Dan Buch
8ba87ccc81
plus more replacement of y, x loops with cell ranges, adding static neighbor coords.
90 lines
1.9 KiB
Go
90 lines
1.9 KiB
Go
package main
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import (
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"flag"
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"fmt"
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"os"
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"time"
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)
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import (
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. "github.com/meatballhat/box-o-sand/conway"
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)
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var (
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height = flag.Int("height", 40, "Game height")
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width = flag.Int("width", 80, "Game width")
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mutate = flag.Bool("mutate", false, "Mutate every other generation")
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sleepMs = flag.Int("sleep.ms", 200,
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"Millisecond sleep interval per generation")
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)
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func pushChecksum(checksum string, checksums []string) {
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head := make([]string, 3)
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copy(head, checksums[:3])
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checksums[0] = checksum
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checksums[1] = head[0]
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checksums[2] = head[1]
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checksums[3] = head[2]
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}
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func main() {
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flag.Parse()
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game := NewGameOfLife(*height, *width)
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err := game.ImportRandomState()
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if err != nil {
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fmt.Fprintf(os.Stderr, "WHAT IN FAIL?: %v\n", err)
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os.Exit(2)
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}
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checksums := make([]string, 4)
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checksums[0], checksums[1], checksums[2], checksums[3] = "foo", "bar", "baz", "qwx"
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ck, err := game.Checksum()
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if err != nil {
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fmt.Fprintf(os.Stderr, "NAY NAY: %v\n", err)
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os.Exit(3)
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}
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pushChecksum(ck, checksums)
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ticks := time.Tick(time.Duration(*sleepMs) * time.Millisecond)
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generations := 0
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for now := range ticks {
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fmt.Printf("\nGeneration %v\n%v\n", generations, now)
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fmt.Println(game)
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game.EvaluateGeneration()
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curChecksum, err := game.Checksum()
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to calculate current game checksum: %v\n", err)
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os.Exit(4)
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}
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if checksums[0] == curChecksum || checksums[1] == curChecksum {
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fmt.Println("Stasis!")
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os.Exit(0)
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}
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if checksums[2] == curChecksum {
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fmt.Println("Checksum found 2 periods ago")
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fmt.Println("Stasis with 2-period oscillator(s)!")
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os.Exit(0)
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}
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if checksums[3] == curChecksum {
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fmt.Println("Checksum found 3 periods ago")
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fmt.Println("Stasis with 3-period oscillator(s)!")
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os.Exit(0)
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}
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pushChecksum(curChecksum, checksums)
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if *mutate && generations%2 == 0 {
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game.Mutate()
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}
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generations++
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}
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}
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