,
sleepMs = flag.Int("sleep.ms", 200,
"Millisecond sleep interval per generation")
)
func pushChecksum(checksum string, checksums []string) {
first2 := make([]string, 2)
copy(first2, checksums[:2])
checksums[0] = checksum
checksums[1] = first2[0]
checksums[2] = first2[1]
}
func main() {
flag.Parse()
@ -29,7 +37,9 @@ func main() {
os.Exit(2)
}
cksum := game.Checksum()
checksums := make([]string, 3)
checksums[0], checksums[1], checksums[2] = "foo", "bar", "baz"
pushChecksum(game.Checksum(), checksums)
ticks := time.Tick(time.Duration(*sleepMs) * time.Millisecond)
generations := 0
@ -39,12 +49,20 @@ func main() {
game.EvaluateGeneration()
if cksum == game.Checksum() {
curChecksum := game.Checksum()
if checksums[0] == curChecksum {
fmt.Println("Stasis!")
os.Exit(0)
}
cksum = game.Checksum()
if checksums[1] == curChecksum || checksums[2] == curChecksum {
fmt.Println("Checksum found in last 2")
fmt.Println("Stasis with blinkers or beacons or some such!")
os.Exit(0)
}
pushChecksum(curChecksum, checksums)
if *mutate && generations%2 == 0 {
game.Mutate()