Commit Graph
100 Commits
Author SHA1 Message Date
Dan Buch 3bceab65d9 Ignore .gradle/ 2015-07-24 20:56:05 -04:00
Dan Buch 151cc26f58 Start again with forge 2015-07-24 20:53:28 -04:00
Dan Buch bd1abd8734 Archiving a bunch of old stuff 2015-06-22 13:15:42 -05:00
Dan Buch a6ec1d560e Adding villages and village collection 2015-05-15 22:27:06 -04:00
Dan Buch 40ddea42d6 Add collision bits to player 2015-05-15 22:20:39 -04:00
Dan Buch dc4af9b023 Add player character 2015-05-15 22:18:09 -04:00
Dan Buch 00bdf3b5df Use externalized components 2015-05-15 22:12:32 -04:00
Dan Buch 29eef55a28 Start to add components 2015-05-15 22:04:21 -04:00
Dan Buch a8eca340ca Filling in game map generation 2015-05-14 22:26:45 -04:00
Dan Buch 6ca2bd4d31 Cleaner tutorial asset stuff 2015-05-14 19:06:46 -04:00
Dan Buch 23e98227ce README time 2015-05-14 18:59:55 -04:00
Dan Buch 62b889772c Working through http://buildnewgames.com/introduction-to-crafty/ 2015-05-14 18:59:07 -04:00
Dan Buch 70a169c5c6 Whatever 2015-05-14 17:46:21 -04:00
Dan Buch 0a4dc842c6 Trying and failing to get Purugin working 2015-04-25 08:03:32 -04:00
Dan Buch d246e8fa17 Add command for igniting another player 2015-04-24 20:44:28 -04:00
Dan Buch 427739bd55 Stubbing in Link's Adventure 2015-04-24 19:58:05 -04:00
Dan Buch a029725d8a Stub in a bukkit mod with Stephen 2015-04-24 19:45:30 -04:00
Dan Buch e2beef572a Trivial whitespace removal 2015-04-24 19:06:36 -04:00
Dan Buch 2714a8684b Add launch script 2015-04-24 19:06:12 -04:00
Dan Buch a1c87cc78c Also generate eula.txt and ignore a bunch of stuff 2015-04-24 18:31:27 -04:00
Dan Buch 1018049628 Playing with craftbukkit 2015-04-24 18:19:57 -04:00
Dan Buch 443a5192b4 More old busted stuff with the gentoo hardened box 2015-02-25 08:28:44 -05:00
Dan Buch 2f694ba868 Setting up dev env for selinux bits 2014-12-31 19:46:10 -05:00
Dan Buch 4143b4dd35 boom selinux wow 2014-12-30 19:45:05 -05:00
Dan Buch b6ece46e5b Whoops got old there 2013-01-26 09:30:00 -05:00
Dan Buch 5017dd9a66 shuffle shuffle shuffle 2013-01-26 09:28:29 -05:00
Dan Buch 92f7543872 Re-namespacing a bit to clear out some fairly old stuff from the top level 2013-01-22 19:10:10 -05:00
Dan Buch ab43fb0146 I can't believe I've never directly played around with memcached :P 2013-01-22 19:07:35 -05:00
Dan Buch 150a3745f6 Downloading lots more stuff from algs4 book site 2013-01-20 14:05:01 -05:00
Dan Buch d834b81003 Add 'map-mash/' from commit '7f16409d1257e7471fef35c18bcdf32856b908e3'
git-subtree-dir: map-mash
git-subtree-mainline: eacc351b17
git-subtree-split: 7f16409d12
2013-01-09 23:59:47 -05:00
Dan Buch eacc351b17 Add 'PracticingAlgorithms/' from commit '0b723f2ae0a20ab8c90c33db8c1d9d9acd76a86f'
git-subtree-dir: PracticingAlgorithms
git-subtree-mainline: 0a9428093c
git-subtree-split: 0b723f2ae0
2013-01-09 23:58:26 -05:00
Dan Buch 0a9428093c Add 'RubyFun/' from commit 'b01c6826131196ba58b5288a3182f2526c89c249'
git-subtree-dir: RubyFun
git-subtree-mainline: a04a502787
git-subtree-split: b01c682613
2013-01-09 23:50:14 -05:00
Dan Buch a04a502787 Add 'PracticingC/' from commit 'ef128a996fc826339bbc3d9deea376932caf6981'
git-subtree-dir: PracticingC
git-subtree-mainline: fd87ec8fe9
git-subtree-split: ef128a996f
2013-01-09 23:49:46 -05:00
Dan Buch fd87ec8fe9 Add 'flickrscripts/' from commit '89393c390fe69e66bd2d9aa275ba652e320a3215'
git-subtree-dir: flickrscripts
git-subtree-mainline: 1037e390b5
git-subtree-split: 89393c390f
2013-01-09 23:49:19 -05:00
Dan Buch 1037e390b5 Add 'practicing-processing/' from commit 'a863dc99fc5e1967264c286f2adf2b27b50585ef'
git-subtree-dir: practicing-processing
git-subtree-mainline: d40d570281
git-subtree-split: a863dc99fc
2013-01-09 23:49:00 -05:00
Dan Buch d40d570281 Add 'PracticingAndroid/' from commit '490eb04c395d82efb226c19a890e9f48e80a94f7'
git-subtree-dir: PracticingAndroid
git-subtree-mainline: c076df41c6
git-subtree-split: 490eb04c39
2013-01-09 23:48:26 -05:00
Dan Buch c076df41c6 Add 'lsqlthw-remnants/' from commit '45ac55d14c734fb12e130efc80476325866c4cb7'
git-subtree-dir: lsqlthw-remnants
git-subtree-mainline: 01e5a4e45f
git-subtree-split: 45ac55d14c
2013-01-09 23:47:55 -05:00
Dan Buch 01e5a4e45f Add 'lrthw-remnants/' from commit '2b0a814a1795c60baf29b95462921b0ec8c7d861'
git-subtree-dir: lrthw-remnants
git-subtree-mainline: f2380eef05
git-subtree-split: 2b0a814a17
2013-01-09 23:47:30 -05:00
Dan Buch f2380eef05 Add 'lcthw-remnants/' from commit 'e172f73c8297b22a579c94558f0c171ca74a0e5c'
git-subtree-dir: lcthw-remnants
git-subtree-mainline: 4107485591
git-subtree-split: e172f73c82
2013-01-09 23:42:19 -05:00
Dan Buch 4107485591 Removing now-extracted conway subtree 2013-01-09 23:14:45 -05:00
Dan Buch e427f23c90 Removing stuff I extracted into github.com/meatballhat/algs4 2013-01-09 23:05:06 -05:00
Dan Buch 4505d31471 Meant to move the Makefile in here too 2013-01-09 21:30:33 -05:00
Dan Buch 1ac638a0ad Moving all algs4 "test clients" inside the algs4 project
in preparation for making it a for realsies separate repo (maybe.)
2013-01-09 21:29:05 -05:00
Dan Buch dd4fbb0f32 Much simplifying the env for algs4 project
now that I'm using gvm and better-managing my GOPATH.
2013-01-09 21:26:52 -05:00
Dan Buch bed7e5bef4 Working through 1.3 with Bags, Queues, and Stacks 2013-01-09 21:26:52 -05:00
Dan Buch d246fc20a0 Filling in tree walker and asserting it yields simplates 2012-12-25 14:22:21 -05:00
Dan Buch dc4fe12631 Asserting generated file can successfully compile 2012-12-25 10:19:54 -05:00
Dan Buch 887919098f Playing with generic maps 2012-12-25 00:07:26 -05:00
Dan Buch c8b4612c2e Making generated code worky better
but straying from the TDD path ... which is sad...
2012-12-25 00:06:55 -05:00
Dan Buch 0bb83f358d TRIVIAL whitespace change 2012-12-24 23:26:18 -05:00
Dan Buch 58272a076a Goofing around with code generation
which feels crazy brittle so far and I'm thinking I'd rather do with
ast/parser stuff.
2012-12-24 15:38:32 -05:00
Dan Buch 3dd1fc9635 Moving output name calculation into method of Simplate 2012-12-24 12:03:21 -05:00
Dan Buch 8654aacea3 Starting work on rendering out simplates to Go sources. 2012-12-24 00:12:11 -05:00
Dan Buch 8314d97ade Making assertions about TemplatePage assignment 2012-12-23 12:11:48 -05:00
Dan Buch dcb060b246 More assertions about simplate parsing
beyond simple type detection.
2012-12-23 11:07:23 -05:00
Dan Buch f61d845eca More tests for simplate type detection 2012-12-22 23:32:26 -05:00
Dan Buch bfc7c0cdc6 Starting to goof around with a Go implementation of Aspen 2012-12-22 22:51:14 -05:00
Dan Buch 5d5ada2dfc Filling in Accumulator implementation and test client
as well as fixing the Canvas implementation so that it doesn't pop up an
X window on init.
2012-12-21 22:49:50 -05:00
Dan Buch 209e074503 Filling in Date implementation 2012-12-21 22:31:33 -05:00
Dan Buch b7480b78a8 Closing window on 'q' instead of space
since it fits my brain better, was a leftover from the x-go-binding
example.
2012-12-21 17:29:05 -05:00
Dan Buch 809e5ae69e Fixing rectangle drawing
which was broken because I was treating the 3rd and 4th args to
`image.Rect` as width and height rather than end coords.
2012-12-21 09:19:35 -05:00
Dan Buch be0c529381 Drawing pixel "misses" now
but looks like something is awry in how rectangles are being drawn.
2012-12-21 09:14:12 -05:00
Dan Buch 71ab8b249d Futzing around more with drawing API
including implementation of `Rectangle(...)` and supporting methods,
making `Draw()` a method of `Canvas`, other crap.
2012-12-21 00:34:30 -05:00
Dan Buch d009f8b70d Getting a bunch more of the drawing API implemented
including drawing to a very plain X window, albeit an image of
nothingness.
2012-12-20 23:40:31 -05:00
Dan Buch 2b688fd385 Sourcing Go workspace env if present 2012-12-20 19:49:26 -05:00
Dan Buch c2dc9cfe02 Starting work on the Interval2D example
and filling in drawing library along the way.
2012-12-20 10:47:12 -05:00
Dan Buch 5bf03a1a40 Cleaning up rolls implementation
to be a bit more idiomatic, I suppose.
2012-12-20 08:36:35 -05:00
Dan Buch e81b35471e Fixing a few places where I was using "crypto/rand"
to use "math/rand" with a proper seeding instead.
2012-12-20 00:34:24 -05:00
Dan Buch 7a40632ca8 Implementing "Average" example
and supporting `Stdin.ReadDouble` method.
2012-12-19 23:23:35 -05:00
Dan Buch e0101b4c69 Not using that GOROOT after all 2012-12-19 23:22:36 -05:00
Dan Buch 9a1c045581 Implementing the "RandomSeq" example
with supporting implementation of `StdRandom.uniform`
2012-12-19 22:58:37 -05:00
Dan Buch 6ebbf04980 Re-namespacing one more time to get sources back in the same tree.
I dunno...  this whole thing should be its own repo, probably.  Meh.
2012-12-19 22:33:46 -05:00
Dan Buch 76c392967d Re-namespacing everything and fixing imports to match 2012-12-19 21:10:56 -05:00
Dan Buch 335fe2e9bd Adding a shell script variant of web assets generator
mostly just for silly comparison, as a shell scripting exercise I guess.
2012-12-19 18:36:50 -05:00
Dan Buch 18efe35c95 Yup, I think I prefer left-aligned. 2012-12-19 00:25:43 -05:00
Dan Buch 142c802a70 Giving image representation a top and left border
plus some other minor visual cleanups to web game.
2012-12-19 00:23:22 -05:00
Dan Buch 45c45bb838 Wrapping base64-encoded files at 76 chars
like it should be!
2012-12-19 00:06:15 -05:00
Dan Buch 6818d0ee01 Serving random state images, now need to tackle state transfer 2012-12-17 09:17:01 -05:00
Dan Buch 8b536de45c Playing around with images and drawing
mostly in preparation for doing image stuff in the Conway's Game of Life
implementation.
2012-12-16 19:58:01 -05:00
Dan Buch 3e013ce1a5 Too much crap for one commit
Breaking out console runner into its own file, adding an empty web
runner, and starting to test that games and game states are able to
represent themselves as images.
2012-12-16 17:59:54 -05:00
Dan Buch 3bfa23fff2 Have we achieved torus? 2012-12-16 16:04:54 -05:00
Dan Buch 8056d86cbf A bunch more work towards achieving torus 2012-12-16 12:17:44 -05:00
Dan Buch 7567f1c991 Starting work on making the game exist on a torus 2012-12-16 09:56:38 -05:00
Dan Buch fc3f94e78f Goofing around with Qt a bit 2012-12-14 20:35:01 -05:00
Dan Buch 39fdd6fdd6 Reflection thing from Jesse :-) 2012-12-13 21:02:19 -05:00
Dan Buch 44999623da Collapsing tree into more sane Go project layout
since I was in here looking at something unrelated...
2012-12-13 18:12:43 -05:00
Dan Buch 270eb1fc2d Moving bulk of console runner into library func 2012-12-12 21:34:28 -05:00
Dan Buch 6bbe19c26f Whoops, was double-eval'ing generations 2012-12-12 08:11:33 -05:00
Dan Buch f22abc0430 Detecting 3-period oscillators
and properly (?) checking for zero-oscillator stasis.
2012-12-10 09:39:58 -05:00
Dan Buch 78625088e8 Detecting statis with blinkers or beacons or some other 2-period oscillator 2012-12-10 09:14:29 -05:00
Dan Buch 8ff1125452 Even better, I guess 2012-12-10 00:55:39 -05:00
Dan Buch 3ff6e2e999 Ending game automatically when statis is reached
plus properly seeding math/rand and swapping the chars used for grid to
better match black/white from canonical example.
2012-12-10 00:35:09 -05:00
Dan Buch ad1bd2537a Introducing concept of mutation
which appears to delay the onset of stasis until about twice as many
generations (???)
2012-12-10 00:22:31 -05:00
Dan Buch ea5bb19b0b Flagging up the command-line interface
and using unicode chars instead of X and _, dangit!
2012-12-09 23:38:38 -05:00
Dan Buch 00b750e2b0 Plugging stuff into command-line runner
including adding random initial state generation.
2012-12-09 23:20:43 -05:00
Dan Buch 32095ef057 Ensuring the game can display itself
albeit in very simple string form.
2012-12-09 22:51:10 -05:00
Dan Buch ffb8d1e43c Implementing dead cell reproduction 2012-12-09 22:33:42 -05:00
Dan Buch c2ffaee979 Implementing overcrowding rule 2012-12-09 22:16:16 -05:00
Dan Buch aaba7c22df Getting two of the four rules (sorta) working
with some gnarly and probably way too big scoring code.
2012-12-09 21:05:40 -05:00
Dan Buch f6546e7186 More tests, including finally getting into implementation of real reqs 2012-12-09 00:22:10 -05:00