Commit Graph

1136 Commits

Author SHA1 Message Date
Dan Buch 8314d97ade Making assertions about TemplatePage assignment 2012-12-23 12:11:48 -05:00
Dan Buch dcb060b246 More assertions about simplate parsing
beyond simple type detection.
2012-12-23 11:07:23 -05:00
Dan Buch f61d845eca More tests for simplate type detection 2012-12-22 23:32:26 -05:00
Dan Buch bfc7c0cdc6 Starting to goof around with a Go implementation of Aspen 2012-12-22 22:51:14 -05:00
Dan Buch 5d5ada2dfc Filling in Accumulator implementation and test client
as well as fixing the Canvas implementation so that it doesn't pop up an
X window on init.
2012-12-21 22:49:50 -05:00
Dan Buch 209e074503 Filling in Date implementation 2012-12-21 22:31:33 -05:00
Dan Buch b7480b78a8 Closing window on 'q' instead of space
since it fits my brain better, was a leftover from the x-go-binding
example.
2012-12-21 17:29:05 -05:00
Dan Buch 809e5ae69e Fixing rectangle drawing
which was broken because I was treating the 3rd and 4th args to
`image.Rect` as width and height rather than end coords.
2012-12-21 09:19:35 -05:00
Dan Buch be0c529381 Drawing pixel "misses" now
but looks like something is awry in how rectangles are being drawn.
2012-12-21 09:14:12 -05:00
Dan Buch 71ab8b249d Futzing around more with drawing API
including implementation of `Rectangle(...)` and supporting methods,
making `Draw()` a method of `Canvas`, other crap.
2012-12-21 00:34:30 -05:00
Dan Buch d009f8b70d Getting a bunch more of the drawing API implemented
including drawing to a very plain X window, albeit an image of
nothingness.
2012-12-20 23:40:31 -05:00
Dan Buch 2b688fd385 Sourcing Go workspace env if present 2012-12-20 19:49:26 -05:00
Dan Buch c2dc9cfe02 Starting work on the Interval2D example
and filling in drawing library along the way.
2012-12-20 10:47:12 -05:00
Dan Buch 5bf03a1a40 Cleaning up rolls implementation
to be a bit more idiomatic, I suppose.
2012-12-20 08:36:35 -05:00
Dan Buch e81b35471e Fixing a few places where I was using "crypto/rand"
to use "math/rand" with a proper seeding instead.
2012-12-20 00:34:24 -05:00
Dan Buch 7a40632ca8 Implementing "Average" example
and supporting `Stdin.ReadDouble` method.
2012-12-19 23:23:35 -05:00
Dan Buch e0101b4c69 Not using that GOROOT after all 2012-12-19 23:22:36 -05:00
Dan Buch 9a1c045581 Implementing the "RandomSeq" example
with supporting implementation of `StdRandom.uniform`
2012-12-19 22:58:37 -05:00
Dan Buch 6ebbf04980 Re-namespacing one more time to get sources back in the same tree.
I dunno...  this whole thing should be its own repo, probably.  Meh.
2012-12-19 22:33:46 -05:00
Dan Buch 76c392967d Re-namespacing everything and fixing imports to match 2012-12-19 21:10:56 -05:00
Dan Buch 335fe2e9bd Adding a shell script variant of web assets generator
mostly just for silly comparison, as a shell scripting exercise I guess.
2012-12-19 18:36:50 -05:00
Dan Buch 18efe35c95 Yup, I think I prefer left-aligned. 2012-12-19 00:25:43 -05:00
Dan Buch 142c802a70 Giving image representation a top and left border
plus some other minor visual cleanups to web game.
2012-12-19 00:23:22 -05:00
Dan Buch 45c45bb838 Wrapping base64-encoded files at 76 chars
like it should be!
2012-12-19 00:06:15 -05:00
meatballhat 72b269650b Simplifying web game loop 2012-12-18 22:03:26 -05:00
meatballhat f86855d22d Externalizing web assets
mostly to ease editing, but also for practice with file manipulation,
gzipping, base64'ing, etc.
2012-12-18 21:56:37 -05:00
meatballhat 4c44252a49 Getting the web implementation mostly working! 2012-12-18 09:37:28 -05:00
Dan Buch 6818d0ee01 Serving random state images, now need to tackle state transfer 2012-12-17 09:17:01 -05:00
Dan Buch 8b536de45c Playing around with images and drawing
mostly in preparation for doing image stuff in the Conway's Game of Life
implementation.
2012-12-16 19:58:01 -05:00
Dan Buch 3e013ce1a5 Too much crap for one commit
Breaking out console runner into its own file, adding an empty web
runner, and starting to test that games and game states are able to
represent themselves as images.
2012-12-16 17:59:54 -05:00
Dan Buch 3bfa23fff2 Have we achieved torus? 2012-12-16 16:04:54 -05:00
Dan Buch 8056d86cbf A bunch more work towards achieving torus 2012-12-16 12:17:44 -05:00
Dan Buch 7567f1c991 Starting work on making the game exist on a torus 2012-12-16 09:56:38 -05:00
Dan Buch fc3f94e78f Goofing around with Qt a bit 2012-12-14 20:35:01 -05:00
Dan Buch 39fdd6fdd6 Reflection thing from Jesse :-) 2012-12-13 21:02:19 -05:00
Dan Buch 44999623da Collapsing tree into more sane Go project layout
since I was in here looking at something unrelated...
2012-12-13 18:12:43 -05:00
Dan Buch 270eb1fc2d Moving bulk of console runner into library func 2012-12-12 21:34:28 -05:00
Dan Buch 6bbe19c26f Whoops, was double-eval'ing generations 2012-12-12 08:11:33 -05:00
meatballhat 353b59b303 Extracting and testing generation emit and checksumming bits 2012-12-11 23:35:49 -05:00
meatballhat c0184dd9df Splitting things up a bit 2012-12-11 22:50:47 -05:00
meatballhat 8ba87ccc81 Cells can have their values set when ranging over them
plus more replacement of y, x loops with cell ranges, adding static
neighbor coords.
2012-12-11 22:30:34 -05:00
meatballhat 078efbe057 Refactoring tests a bit 2012-12-11 21:04:47 -05:00
meatballhat 0ac0b4cab9 Cleaning better and using chars with more contrast. 2012-12-11 18:43:15 -05:00
meatballhat df55a809f1 Attempting to collapse package up a level
since I'm not feeling like I'm going to tackle this in another
language... yet.
2012-12-11 18:28:10 -05:00
Dan Buch f22abc0430 Detecting 3-period oscillators
and properly (?) checking for zero-oscillator stasis.
2012-12-10 09:39:58 -05:00
Dan Buch 78625088e8 Detecting statis with blinkers or beacons or some other 2-period oscillator 2012-12-10 09:14:29 -05:00
Dan Buch 8ff1125452 Even better, I guess 2012-12-10 00:55:39 -05:00
Dan Buch 3ff6e2e999 Ending game automatically when statis is reached
plus properly seeding math/rand and swapping the chars used for grid to
better match black/white from canonical example.
2012-12-10 00:35:09 -05:00
Dan Buch ad1bd2537a Introducing concept of mutation
which appears to delay the onset of stasis until about twice as many
generations (???)
2012-12-10 00:22:31 -05:00
Dan Buch ea5bb19b0b Flagging up the command-line interface
and using unicode chars instead of X and _, dangit!
2012-12-09 23:38:38 -05:00