Adding debounce button thingy and dice + button version

cat-town
Dan Buch 10 years ago
parent 244a3ee1a9
commit af850b2d91

@ -0,0 +1,28 @@
const unsigned int BUTTON_PIN = 7;
const unsigned int LED_PIN = 13;
int oldButtonState = LOW;
int ledState = LOW;
void setup() {
pinMode(LED_PIN, OUTPUT);
pinMode(BUTTON_PIN, INPUT);
}
void loop() {
const int CURRENT_BUTTON_STATE = digitalRead(BUTTON_PIN);
if (CURRENT_BUTTON_STATE != oldButtonState &&
CURRENT_BUTTON_STATE == HIGH) {
if (ledState == LOW) {
ledState = HIGH;
} else {
ledState = LOW;
}
digitalWrite(LED_PIN, ledState);
delay(50);
}
oldButtonState = CURRENT_BUTTON_STATE;
}

@ -0,0 +1,32 @@
const unsigned int LED_BIT0 = 10;
const unsigned int LED_BIT1 = 11;
const unsigned int LED_BIT2 = 12;
const unsigned int BUTTON_PIN = 7;
int currentValue = 0;
int oldValue = 0;
void outputResult(const long result) {
digitalWrite(LED_BIT0, result & B001);
digitalWrite(LED_BIT1, result & B010);
digitalWrite(LED_BIT2, result & B100);
}
void setup() {
pinMode(LED_BIT0, OUTPUT);
pinMode(LED_BIT1, OUTPUT);
pinMode(LED_BIT2, OUTPUT);
pinMode(BUTTON_PIN, INPUT);
randomSeed(analogRead(A0));
}
void loop() {
currentValue = digitalRead(BUTTON_PIN);
if (currentValue != oldValue && currentValue == HIGH) {
outputResult(random(1, 7));
delay(50);
}
oldValue = currentValue;
}
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