From 1493deac96d90af4c98f2cf9843301daadc14e33 Mon Sep 17 00:00:00 2001 From: Dan Buch Date: Sun, 23 Jan 2022 09:34:46 -0500 Subject: [PATCH] More hyrule refinements --- LICENSE | 2 +- hyrule/README.md | 37 ++++++++++++++++++++++++++++--------- 2 files changed, 29 insertions(+), 10 deletions(-) diff --git a/LICENSE b/LICENSE index 352913b..9547579 100644 --- a/LICENSE +++ b/LICENSE @@ -1,4 +1,4 @@ -Copyright (C) 2021 Dan Buch +Copyright (C) 2022 Dan Buch MIT License diff --git a/hyrule/README.md b/hyrule/README.md index 4ae947d..0cb9b84 100644 --- a/hyrule/README.md +++ b/hyrule/README.md @@ -13,6 +13,14 @@ Each player is dealt 7 cards, kept secret from other players. ## turn +There are two variations for taking turns. One is strictly a matter +of chance, and is recommended for younger players because it tends +to be faster-paced and has more of a *surprise!* element. The other +variation introduces an element of strategy and is better suited +for players with more _patience_. + +### turn: strictly chance + Each player select one card and places it face down in the middle playing area between themselves and other players. @@ -20,6 +28,16 @@ One the count of 3, all said together in rhythm, each player flips over their own card. Precedence rules apply and the winning player takes all cards. +### turn: a bit of strategy + +On the first turn, the youngest player goes first. On each +subsequent turn, the player with the most captured cards plays +first. The play order then proceeds counter-clockwise. + +Each player selects a card and places it face-up in the center play +area. Precedence rules apply and the winning player takes all +cards. + ## precedence The following rules apply across suits and special cards. Cards @@ -33,21 +51,21 @@ cards is the winner. The face values of the cards is not considered at scoring time. A draw may be handled in a "run-off game" or ignored as you like. -### clubs ("bombs") +### diamonds ("rupees") beats: +- clubs ("bombs") - spades ("swords") -- diamonds ("rupees") -### spades ("swords") +### clubs ("bombs") beats: -- diamonds ("rupees") +- spades ("swords") - hearts -### diamonds ("rupees") +### spades ("swords") beats: @@ -57,7 +75,7 @@ beats: beats: -- clubs ("bombs") +- diamonds ("rupees") ### jokers ("tingles") @@ -68,9 +86,10 @@ listed below. these cards will be granted special status *only* when played against a joker ("tingle") and will win with the following -sub-precedence: +sub-precedence, which is roughly the inverse of the main +precedence: +- 3 of hearts ("three hearts") - ace of spades ("master sword") -- 3 of hearts ("three heart challenge") -- 5 of diamonds ("blue rupee") - 5 of clubs ("bombs") +- 5 of diamonds ("blue rupee")