ex19 audit bits
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@ -3,11 +3,13 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <time.h>
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#include <time.h>
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#include <assert.h>
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#include "ex19.h"
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#include "ex19.h"
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int Monster_attack(void *self, int damage)
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int Monster_attack(void *self, int damage)
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{
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{
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assert(self != NULL);
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Monster *monster = self;
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Monster *monster = self;
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printf("You attack %s!\n", monster->_(description));
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printf("You attack %s!\n", monster->_(description));
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@ -25,6 +27,7 @@ int Monster_attack(void *self, int damage)
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int Monster_init(void *self)
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int Monster_init(void *self)
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{
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{
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assert(self != NULL);
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Monster *monster = self;
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Monster *monster = self;
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monster->hit_points = 10;
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monster->hit_points = 10;
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return 1;
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return 1;
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@ -38,6 +41,7 @@ Object MonsterProto = {
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void *Room_move(void *self, Direction direction)
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void *Room_move(void *self, Direction direction)
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{
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{
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assert(self != NULL);
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Room *room = self;
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Room *room = self;
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Room *next = NULL;
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Room *next = NULL;
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@ -68,6 +72,7 @@ void *Room_move(void *self, Direction direction)
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int Room_attack(void *self, int damage)
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int Room_attack(void *self, int damage)
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{
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{
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assert(self != NULL);
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Room *room = self;
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Room *room = self;
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Monster *monster = room->bad_guy;
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Monster *monster = room->bad_guy;
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@ -89,6 +94,7 @@ Object RoomProto = {
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void *Map_move(void *self, Direction direction)
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void *Map_move(void *self, Direction direction)
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{
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{
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assert(self != NULL);
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Map *map = self;
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Map *map = self;
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Room *location = map->location;
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Room *location = map->location;
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Room *next = NULL;
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Room *next = NULL;
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@ -104,6 +110,7 @@ void *Map_move(void *self, Direction direction)
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int Map_attack(void *self, int damage)
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int Map_attack(void *self, int damage)
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{
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{
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assert(self != NULL);
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Map *map = self;
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Map *map = self;
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Room *location = map->location;
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Room *location = map->location;
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@ -113,6 +120,7 @@ int Map_attack(void *self, int damage)
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int Map_init(void *self)
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int Map_init(void *self)
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{
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{
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assert(self != NULL);
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Map *map = self;
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Map *map = self;
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// make some rooms for a small map
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// make some rooms for a small map
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@ -149,6 +157,7 @@ Object MapProto = {
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int process_input(Map *game)
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int process_input(Map *game)
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{
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{
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assert(game != NULL);
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printf("\n> ");
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printf("\n> ");
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char ch = getchar();
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char ch = getchar();
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@ -204,6 +213,7 @@ int main(int argc, char *argv[])
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// make our map to work with
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// make our map to work with
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Map *game = NEW(Map, "The Hall of the Minotaur.");
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Map *game = NEW(Map, "The Hall of the Minotaur.");
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assert(game != NULL);
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printf("You enter the ");
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printf("You enter the ");
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game->location->_(describe)(game->location);
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game->location->_(describe)(game->location);
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@ -16,6 +16,7 @@ void Object_destroy(void *self)
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void Object_describe(void *self)
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void Object_describe(void *self)
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{
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{
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assert(self != NULL);
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Object *obj = self;
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Object *obj = self;
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printf("%s.\n", obj->description);
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printf("%s.\n", obj->description);
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}
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}
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@ -40,6 +41,8 @@ int Object_attack(void *self, int damage)
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void *Object_new(size_t size, Object proto, char *description)
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void *Object_new(size_t size, Object proto, char *description)
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{
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{
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assert(description != NULL);
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// setup the default functions in case they aren't set
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// setup the default functions in case they aren't set
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if(!proto.init) proto.init = Object_init;
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if(!proto.init) proto.init = Object_init;
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if(!proto.describe) proto.describe = Object_describe;
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if(!proto.describe) proto.describe = Object_describe;
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@ -50,6 +53,7 @@ void *Object_new(size_t size, Object proto, char *description)
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// this seems weird, but we can make a struct of one size,
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// this seems weird, but we can make a struct of one size,
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// then point a different pointer at it to "cast" it
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// then point a different pointer at it to "cast" it
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Object *el = calloc(1, size);
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Object *el = calloc(1, size);
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assert(el != NULL);
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*el = proto;
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*el = proto;
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// copy the description over
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// copy the description over
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