Add context.Count

main
Naveen Gogineni 2 years ago
parent 5db4e8086e
commit 7941e8ccf6

@ -105,6 +105,18 @@ func (cCtx *Context) Lineage() []*Context {
return lineage
}
// NumOccurrences returns the num of occurences of this flag
func (cCtx *Context) Count(name string) int {
if fs := cCtx.lookupFlagSet(name); fs != nil {
if bf, ok := fs.Lookup(name).Value.(*boolValue); ok {
if bf.count != nil {
return *bf.count
}
}
}
return 0
}
// Value returns the value of the flag corresponding to `name`
func (cCtx *Context) Value(name string) interface{} {
if fs := cCtx.lookupFlagSet(name); fs != nil {

@ -105,14 +105,18 @@ func (f *BoolFlag) Apply(set *flag.FlagSet) error {
f.HasBeenSet = true
}
count := f.Count
dest := f.Destination
if count == nil {
count = new(int)
}
if dest == nil {
dest = new(bool)
}
for _, name := range f.Names() {
var value flag.Value
if f.Destination != nil {
value = newBoolValue(f.Value, f.Destination, f.Count)
} else {
t := new(bool)
value = newBoolValue(f.Value, t, f.Count)
}
value := newBoolValue(f.Value, dest, count)
set.Var(value, name, f.Usage)
}

@ -67,14 +67,39 @@ func TestBoolFlagApply_SetsCount(t *testing.T) {
count := 0
fl := BoolFlag{Name: "wat", Aliases: []string{"W", "huh"}, Destination: &v, Count: &count}
set := flag.NewFlagSet("test", 0)
_ = fl.Apply(set)
err := fl.Apply(set)
expect(t, err, nil)
err := set.Parse([]string{"--wat", "-W", "--huh"})
err = set.Parse([]string{"--wat", "-W", "--huh"})
expect(t, err, nil)
expect(t, v, true)
expect(t, count, 3)
}
func TestBoolFlagCountFromContext(t *testing.T) {
set := flag.NewFlagSet("test", 0)
ctx := NewContext(nil, set, nil)
tf := &BoolFlag{Name: "tf", Aliases: []string{"w", "huh"}}
err := tf.Apply(set)
expect(t, err, nil)
err = set.Parse([]string{"-tf", "-w", "-huh"})
expect(t, err, nil)
expect(t, tf.Get(ctx), true)
expect(t, ctx.Count("tf"), 3)
set1 := flag.NewFlagSet("test", 0)
ctx1 := NewContext(nil, set1, nil)
tf1 := &BoolFlag{Name: "tf", Aliases: []string{"w", "huh"}}
err = tf1.Apply(set1)
expect(t, err, nil)
err = set1.Parse([]string{})
expect(t, err, nil)
expect(t, tf1.Get(ctx1), false)
expect(t, ctx1.Count("tf"), 0)
}
func TestFlagsFromEnv(t *testing.T) {
newSetFloat64Slice := func(defaults ...float64) Float64Slice {
s := NewFloat64Slice(defaults...)

@ -633,6 +633,9 @@ func (cCtx *Context) Args() Args
func (cCtx *Context) Bool(name string) bool
Bool looks up the value of a local BoolFlag, returns false if not found
func (cCtx *Context) Count(name string) int
NumOccurrences returns the num of occurences of this flag
func (cCtx *Context) Duration(name string) time.Duration
Duration looks up the value of a local DurationFlag, returns 0 if not found

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