Generate code for flag types and context accessors
This commit is contained in:
184
context.go
184
context.go
@@ -26,190 +26,6 @@ func NewContext(app *App, set *flag.FlagSet, parentCtx *Context) *Context {
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return &Context{App: app, flagSet: set, parentContext: parentCtx}
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}
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// Int looks up the value of a local int flag, returns 0 if no int flag exists
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func (c *Context) Int(name string) int {
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return lookupInt(name, c.flagSet)
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}
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// Int64 looks up the value of a local int flag, returns 0 if no int flag exists
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func (c *Context) Int64(name string) int64 {
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return lookupInt64(name, c.flagSet)
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}
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// Uint looks up the value of a local int flag, returns 0 if no int flag exists
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func (c *Context) Uint(name string) uint {
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return lookupUint(name, c.flagSet)
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}
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// Uint64 looks up the value of a local int flag, returns 0 if no int flag exists
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func (c *Context) Uint64(name string) uint64 {
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return lookupUint64(name, c.flagSet)
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}
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// Duration looks up the value of a local time.Duration flag, returns 0 if no
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// time.Duration flag exists
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func (c *Context) Duration(name string) time.Duration {
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return lookupDuration(name, c.flagSet)
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}
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// Float64 looks up the value of a local float64 flag, returns 0 if no float64
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// flag exists
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func (c *Context) Float64(name string) float64 {
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return lookupFloat64(name, c.flagSet)
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}
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// Bool looks up the value of a local bool flag, returns false if no bool flag exists
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func (c *Context) Bool(name string) bool {
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return lookupBool(name, c.flagSet)
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}
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// BoolT looks up the value of a local boolT flag, returns false if no bool flag exists
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func (c *Context) BoolT(name string) bool {
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return lookupBoolT(name, c.flagSet)
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}
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// String looks up the value of a local string flag, returns "" if no string flag exists
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func (c *Context) String(name string) string {
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return lookupString(name, c.flagSet)
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}
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// StringSlice looks up the value of a local string slice flag, returns nil if no
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// string slice flag exists
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func (c *Context) StringSlice(name string) []string {
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return lookupStringSlice(name, c.flagSet)
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}
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// IntSlice looks up the value of a local int slice flag, returns nil if no int
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// slice flag exists
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func (c *Context) IntSlice(name string) []int {
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return lookupIntSlice(name, c.flagSet)
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}
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// Int64Slice looks up the value of a local int slice flag, returns nil if no int
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// slice flag exists
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func (c *Context) Int64Slice(name string) []int64 {
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return lookupInt64Slice(name, c.flagSet)
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}
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// Generic looks up the value of a local generic flag, returns nil if no generic
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// flag exists
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func (c *Context) Generic(name string) interface{} {
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return lookupGeneric(name, c.flagSet)
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}
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// GlobalInt looks up the value of a global int flag, returns 0 if no int flag exists
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func (c *Context) GlobalInt(name string) int {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupInt(name, fs)
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}
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return 0
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}
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// GlobalInt64 looks up the value of a global int flag, returns 0 if no int flag exists
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func (c *Context) GlobalInt64(name string) int64 {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupInt64(name, fs)
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}
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return 0
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}
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// GlobalUint looks up the value of a global int flag, returns 0 if no int flag exists
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func (c *Context) GlobalUint(name string) uint {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupUint(name, fs)
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}
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return 0
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}
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// GlobalUint64 looks up the value of a global int flag, returns 0 if no int flag exists
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func (c *Context) GlobalUint64(name string) uint64 {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupUint64(name, fs)
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}
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return 0
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}
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// GlobalFloat64 looks up the value of a global float64 flag, returns float64(0)
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// if no float64 flag exists
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func (c *Context) GlobalFloat64(name string) float64 {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupFloat64(name, fs)
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}
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return float64(0)
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}
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// GlobalDuration looks up the value of a global time.Duration flag, returns 0
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// if no time.Duration flag exists
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func (c *Context) GlobalDuration(name string) time.Duration {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupDuration(name, fs)
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}
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return 0
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}
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// GlobalBool looks up the value of a global bool flag, returns false if no bool
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// flag exists
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func (c *Context) GlobalBool(name string) bool {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupBool(name, fs)
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}
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return false
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}
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// GlobalBoolT looks up the value of a global bool flag, returns true if no bool
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// flag exists
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func (c *Context) GlobalBoolT(name string) bool {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupBoolT(name, fs)
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}
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return false
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}
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// GlobalString looks up the value of a global string flag, returns "" if no
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// string flag exists
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func (c *Context) GlobalString(name string) string {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupString(name, fs)
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}
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return ""
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}
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// GlobalStringSlice looks up the value of a global string slice flag, returns
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// nil if no string slice flag exists
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func (c *Context) GlobalStringSlice(name string) []string {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupStringSlice(name, fs)
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}
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return nil
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}
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// GlobalIntSlice looks up the value of a global int slice flag, returns nil if
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// no int slice flag exists
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func (c *Context) GlobalIntSlice(name string) []int {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupIntSlice(name, fs)
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}
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return nil
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}
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// GlobalInt64Slice looks up the value of a global int slice flag, returns nil if
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// no int slice flag exists
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func (c *Context) GlobalInt64Slice(name string) []int64 {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupInt64Slice(name, fs)
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}
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return nil
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}
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// GlobalGeneric looks up the value of a global generic flag, returns nil if no
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// generic flag exists
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func (c *Context) GlobalGeneric(name string) interface{} {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupGeneric(name, fs)
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}
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return nil
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}
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// NumFlags returns the number of flags set
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func (c *Context) NumFlags() int {
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return c.flagSet.NFlag()
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