Externalizing web assets
mostly to ease editing, but also for practice with file manipulation, gzipping, base64'ing, etc.
This commit is contained in:
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4c44252a49
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1
conway/.gitignore
vendored
Normal file
1
conway/.gitignore
vendored
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@ -0,0 +1 @@
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/web_assets/web_assets
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@ -4,18 +4,21 @@ TARGETS := \
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$(LIBS) \
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github.com/meatballhat/box-o-sand/conway/conways-game-of-life
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all: deps build
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all: test
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build: test
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test: build
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go test -x -v -test.parallel=4 $(LIBS)
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build: web_assets.go deps
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go install -x $(TARGETS)
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web_assets.go: $(wildcard web_assets/*.*)
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./gen-web-assets
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clean:
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go clean -x -i $(TARGETS)
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test:
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go test -x -v -test.parallel=4 $(LIBS)
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deps:
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go get -x $(TARGETS)
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go get -n -x $(TARGETS)
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.PHONY: all build clean deps test
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@ -477,7 +477,7 @@ func TestHandleWebGameRootReturnsIndexPageForGET(t *testing.T) {
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HandleWebGameRoot(w, req)
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if w.Status != http.StatusOK {
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t.Fail()
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t.Errorf("response status != %d: %d", http.StatusOK, w.Status)
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return
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}
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@ -488,7 +488,7 @@ func TestHandleWebGameRootReturnsIndexPageForGET(t *testing.T) {
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}
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if !matched {
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t.Fail()
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t.Errorf("Body did not match expected <h1> element")
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return
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}
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}
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6
conway/gen-web-assets
Executable file
6
conway/gen-web-assets
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#!/bin/sh
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set -e
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cd web_assets
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go build .
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./web_assets index.html | gofmt > ../web_assets.go
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@ -2,6 +2,7 @@ package conway
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import (
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"bytes"
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"compress/gzip"
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"encoding/base64"
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"encoding/json"
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"errors"
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@ -28,15 +29,56 @@ type WebGameState struct {
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Img string `json:"i"`
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}
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var jQueryMinJs = []byte("")
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type webAssetStrings struct {
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IndexHTML []byte
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NormalizeCSS []byte
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JqueryMinJS []byte
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}
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var WebAssets webAssetStrings
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func init() {
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rand.Seed(time.Now().UTC().UnixNano())
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jqmin, err := base64.StdEncoding.DecodeString(JQUERY_MIN_JS)
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jqmin, err := fromGzB64(JQUERY_MIN_JS)
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if err != nil {
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log.Fatal("Failed to decode internal jquery.min.js")
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}
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jQueryMinJs = append(jQueryMinJs, jqmin...)
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WebAssets.JqueryMinJS = jqmin
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normCss, err := fromGzB64(NORMALIZE_CSS)
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if err != nil {
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log.Fatal("Failed to decode internal normalize.css")
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}
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WebAssets.NormalizeCSS = normCss
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idxHt, err := fromGzB64(GAME_OF_LIFE_INDEX_HTML)
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if err != nil {
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log.Fatal("Failed to decode internal index.html")
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}
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WebAssets.IndexHTML = idxHt
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}
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func fromGzB64(input string) ([]byte, error) {
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decoded, err := base64.StdEncoding.DecodeString(input)
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if err != nil {
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return []byte(""), err
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}
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buf := bytes.NewBuffer(decoded)
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zReader, err := gzip.NewReader(buf)
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if err != nil {
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return []byte(""), err
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}
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defer zReader.Close()
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gunzipped, err := ioutil.ReadAll(zReader)
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if err != nil {
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return []byte(""), err
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}
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return gunzipped, nil
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}
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func NewWebGameParams(q url.Values) *WebGameParams {
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@ -99,7 +141,7 @@ func HandleWebGameRoot(w http.ResponseWriter, req *http.Request) {
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w.Header().Set("Content-Type", "text/html")
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w.WriteHeader(http.StatusOK)
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w.Write([]byte(GAME_OF_LIFE_INDEX_HTML))
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w.Write(WebAssets.IndexHTML)
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return
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}
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@ -112,14 +154,14 @@ func HandleWebGameStatic(w http.ResponseWriter, req *http.Request) {
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if req.URL.Path == "/static/normalize.css" {
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w.Header().Set("Content-Type", "text/css")
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w.WriteHeader(http.StatusOK)
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w.Write([]byte(NORMALIZE_CSS))
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w.Write(WebAssets.NormalizeCSS)
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return
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}
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if req.URL.Path == "/static/jquery.min.js" {
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w.Header().Set("Content-Type", "text/javascript")
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w.WriteHeader(http.StatusOK)
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w.Write(jQueryMinJs)
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w.Write(WebAssets.JqueryMinJS)
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return
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}
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1860
conway/web_assets.go
1860
conway/web_assets.go
File diff suppressed because one or more lines are too long
110
conway/web_assets/gen.go
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110
conway/web_assets/gen.go
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package main
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import (
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"bufio"
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"bytes"
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"compress/gzip"
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"encoding/base64"
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"errors"
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"fmt"
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"io/ioutil"
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"log"
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"net/http"
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"os"
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"text/template"
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"time"
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)
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var (
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webAssetsTmpl = template.Must(template.New("web_assets").Parse("" +
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"package conway\n" +
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"\n" +
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"const (\n" +
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" GAME_OF_LIFE_INDEX_HTML = `{{.IndexHTML}}`\n" +
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" NORMALIZE_CSS = `{{.NormalizeCSS}}`\n" +
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" JQUERY_MIN_JS = `{{.JqueryMinJS}}`\n" +
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")\n"))
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normalizeCssUrl = "http://necolas.github.com/normalize.css/2.0.1/normalize.css"
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jqueryMinJsUrl = "http://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"
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)
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type webAssetStrings struct {
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IndexHTML string
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NormalizeCSS string
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JqueryMinJS string
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Now time.Time
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}
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func die(err error) {
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log.Fatal("CRUD:", err)
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}
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func toB64(input []byte) string {
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return base64.StdEncoding.EncodeToString(input)
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}
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func toGz(input []byte) []byte {
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var buf bytes.Buffer
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zwriter := gzip.NewWriter(&buf)
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zbuf := bufio.NewWriter(zwriter)
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toWrite := len(input)
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for written := 0; written < toWrite; {
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n, err := zbuf.Write(input[written:])
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if err != nil {
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die(err)
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}
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written += n
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}
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zbuf.Flush()
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zwriter.Close()
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return buf.Bytes()
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}
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func fetchUrl(url string) []byte {
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resp, err := http.Get(url)
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if err != nil {
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die(err)
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}
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defer resp.Body.Close()
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body, err := ioutil.ReadAll(resp.Body)
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if err != nil {
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die(err)
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}
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return body
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}
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func fetchIndexHtml(indexHtmlPath string) []byte {
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fd, err := os.Open(indexHtmlPath)
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if err != nil {
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die(err)
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}
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body, err := ioutil.ReadAll(fd)
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if err != nil {
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die(err)
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}
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return body
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}
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func main() {
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if len(os.Args) < 2 {
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die(errors.New(fmt.Sprintf("Usage: %s <index.html-path>", os.Args[0])))
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}
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assets := &webAssetStrings{
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IndexHTML: toB64(toGz(fetchIndexHtml(os.Args[1]))),
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NormalizeCSS: toB64(toGz(fetchUrl(normalizeCssUrl))),
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JqueryMinJS: toB64(toGz(fetchUrl(jqueryMinJsUrl))),
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Now: time.Now(),
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}
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webAssetsTmpl.Execute(os.Stdout, assets)
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}
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51
conway/web_assets/index.html
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51
conway/web_assets/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Conway's Game of Life</title>
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<link type="text/css" rel="stylesheet" href="/static/normalize.css" />
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<script type="text/javascript" src="/static/jquery.min.js"></script>
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<script type="text/javascript">
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curState = {};
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curImg = "";
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function populateInitialState() {
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$.getJSON('/state', {}, onPopulateResponse);
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}
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function goToNextState(state) {
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$.post('/state', JSON.stringify({s: state}, null, 2), onPopulateResponse, 'json');
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}
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function playGame() {
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goToNextState(curState);
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setTimeout(playGame, 500);
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}
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function onPopulateResponse(data, textStatus, jqXHR) {
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$.extend(curState, data.s);
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curImg = data.i;
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var $stateImg = $('#state_img');
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if ($stateImg.length < 1) {
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$stateImg = $('<img id="state_img" />').appendTo($('#state_container'));
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}
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$stateImg.attr('src', 'data:image/png;base64,' + encodeURI(data.i));
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}
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$(function() {
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populateInitialState();
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$('#step').click(function() { goToNextState(curState); });
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$('#play').click(playGame);
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});
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</script>
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</head>
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<body>
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<h1>Conway's Game of Life</h1>
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<div id="controls">
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<button id="step">Step</button>
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<button id="play">Play</button>
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</div>
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<hr />
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<div id="state_container">
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</div>
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</body>
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</html>
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