More silly bits with hyrule modeling/sim
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@ -1,6 +1,7 @@
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#!/usr/bin/env python3
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import argparse
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import dataclasses
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import pprint
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import sys
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import typing
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@ -8,15 +9,6 @@ import typing
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import cards
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class Player:
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hand: typing.Set[cards.Card]
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captured: typing.Set[cards.Card]
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@property
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def score(self):
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return len(self.captured)
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def main():
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parser = argparse.ArgumentParser(
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formatter_class=argparse.ArgumentDefaultsHelpFormatter
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@ -33,25 +25,41 @@ def main():
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)
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args = parser.parse_args()
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for turn in _simulate_game(
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player_count=args.player_count, turn_count=args.turn_count
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):
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_show_turn(turn)
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Hyrule(player_count=args.player_count, turn_count=args.turn_count).play()
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return 0
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def _simulate_game(player_count=2, turn_count=5):
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for turn in range(turn_count):
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yield _simulate_turn(player_count=player_count)
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@dataclasses.dataclass
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class Player:
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index: int
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hand: typing.Set[cards.Card]
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captured: typing.Set[cards.Card]
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@property
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def score(self):
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return len(self.captured)
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def _simulate_turn(player_count=2):
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...
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class Hyrule:
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def __init__(self, player_count=2, turn_count=5):
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self._players = [
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Player(index=i, hand=set(), captured=set()) for i in range(player_count)
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]
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self._turn_count = turn_count
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def play(self):
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for turn in self._each_turn():
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self._show_turn(turn)
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def _show_turn(turn):
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...
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def _each_turn(self):
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for turn_number in range(self._turn_count):
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yield self._simulate_turn(turn_number)
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def _simulate_turn(self, turn_number):
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...
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def _show_turn(self, turn):
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print(turn)
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if __name__ == "__main__":
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