Remove piston tutorials
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1876
piston-tutorials/getting-started/Cargo.lock
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1876
piston-tutorials/getting-started/Cargo.lock
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@ -1,17 +0,0 @@
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[package]
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name = "spinning-square"
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version = "0.1.0"
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authors = [
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"Dan Buch <dan@meatballhat.com>",
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"TyOverby <ty@pre-alpha.com>",
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"Nikita Pekin <contact@nikitapek.in>"
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]
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[[bin]]
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name = "spinning-square"
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[dependencies]
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piston = "0.53.0"
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piston2d-graphics = "0.43.0"
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pistoncore-glutin_window = "0.70.1"
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piston2d-opengl_graphics = "0.82.0"
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@ -1,70 +0,0 @@
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extern crate glutin_window;
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extern crate graphics;
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extern crate opengl_graphics;
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extern crate piston;
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use glutin_window::GlutinWindow as Window;
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use opengl_graphics::{GlGraphics, OpenGL};
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use piston::event_loop::{EventSettings, Events};
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use piston::input::{RenderArgs, RenderEvent, UpdateArgs, UpdateEvent};
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use piston::window::WindowSettings;
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pub struct App {
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gl: GlGraphics,
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rotation: f64,
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}
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impl App {
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fn render(&mut self, args: &RenderArgs) {
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use graphics::*;
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const GREEN: [f32; 4] = [0.0, 1.0, 0.0, 1.0];
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const RED: [f32; 4] = [1.0, 0.0, 0.0, 1.0];
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let square = rectangle::square(0.0, 0.0, 50.0);
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let rotation = self.rotation;
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let (x, y) = (args.window_size[0] / 2.0, args.window_size[1] / 2.0);
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self.gl.draw(args.viewport(), |c, gl| {
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clear(GREEN, gl);
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let transform = c
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.transform
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.trans(x, y)
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.rot_rad(rotation)
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.trans(-25.0, -25.0);
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rectangle(RED, square, transform, gl);
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})
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}
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fn update(&mut self, args: &UpdateArgs) {
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self.rotation += 2.0 * args.dt;
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}
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}
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fn main() {
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let opengl = OpenGL::V3_2;
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let mut window: Window = WindowSettings::new("spinning-square", [200, 200])
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.graphics_api(opengl)
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.exit_on_esc(true)
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.build()
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.unwrap();
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let mut app = App {
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gl: GlGraphics::new(opengl),
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rotation: 0.0,
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};
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let mut events = Events::new(EventSettings::new());
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while let Some(e) = events.next(&mut window) {
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if let Some(args) = e.render_args() {
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app.render(&args);
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}
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if let Some(args) = e.update_args() {
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app.update(&args);
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}
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}
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}
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1876
piston-tutorials/sudoku/Cargo.lock
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1876
piston-tutorials/sudoku/Cargo.lock
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@ -1,12 +0,0 @@
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[package]
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name = "sudoku"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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piston = "0.53.2"
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piston2d-graphics = "0.43.0"
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piston2d-opengl_graphics = "0.82.0"
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pistoncore-glutin_window = "0.70.1"
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Binary file not shown.
@ -1,99 +0,0 @@
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Copyright (c) 2014, Mozilla Foundation https://mozilla.org/
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with Reserved Font Name Fira Sans.
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Copyright (c) 2014, Mozilla Foundation https://mozilla.org/
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with Reserved Font Name Fira Mono.
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Copyright (c) 2014, Telefonica S.A.
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
|
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open framework in which fonts may be shared and improved in partnership
|
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with others.
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||||
|
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The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
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|
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"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
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|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
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||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
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|
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PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
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1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
|
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
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Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
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5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
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distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
|
@ -1,155 +0,0 @@
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//! Game board logic.
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use std::fs::read_to_string;
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const SIZE: usize = 9;
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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pub struct Cell {
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pub value: u8,
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pub loaded: bool,
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pub invalid: bool,
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}
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#[derive(Debug, PartialEq)]
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pub struct Gameboard {
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pub cells: [[Cell; SIZE]; SIZE],
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pub completed: bool,
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}
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impl Gameboard {
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pub fn new() -> Gameboard {
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Gameboard {
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cells: [[Cell::default(); SIZE]; SIZE],
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completed: false,
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}
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}
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pub fn from_cells(cells: [[u8; SIZE]; SIZE]) -> Gameboard {
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let mut ret = Gameboard::new();
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for (i, row) in cells.iter().enumerate() {
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for (j, &col) in row.iter().enumerate() {
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ret.cells[i][j] = Cell {
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value: col,
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loaded: col != 0,
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invalid: false,
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};
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}
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}
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ret
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}
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pub fn char(&self, ind: [usize; 2]) -> Option<char> {
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Some(match self.cells[ind[1]][ind[0]].value {
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1 => '1',
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2 => '2',
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3 => '3',
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4 => '4',
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5 => '5',
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6 => '6',
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7 => '7',
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8 => '8',
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9 => '9',
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_ => return None,
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})
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}
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pub fn set(&mut self, ind: [usize; 2], val: u8) {
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if !self.cells[ind[1]][ind[0]].loaded {
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self.validate(ind, val);
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self.cells[ind[1]][ind[0]].value = val;
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}
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self.completed = self
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.cells
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.iter()
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.flatten()
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.all(|cell| !cell.invalid && cell.value != 0);
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}
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pub fn load_sdm(filename: &str) -> Self {
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let data = read_to_string(filename).expect("failed to read SDM file");
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let mut cells = [[Cell::default(); SIZE]; SIZE];
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let mut row = 0;
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let mut col = 0;
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for c in data.chars() {
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if col == SIZE {
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col = 0;
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row += 1;
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}
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if let Some(v) = c.to_digit(10) {
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let value = v as u8;
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cells[row][col] = Cell {
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value,
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loaded: value != 0,
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invalid: false,
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};
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col += 1;
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}
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}
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Self {
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cells,
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completed: false,
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}
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}
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fn validate(&mut self, ind: [usize; 2], val: u8) {
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let [b, a] = ind;
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for i in 0..SIZE {
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if i == a {
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continue;
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}
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if self.cells[a][i].value == val {
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self.cells[a][b].invalid = true;
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return;
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}
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}
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for i in 0..SIZE {
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if i == b {
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continue;
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}
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if self.cells[i][b].value == val {
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self.cells[a][b].invalid = true;
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return;
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}
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}
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let (row, col) = (a / 3, b / 3);
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for i in 3 * row..3 * row + 3 {
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for j in 3 * col..3 * col + 3 {
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if i == a && j == b {
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continue;
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}
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if self.cells[i][j].value == val {
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self.cells[a][b].invalid = true;
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return;
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}
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}
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}
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self.cells[a][b].invalid = false;
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn load_sdm() {
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let got = Gameboard::load_sdm("static/puzzle.sdm");
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let want = Gameboard::from_cells([
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[0, 1, 6, 4, 0, 0, 0, 0, 0],
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[2, 0, 0, 0, 0, 9, 0, 0, 0],
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[4, 0, 0, 0, 0, 0, 0, 6, 2],
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[0, 7, 0, 2, 3, 0, 1, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 3],
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[0, 0, 3, 0, 8, 7, 0, 4, 0],
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[9, 6, 0, 0, 0, 0, 0, 0, 5],
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[0, 0, 0, 8, 0, 0, 0, 0, 7],
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[0, 0, 0, 0, 0, 6, 8, 2, 0],
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]);
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assert_eq!(got, want);
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}
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}
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//! Gameboard controller
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use piston::GenericEvent;
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use crate::Gameboard;
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pub struct GameboardController {
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pub gameboard: Gameboard,
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pub selected_cell: Option<[usize; 2]>,
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cursor_pos: [f64; 2],
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}
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impl GameboardController {
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pub fn new(gameboard: Gameboard) -> GameboardController {
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GameboardController {
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gameboard: gameboard,
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selected_cell: None,
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cursor_pos: [0.0; 2],
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}
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}
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pub fn event<E: GenericEvent>(&mut self, pos: [f64; 2], size: f64, e: &E) {
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use piston::input::{Button, Key, MouseButton};
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if let Some(pos) = e.mouse_cursor_args() {
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self.cursor_pos = pos;
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}
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if let Some(Button::Mouse(MouseButton::Left)) = e.press_args() {
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let x = self.cursor_pos[0] - pos[0];
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let y = self.cursor_pos[1] - pos[1];
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if x >= 0.0 && x < size && y >= 0.0 && y < size {
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let cell_x = (x / size * 9.0) as usize;
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let cell_y = (y / size * 9.0) as usize;
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self.selected_cell = Some([cell_x, cell_y]);
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}
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}
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if let Some(Button::Keyboard(key)) = e.press_args() {
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if let Some(ind) = self.selected_cell {
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match key {
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Key::D1 => self.gameboard.set(ind, 1),
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Key::D2 => self.gameboard.set(ind, 2),
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Key::D3 => self.gameboard.set(ind, 3),
|
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Key::D4 => self.gameboard.set(ind, 4),
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Key::D5 => self.gameboard.set(ind, 5),
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Key::D6 => self.gameboard.set(ind, 6),
|
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Key::D7 => self.gameboard.set(ind, 7),
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Key::D8 => self.gameboard.set(ind, 8),
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Key::D9 => self.gameboard.set(ind, 9),
|
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_ => {}
|
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}
|
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}
|
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}
|
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}
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}
|
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//! Gameboard view.
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use graphics::character::CharacterCache;
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use graphics::types::Color;
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use graphics::{Context, Graphics};
|
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|
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use crate::gameboard_controller::GameboardController;
|
||||
|
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pub struct GameboardViewSettings {
|
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pub position: [f64; 2],
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pub size: f64,
|
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pub background_color: Color,
|
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pub border_color: Color,
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pub board_edge_color: Color,
|
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pub section_edge_color: Color,
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pub cell_edge_color: Color,
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pub board_edge_radius: f64,
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pub section_edge_radius: f64,
|
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pub cell_edge_radius: f64,
|
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pub selected_cell_background_color: Color,
|
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pub text_color: Color,
|
||||
pub loaded_cell_background_color: Color,
|
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pub invalid_cell_background_color: Color,
|
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pub invalid_selected_cell_background_color: Color,
|
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pub completed_background_color: Color,
|
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}
|
||||
|
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impl GameboardViewSettings {
|
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pub fn new() -> GameboardViewSettings {
|
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GameboardViewSettings {
|
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position: [10.0; 2],
|
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size: 400.0,
|
||||
background_color: [0.8, 0.8, 1.0, 1.0],
|
||||
border_color: [0.0, 0.0, 0.2, 1.0],
|
||||
board_edge_color: [0.0, 0.0, 0.2, 1.0],
|
||||
section_edge_color: [0.0, 0.0, 0.2, 1.0],
|
||||
cell_edge_color: [0.0, 0.0, 0.2, 1.0],
|
||||
board_edge_radius: 3.0,
|
||||
section_edge_radius: 2.0,
|
||||
cell_edge_radius: 1.0,
|
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selected_cell_background_color: [0.9, 0.9, 1.0, 1.0],
|
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text_color: [0.0, 0.0, 0.1, 1.0],
|
||||
loaded_cell_background_color: [1.0, 1.0, 1.0, 1.0],
|
||||
invalid_cell_background_color: [1.0, 0.0, 0.0, 1.0],
|
||||
invalid_selected_cell_background_color: [1.0, 0.0, 0.5, 1.0],
|
||||
completed_background_color: [0.0, 1.0, 0.0, 1.0],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GameboardView {
|
||||
pub settings: GameboardViewSettings,
|
||||
}
|
||||
|
||||
impl GameboardView {
|
||||
pub fn new(settings: GameboardViewSettings) -> GameboardView {
|
||||
GameboardView { settings: settings }
|
||||
}
|
||||
|
||||
pub fn draw<G: Graphics, C>(
|
||||
&self,
|
||||
controller: &GameboardController,
|
||||
glyphs: &mut C,
|
||||
c: &Context,
|
||||
g: &mut G,
|
||||
) where
|
||||
C: CharacterCache<Texture = G::Texture>,
|
||||
{
|
||||
use graphics::{Image, Line, Rectangle, Transformed};
|
||||
|
||||
let ref settings = self.settings;
|
||||
let board_rect = [
|
||||
settings.position[0],
|
||||
settings.position[1],
|
||||
settings.size,
|
||||
settings.size,
|
||||
];
|
||||
|
||||
if controller.gameboard.completed {
|
||||
Rectangle::new(settings.completed_background_color).draw(
|
||||
board_rect,
|
||||
&c.draw_state,
|
||||
c.transform,
|
||||
g,
|
||||
);
|
||||
} else {
|
||||
Rectangle::new(settings.background_color).draw(
|
||||
board_rect,
|
||||
&c.draw_state,
|
||||
c.transform,
|
||||
g,
|
||||
);
|
||||
|
||||
for i in 0..9 {
|
||||
for j in 0..9 {
|
||||
if controller.gameboard.cells[i][j].loaded {
|
||||
color_cell(
|
||||
settings,
|
||||
[j, i],
|
||||
settings.loaded_cell_background_color,
|
||||
c,
|
||||
g,
|
||||
);
|
||||
} else if controller.gameboard.cells[i][j].invalid {
|
||||
color_cell(
|
||||
settings,
|
||||
[j, i],
|
||||
settings.invalid_cell_background_color,
|
||||
c,
|
||||
g,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(ind) = controller.selected_cell {
|
||||
let cell = controller.gameboard.cells[ind[1]][ind[0]];
|
||||
let color = if !cell.loaded {
|
||||
if !cell.invalid {
|
||||
settings.selected_cell_background_color
|
||||
} else {
|
||||
settings.invalid_selected_cell_background_color
|
||||
}
|
||||
} else {
|
||||
settings.loaded_cell_background_color
|
||||
};
|
||||
color_cell(settings, ind, color, c, g);
|
||||
}
|
||||
}
|
||||
|
||||
let text_image = Image::new_color(settings.text_color);
|
||||
let cell_size = settings.size / 9.0;
|
||||
|
||||
for j in 0..9 {
|
||||
for i in 0..9 {
|
||||
if let Some(ch) = controller.gameboard.char([i, j]) {
|
||||
let pos = [
|
||||
settings.position[0] + i as f64 * cell_size + 15.0,
|
||||
settings.position[1] + j as f64 * cell_size + 34.0,
|
||||
];
|
||||
|
||||
if let Ok(character) = glyphs.character(34, ch) {
|
||||
let ch_x = pos[0] + character.left();
|
||||
let ch_y = pos[1] - character.top();
|
||||
let text_image = text_image.src_rect([
|
||||
character.atlas_offset[0],
|
||||
character.atlas_offset[1],
|
||||
character.atlas_size[0],
|
||||
character.atlas_size[1],
|
||||
]);
|
||||
text_image.draw(
|
||||
character.texture,
|
||||
&c.draw_state,
|
||||
c.transform.trans(ch_x, ch_y),
|
||||
g,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let cell_edge = Line::new(settings.cell_edge_color, settings.cell_edge_radius);
|
||||
let section_edge = Line::new(settings.section_edge_color, settings.section_edge_radius);
|
||||
|
||||
for i in 0..9 {
|
||||
let x = settings.position[0] + i as f64 / 9.0 * settings.size;
|
||||
let y = settings.position[1] + i as f64 / 9.0 * settings.size;
|
||||
let x2 = settings.position[0] + settings.size;
|
||||
let y2 = settings.position[1] + settings.size;
|
||||
|
||||
let vline = [x, settings.position[1], x, y2];
|
||||
let hline = [settings.position[0], y, x2, y];
|
||||
|
||||
if (i % 3) == 0 {
|
||||
section_edge.draw(vline, &c.draw_state, c.transform, g);
|
||||
section_edge.draw(hline, &c.draw_state, c.transform, g);
|
||||
} else {
|
||||
cell_edge.draw(vline, &c.draw_state, c.transform, g);
|
||||
cell_edge.draw(hline, &c.draw_state, c.transform, g);
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle::new_border(settings.board_edge_color, settings.board_edge_radius).draw(
|
||||
board_rect,
|
||||
&c.draw_state,
|
||||
c.transform,
|
||||
g,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn color_cell<G: Graphics>(
|
||||
settings: &GameboardViewSettings,
|
||||
ind: [usize; 2],
|
||||
color: [f32; 4],
|
||||
c: &Context,
|
||||
g: &mut G,
|
||||
) {
|
||||
use graphics::Rectangle;
|
||||
|
||||
let cell_size = settings.size / 9.0;
|
||||
let pos = [ind[0] as f64 * cell_size, ind[1] as f64 * cell_size];
|
||||
let cell_rect = [
|
||||
settings.position[0] + pos[0],
|
||||
settings.position[1] + pos[1],
|
||||
cell_size,
|
||||
cell_size,
|
||||
];
|
||||
Rectangle::new(color).draw(cell_rect, &c.draw_state, c.transform, g);
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
//////#![deny(missing_docs)]
|
||||
|
||||
//! An Sudoko please.
|
||||
|
||||
extern crate glutin_window;
|
||||
|
||||
use glutin_window::GlutinWindow;
|
||||
use opengl_graphics::{Filter, GlGraphics, GlyphCache, OpenGL, TextureSettings};
|
||||
use piston::event_loop::{EventSettings, Events};
|
||||
use piston::{EventLoop, RenderEvent, WindowSettings};
|
||||
|
||||
pub use crate::gameboard::Gameboard;
|
||||
pub use crate::gameboard_controller::GameboardController;
|
||||
pub use crate::gameboard_view::{GameboardView, GameboardViewSettings};
|
||||
|
||||
mod gameboard;
|
||||
mod gameboard_controller;
|
||||
mod gameboard_view;
|
||||
|
||||
fn main() {
|
||||
let opengl = OpenGL::V3_2;
|
||||
let settings = WindowSettings::new("Sudoku", (640, 480))
|
||||
.exit_on_esc(true)
|
||||
.graphics_api(opengl)
|
||||
.vsync(true);
|
||||
let mut window: GlutinWindow = settings.build().expect("could not create window");
|
||||
let mut events = Events::new(EventSettings::new().lazy(true));
|
||||
let mut gl = GlGraphics::new(opengl);
|
||||
|
||||
let args: Vec<_> = std::env::args().collect();
|
||||
let infile = args.get(1).expect("usage: sudoku <sdm-file>");
|
||||
|
||||
let gameboard = Gameboard::load_sdm(infile);
|
||||
let mut gameboard_controller = GameboardController::new(gameboard);
|
||||
let gameboard_view_settings = GameboardViewSettings::new();
|
||||
let gameboard_view = GameboardView::new(gameboard_view_settings);
|
||||
|
||||
let texture_settings = TextureSettings::new().filter(Filter::Nearest);
|
||||
let ref mut glyphs = GlyphCache::new("assets/FiraSans-Regular.ttf", (), texture_settings)
|
||||
.expect("Could not load font");
|
||||
|
||||
while let Some(e) = events.next(&mut window) {
|
||||
gameboard_controller.event(
|
||||
gameboard_view.settings.position,
|
||||
gameboard_view.settings.size,
|
||||
&e,
|
||||
);
|
||||
if let Some(args) = e.render_args() {
|
||||
gl.draw(args.viewport(), |c, g| {
|
||||
use graphics::clear;
|
||||
|
||||
clear([1.0; 4], g);
|
||||
gameboard_view.draw(&gameboard_controller, glyphs, &c, g);
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
@ -1 +0,0 @@
|
||||
517962483236847915498351762371695248654218397829734156765129834142583679983476520
|
@ -1 +0,0 @@
|
||||
016400000200009000400000062070230100100000003003087040960000005000800007000006820
|
Loading…
x
Reference in New Issue
Block a user