Commit Graph

1526 Commits

Author SHA1 Message Date
a6526af6ff Implement value capture for last compound short flag 2022-05-25 22:34:32 -04:00
3ea30a997a Implementing value capture for short flags
and ensuring all unknown ident/stdin nodes are retained
2022-05-25 22:24:12 -04:00
03edacc8ec Implementing long flag values in parser2 2022-05-25 21:55:16 -04:00
d1ffbe25a3 Do AST better maybe? 2022-05-22 21:43:02 -04:00
dc3a40b19d Continuing the work with parser that's more like go/parser 2022-05-22 20:49:11 -04:00
f2e0de1b66 Making a mess with a parser that works more like go/parser 2022-05-22 08:47:45 -04:00
58842504c4 Minor bits while giving up (for now?) on command context 2022-05-18 22:19:53 -04:00
1080737931 Work on separate querier + cleanups 2022-05-18 20:15:31 -04:00
de6e907c60 Handle bare assignments as syntax error + NValue rework 2022-05-16 08:24:24 -04:00
9989801e62 Ensure program and commands can also receive positional arg values 2022-05-15 20:55:54 -04:00
8c280c303e Handle variable count flag values 2022-05-15 14:22:56 -04:00
b2e61cd0d2 More fun with parser and parse tree tests 2022-05-14 20:58:09 -04:00
c15bafe55d Yet more argh implementation fun 2022-05-13 20:58:55 -04:00
af7d5c6e14 Making a mess with command line parsing 2022-05-11 22:11:05 -04:00
512eddc1ab Spleling pdf gen 2022-01-30 11:29:35 -05:00
2bc9788441 Spleling 2022-01-30 11:28:41 -05:00
c52d9b9563 More silly bits with hyrule modeling/sim 2022-01-27 21:25:44 -05:00
fbb04df86d Define hyrule strategy swap rules 2022-01-27 21:03:19 -05:00
e30cbe2aca Playing with cards modeling 2022-01-25 10:13:53 -05:00
116ad347db More clarity around 3+ player rules, formatting fun 2022-01-23 11:38:37 -05:00
1493deac96 More hyrule refinements 2022-01-23 09:34:46 -05:00
a7e45b8add Clarify scoring 2022-01-22 21:37:52 -05:00
f1cc614836 Write out initial rules for "Hyrule" card game 2022-01-22 21:35:53 -05:00
a2661f4369 Bye now 2021-12-28 13:55:03 -05:00
b020618d57 Do the pixijs intro 2021-12-28 13:54:43 -05:00
d2405f75d8 Cleanup whoops 2021-12-28 09:20:09 -05:00
1d827b517b Done with the react thing 2021-11-07 10:06:01 -05:00
47d658f04f Going through the react tic-tac-toe tutorial 2021-11-07 10:05:16 -05:00
6c45a1390b RBE types aliasing 2021-10-25 09:38:08 -04:00
b25e99a632 RBE types inference 2021-10-25 09:35:14 -04:00
abd957d42f RBE types literals 2021-10-25 09:32:37 -04:00
d326a055f7 RBE types cast 2021-10-25 08:54:04 -04:00
6d6e600720 RBE more variable bindings fun 2021-10-06 19:40:31 -04:00
d2563484f9 RBE variable bindings mutability 2021-09-29 11:38:53 -04:00
eac3c2d8a6 RBE variable bindings 2021-09-29 11:35:26 -04:00
052fb87667 bleh 2021-09-13 09:21:29 -04:00
9f431fcb11 Silly stuff 2021-09-13 09:14:00 -04:00
7e6a2ea52b Update guessing game usage of rand 2021-09-12 15:12:16 -04:00
f45663f248 clean up mbox thing 2021-09-12 10:56:12 -04:00
951c3bcebe lol 2021-09-12 10:55:48 -04:00
f57429613a Clean up vim-just bits 2021-09-12 10:55:29 -04:00
7e976ccc6f shuffle shuffle 2021-09-12 10:55:12 -04:00
278ec88944 RBE custom types constants 2021-09-12 10:35:45 -04:00
f40981544c RBE custom types enum testcase linked list 2021-09-11 21:03:58 -04:00
cbcf9ce5fc RBE custom types enum c-like 2021-09-11 20:59:39 -04:00
30ef5d8c91 RBE custom types enum use 2021-09-11 20:56:43 -04:00
5d0811636f RBE custom types enum 2021-09-11 20:53:14 -04:00
90f6fdad97 RBE custom types structs activity 2 2021-09-11 20:00:34 -04:00
c57baae2cc RBE custom types structs activity 1 2021-09-11 13:52:45 -04:00
013a8faa2f RBE custom types structs 2021-09-11 13:42:09 -04:00