Adding debounce button thingy and dice + button version
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28
arduino/DebounceButton/DebounceButton.ino
Normal file
28
arduino/DebounceButton/DebounceButton.ino
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const unsigned int BUTTON_PIN = 7;
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const unsigned int LED_PIN = 13;
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int oldButtonState = LOW;
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int ledState = LOW;
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void setup() {
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pinMode(LED_PIN, OUTPUT);
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pinMode(BUTTON_PIN, INPUT);
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}
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void loop() {
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const int CURRENT_BUTTON_STATE = digitalRead(BUTTON_PIN);
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if (CURRENT_BUTTON_STATE != oldButtonState &&
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CURRENT_BUTTON_STATE == HIGH) {
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if (ledState == LOW) {
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ledState = HIGH;
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} else {
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ledState = LOW;
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}
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digitalWrite(LED_PIN, ledState);
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delay(50);
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}
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oldButtonState = CURRENT_BUTTON_STATE;
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}
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1
arduino/DebounceButton/Makefile
Symbolic link
1
arduino/DebounceButton/Makefile
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../arduino.mk
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32
arduino/DiceWithButton/DiceWithButton.ino
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32
arduino/DiceWithButton/DiceWithButton.ino
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const unsigned int LED_BIT0 = 10;
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const unsigned int LED_BIT1 = 11;
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const unsigned int LED_BIT2 = 12;
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const unsigned int BUTTON_PIN = 7;
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int currentValue = 0;
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int oldValue = 0;
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void outputResult(const long result) {
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digitalWrite(LED_BIT0, result & B001);
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digitalWrite(LED_BIT1, result & B010);
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digitalWrite(LED_BIT2, result & B100);
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}
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void setup() {
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pinMode(LED_BIT0, OUTPUT);
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pinMode(LED_BIT1, OUTPUT);
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pinMode(LED_BIT2, OUTPUT);
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pinMode(BUTTON_PIN, INPUT);
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randomSeed(analogRead(A0));
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}
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void loop() {
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currentValue = digitalRead(BUTTON_PIN);
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if (currentValue != oldValue && currentValue == HIGH) {
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outputResult(random(1, 7));
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delay(50);
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}
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oldValue = currentValue;
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}
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1
arduino/DiceWithButton/Makefile
Symbolic link
1
arduino/DiceWithButton/Makefile
Symbolic link
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../arduino.mk
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