Dan Buch
6818d0ee01
Serving random state images, now need to tackle state transfer
2012-12-17 09:17:01 -05:00
Dan Buch
3e013ce1a5
Too much crap for one commit
...
Breaking out console runner into its own file, adding an empty web
runner, and starting to test that games and game states are able to
represent themselves as images.
2012-12-16 17:59:54 -05:00
Dan Buch
3bfa23fff2
Have we achieved torus?
2012-12-16 16:04:54 -05:00
Dan Buch
8056d86cbf
A bunch more work towards achieving torus
2012-12-16 12:17:44 -05:00
Dan Buch
7567f1c991
Starting work on making the game exist on a torus
2012-12-16 09:56:38 -05:00
Dan Buch
270eb1fc2d
Moving bulk of console runner into library func
2012-12-12 21:34:28 -05:00
Dan Buch
6bbe19c26f
Whoops, was double-eval'ing generations
2012-12-12 08:11:33 -05:00
353b59b303
Extracting and testing generation emit and checksumming bits
2012-12-11 23:35:49 -05:00
c0184dd9df
Splitting things up a bit
2012-12-11 22:50:47 -05:00
8ba87ccc81
Cells can have their values set when ranging over them
...
plus more replacement of y, x loops with cell ranges, adding static
neighbor coords.
2012-12-11 22:30:34 -05:00
078efbe057
Refactoring tests a bit
2012-12-11 21:04:47 -05:00
0ac0b4cab9
Cleaning better and using chars with more contrast.
2012-12-11 18:43:15 -05:00
df55a809f1
Attempting to collapse package up a level
...
since I'm not feeling like I'm going to tackle this in another
language... yet.
2012-12-11 18:28:10 -05:00
Dan Buch
f22abc0430
Detecting 3-period oscillators
...
and properly (?) checking for zero-oscillator stasis.
2012-12-10 09:39:58 -05:00
Dan Buch
78625088e8
Detecting statis with blinkers or beacons or some other 2-period oscillator
2012-12-10 09:14:29 -05:00
Dan Buch
8ff1125452
Even better, I guess
2012-12-10 00:55:39 -05:00
Dan Buch
3ff6e2e999
Ending game automatically when statis is reached
...
plus properly seeding math/rand and swapping the chars used for grid to
better match black/white from canonical example.
2012-12-10 00:35:09 -05:00
Dan Buch
ad1bd2537a
Introducing concept of mutation
...
which appears to delay the onset of stasis until about twice as many
generations (???)
2012-12-10 00:22:31 -05:00
Dan Buch
ea5bb19b0b
Flagging up the command-line interface
...
and using unicode chars instead of X and _, dangit!
2012-12-09 23:38:38 -05:00
Dan Buch
00b750e2b0
Plugging stuff into command-line runner
...
including adding random initial state generation.
2012-12-09 23:20:43 -05:00
Dan Buch
32095ef057
Ensuring the game can display itself
...
albeit in very simple string form.
2012-12-09 22:51:10 -05:00
Dan Buch
ffb8d1e43c
Implementing dead cell reproduction
2012-12-09 22:33:42 -05:00
Dan Buch
c2ffaee979
Implementing overcrowding rule
2012-12-09 22:16:16 -05:00
Dan Buch
aaba7c22df
Getting two of the four rules (sorta) working
...
with some gnarly and probably way too big scoring code.
2012-12-09 21:05:40 -05:00
Dan Buch
f6546e7186
More tests, including finally getting into implementation of real reqs
2012-12-09 00:22:10 -05:00
Dan Buch
8a858a9a11
Filling in a few more tests
2012-12-08 23:08:40 -05:00
Dan Buch
f1ab95c68f
(finally!) doing some TDD in Go
2012-12-08 22:44:45 -05:00
Dan Buch
ecffff2a60
Starting work on a Go implementation of Conway's Game of Life
...
since I had a decent amount of practice at
http://globalday.coderetreat.org/
2012-12-08 21:47:21 -05:00