ex19 audit bits
This commit is contained in:
parent
9569ff1805
commit
bc195dec65
@ -3,11 +3,13 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
#include <assert.h>
|
||||
#include "ex19.h"
|
||||
|
||||
|
||||
int Monster_attack(void *self, int damage)
|
||||
{
|
||||
assert(self != NULL);
|
||||
Monster *monster = self;
|
||||
|
||||
printf("You attack %s!\n", monster->_(description));
|
||||
@ -25,6 +27,7 @@ int Monster_attack(void *self, int damage)
|
||||
|
||||
int Monster_init(void *self)
|
||||
{
|
||||
assert(self != NULL);
|
||||
Monster *monster = self;
|
||||
monster->hit_points = 10;
|
||||
return 1;
|
||||
@ -38,6 +41,7 @@ Object MonsterProto = {
|
||||
|
||||
void *Room_move(void *self, Direction direction)
|
||||
{
|
||||
assert(self != NULL);
|
||||
Room *room = self;
|
||||
Room *next = NULL;
|
||||
|
||||
@ -68,6 +72,7 @@ void *Room_move(void *self, Direction direction)
|
||||
|
||||
int Room_attack(void *self, int damage)
|
||||
{
|
||||
assert(self != NULL);
|
||||
Room *room = self;
|
||||
Monster *monster = room->bad_guy;
|
||||
|
||||
@ -89,6 +94,7 @@ Object RoomProto = {
|
||||
|
||||
void *Map_move(void *self, Direction direction)
|
||||
{
|
||||
assert(self != NULL);
|
||||
Map *map = self;
|
||||
Room *location = map->location;
|
||||
Room *next = NULL;
|
||||
@ -104,6 +110,7 @@ void *Map_move(void *self, Direction direction)
|
||||
|
||||
int Map_attack(void *self, int damage)
|
||||
{
|
||||
assert(self != NULL);
|
||||
Map *map = self;
|
||||
Room *location = map->location;
|
||||
|
||||
@ -113,6 +120,7 @@ int Map_attack(void *self, int damage)
|
||||
|
||||
int Map_init(void *self)
|
||||
{
|
||||
assert(self != NULL);
|
||||
Map *map = self;
|
||||
|
||||
// make some rooms for a small map
|
||||
@ -149,6 +157,7 @@ Object MapProto = {
|
||||
|
||||
int process_input(Map *game)
|
||||
{
|
||||
assert(game != NULL);
|
||||
printf("\n> ");
|
||||
|
||||
char ch = getchar();
|
||||
@ -204,6 +213,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
// make our map to work with
|
||||
Map *game = NEW(Map, "The Hall of the Minotaur.");
|
||||
assert(game != NULL);
|
||||
|
||||
printf("You enter the ");
|
||||
game->location->_(describe)(game->location);
|
||||
|
@ -16,6 +16,7 @@ void Object_destroy(void *self)
|
||||
|
||||
void Object_describe(void *self)
|
||||
{
|
||||
assert(self != NULL);
|
||||
Object *obj = self;
|
||||
printf("%s.\n", obj->description);
|
||||
}
|
||||
@ -40,6 +41,8 @@ int Object_attack(void *self, int damage)
|
||||
|
||||
void *Object_new(size_t size, Object proto, char *description)
|
||||
{
|
||||
assert(description != NULL);
|
||||
|
||||
// setup the default functions in case they aren't set
|
||||
if(!proto.init) proto.init = Object_init;
|
||||
if(!proto.describe) proto.describe = Object_describe;
|
||||
@ -50,6 +53,7 @@ void *Object_new(size_t size, Object proto, char *description)
|
||||
// this seems weird, but we can make a struct of one size,
|
||||
// then point a different pointer at it to "cast" it
|
||||
Object *el = calloc(1, size);
|
||||
assert(el != NULL);
|
||||
*el = proto;
|
||||
|
||||
// copy the description over
|
||||
|
Loading…
Reference in New Issue
Block a user