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@ -13,6 +13,14 @@ Each player is dealt 7 cards, kept secret from other players.
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## turn
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## turn
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There are two variations for taking turns. One is strictly a matter
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of chance, and is recommended for younger players because it tends
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to be faster-paced and has more of a *surprise!* element. The other
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variation introduces an element of strategy and is better suited
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for players with more _patience_.
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### turn: strictly chance
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Each player select one card and places it face down in the middle
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Each player select one card and places it face down in the middle
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playing area between themselves and other players.
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playing area between themselves and other players.
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@ -20,6 +28,16 @@ One the count of 3, all said together in rhythm, each player flips
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over their own card. Precedence rules apply and the winning player
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over their own card. Precedence rules apply and the winning player
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takes all cards.
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takes all cards.
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### turn: a bit of strategy
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On the first turn, the youngest player goes first. On each
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subsequent turn, the player with the most captured cards plays
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first. The play order then proceeds counter-clockwise.
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Each player selects a card and places it face-up in the center play
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area. Precedence rules apply and the winning player takes all
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cards.
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## precedence
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## precedence
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The following rules apply across suits and special cards. Cards
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The following rules apply across suits and special cards. Cards
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@ -33,21 +51,21 @@ cards is the winner. The face values of the cards is not considered
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at scoring time. A draw may be handled in a "run-off game" or
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at scoring time. A draw may be handled in a "run-off game" or
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ignored as you like.
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ignored as you like.
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### clubs ("bombs")
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### diamonds ("rupees")
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beats:
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beats:
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- clubs ("bombs")
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- spades ("swords")
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- spades ("swords")
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- diamonds ("rupees")
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### spades ("swords")
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### clubs ("bombs")
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beats:
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beats:
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- diamonds ("rupees")
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- spades ("swords")
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- hearts
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- hearts
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### diamonds ("rupees")
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### spades ("swords")
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beats:
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beats:
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@ -57,7 +75,7 @@ beats:
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beats:
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beats:
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- clubs ("bombs")
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- diamonds ("rupees")
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### jokers ("tingles")
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### jokers ("tingles")
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@ -68,9 +86,10 @@ listed below.
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these cards will be granted special status *only* when played
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these cards will be granted special status *only* when played
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against a joker ("tingle") and will win with the following
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against a joker ("tingle") and will win with the following
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sub-precedence:
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sub-precedence, which is roughly the inverse of the main
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precedence:
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- 3 of hearts ("three hearts")
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- ace of spades ("master sword")
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- ace of spades ("master sword")
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- 3 of hearts ("three heart challenge")
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- 5 of diamonds ("blue rupee")
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- 5 of clubs ("bombs")
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- 5 of clubs ("bombs")
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- 5 of diamonds ("blue rupee")
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