Dan Buch
335fe2e9bd
Adding a shell script variant of web assets generator
...
mostly just for silly comparison, as a shell scripting exercise I guess.
12 years ago
Dan Buch
18efe35c95
Yup, I think I prefer left-aligned.
12 years ago
Dan Buch
142c802a70
Giving image representation a top and left border
...
plus some other minor visual cleanups to web game.
12 years ago
Dan Buch
45c45bb838
Wrapping base64-encoded files at 76 chars
...
like it should be!
12 years ago
Dan Buch
72b269650b
Simplifying web game loop
12 years ago
Dan Buch
f86855d22d
Externalizing web assets
...
mostly to ease editing, but also for practice with file manipulation,
gzipping, base64'ing, etc.
12 years ago
Dan Buch
4c44252a49
Getting the web implementation mostly working!
12 years ago
Dan Buch
6818d0ee01
Serving random state images, now need to tackle state transfer
12 years ago
Dan Buch
3e013ce1a5
Too much crap for one commit
...
Breaking out console runner into its own file, adding an empty web
runner, and starting to test that games and game states are able to
represent themselves as images.
12 years ago
Dan Buch
3bfa23fff2
Have we achieved torus?
12 years ago
Dan Buch
8056d86cbf
A bunch more work towards achieving torus
12 years ago
Dan Buch
7567f1c991
Starting work on making the game exist on a torus
12 years ago
Dan Buch
270eb1fc2d
Moving bulk of console runner into library func
12 years ago
Dan Buch
6bbe19c26f
Whoops, was double-eval'ing generations
12 years ago
Dan Buch
353b59b303
Extracting and testing generation emit and checksumming bits
12 years ago
Dan Buch
c0184dd9df
Splitting things up a bit
12 years ago
Dan Buch
8ba87ccc81
Cells can have their values set when ranging over them
...
plus more replacement of y, x loops with cell ranges, adding static
neighbor coords.
12 years ago
Dan Buch
078efbe057
Refactoring tests a bit
12 years ago
Dan Buch
0ac0b4cab9
Cleaning better and using chars with more contrast.
12 years ago
Dan Buch
df55a809f1
Attempting to collapse package up a level
...
since I'm not feeling like I'm going to tackle this in another
language... yet.
12 years ago
Dan Buch
f22abc0430
Detecting 3-period oscillators
...
and properly (?) checking for zero-oscillator stasis.
12 years ago
Dan Buch
78625088e8
Detecting statis with blinkers or beacons or some other 2-period oscillator
12 years ago
Dan Buch
8ff1125452
Even better, I guess
12 years ago
Dan Buch
3ff6e2e999
Ending game automatically when statis is reached
...
plus properly seeding math/rand and swapping the chars used for grid to
better match black/white from canonical example.
12 years ago
Dan Buch
ad1bd2537a
Introducing concept of mutation
...
which appears to delay the onset of stasis until about twice as many
generations (???)
12 years ago
Dan Buch
ea5bb19b0b
Flagging up the command-line interface
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and using unicode chars instead of X and _, dangit!
12 years ago
Dan Buch
00b750e2b0
Plugging stuff into command-line runner
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including adding random initial state generation.
12 years ago
Dan Buch
32095ef057
Ensuring the game can display itself
...
albeit in very simple string form.
12 years ago
Dan Buch
ffb8d1e43c
Implementing dead cell reproduction
12 years ago
Dan Buch
c2ffaee979
Implementing overcrowding rule
12 years ago
Dan Buch
aaba7c22df
Getting two of the four rules (sorta) working
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with some gnarly and probably way too big scoring code.
12 years ago
Dan Buch
f6546e7186
More tests, including finally getting into implementation of real reqs
12 years ago
Dan Buch
8a858a9a11
Filling in a few more tests
12 years ago
Dan Buch
f1ab95c68f
(finally!) doing some TDD in Go
12 years ago
Dan Buch
ecffff2a60
Starting work on a Go implementation of Conway's Game of Life
...
since I had a decent amount of practice at
http://globalday.coderetreat.org/
12 years ago