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"TyOverby ", - "Nikita Pekin " -] - -[[bin]] -name = "spinning-square" - -[dependencies] -piston = "0.53.0" -piston2d-graphics = "0.43.0" -pistoncore-glutin_window = "0.70.1" -piston2d-opengl_graphics = "0.82.0" diff --git a/piston-tutorials/getting-started/src/main.rs b/piston-tutorials/getting-started/src/main.rs deleted file mode 100644 index 47f5d2b..0000000 --- a/piston-tutorials/getting-started/src/main.rs +++ /dev/null @@ -1,70 +0,0 @@ -extern crate glutin_window; -extern crate graphics; -extern crate opengl_graphics; -extern crate piston; - -use glutin_window::GlutinWindow as Window; -use opengl_graphics::{GlGraphics, OpenGL}; -use piston::event_loop::{EventSettings, Events}; -use piston::input::{RenderArgs, RenderEvent, UpdateArgs, UpdateEvent}; -use piston::window::WindowSettings; - -pub struct App { - gl: GlGraphics, - rotation: f64, -} - -impl App { - fn render(&mut self, args: &RenderArgs) { - use graphics::*; - - const GREEN: [f32; 4] = [0.0, 1.0, 0.0, 1.0]; - const RED: [f32; 4] = [1.0, 0.0, 0.0, 1.0]; - - let square = rectangle::square(0.0, 0.0, 50.0); - let rotation = self.rotation; - let (x, y) = (args.window_size[0] / 2.0, args.window_size[1] / 2.0); - - self.gl.draw(args.viewport(), |c, gl| { - clear(GREEN, gl); - - let transform = c - .transform - .trans(x, y) - .rot_rad(rotation) - .trans(-25.0, -25.0); - - rectangle(RED, square, transform, gl); - }) - } - - fn update(&mut self, args: &UpdateArgs) { - self.rotation += 2.0 * args.dt; - } -} - -fn main() { - let opengl = OpenGL::V3_2; - - let mut window: Window = WindowSettings::new("spinning-square", [200, 200]) - .graphics_api(opengl) - .exit_on_esc(true) - .build() - .unwrap(); - - let mut app = App { - gl: GlGraphics::new(opengl), - rotation: 0.0, - }; - - let mut events = Events::new(EventSettings::new()); - while let Some(e) = events.next(&mut window) { - if let Some(args) = e.render_args() { - app.render(&args); - } - - if let Some(args) = e.update_args() { - app.update(&args); - } - } -} diff --git a/piston-tutorials/sudoku/Cargo.lock b/piston-tutorials/sudoku/Cargo.lock deleted file mode 100644 index 6e820dd..0000000 --- a/piston-tutorials/sudoku/Cargo.lock +++ /dev/null @@ -1,1876 +0,0 @@ -# This file is automatically @generated by Cargo. -# It is not intended for manual editing. -version = 3 - 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-[dependencies] -piston = "0.53.2" -piston2d-graphics = "0.43.0" -piston2d-opengl_graphics = "0.82.0" -pistoncore-glutin_window = "0.70.1" diff --git a/piston-tutorials/sudoku/assets/FiraSans-Regular.ttf b/piston-tutorials/sudoku/assets/FiraSans-Regular.ttf deleted file mode 100644 index a4e6563..0000000 Binary files a/piston-tutorials/sudoku/assets/FiraSans-Regular.ttf and /dev/null differ diff --git a/piston-tutorials/sudoku/assets/LICENSE b/piston-tutorials/sudoku/assets/LICENSE deleted file mode 100644 index b4a3967..0000000 --- a/piston-tutorials/sudoku/assets/LICENSE +++ /dev/null @@ -1,99 +0,0 @@ -Copyright (c) 2014, Mozilla Foundation https://mozilla.org/ -with Reserved Font Name Fira Sans. - -Copyright (c) 2014, Mozilla Foundation https://mozilla.org/ -with Reserved Font Name Fira Mono. - -Copyright (c) 2014, Telefonica S.A. - -This Font Software is licensed under the SIL Open Font License, Version 1.1. -This license is copied below, and is also available with a FAQ at: -http://scripts.sil.org/OFL - - ------------------------------------------------------------ -SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ------------------------------------------------------------ - -PREAMBLE -The goals of the Open Font License (OFL) are to stimulate worldwide -development of collaborative font projects, to support the font creation -efforts of academic and linguistic communities, and to provide a free and -open framework in which fonts may be shared and improved in partnership -with others. - -The OFL allows the licensed fonts to be used, studied, modified and -redistributed freely as long as they are not sold by themselves. The -fonts, including any derivative works, can be bundled, embedded, -redistributed and/or sold with any software provided that any reserved -names are not used by derivative works. The fonts and derivatives, -however, cannot be released under any other type of license. The -requirement for fonts to remain under this license does not apply -to any document created using the fonts or their derivatives. - -DEFINITIONS -"Font Software" refers to the set of files released by the Copyright -Holder(s) under this license and clearly marked as such. This may -include source files, build scripts and documentation. - -"Reserved Font Name" refers to any names specified as such after the -copyright statement(s). - -"Original Version" refers to the collection of Font Software components as -distributed by the Copyright Holder(s). - -"Modified Version" refers to any derivative made by adding to, deleting, -or substituting -- in part or in whole -- any of the components of the -Original Version, by changing formats or by porting the Font Software to a -new environment. - -"Author" refers to any designer, engineer, programmer, technical -writer or other person who contributed to the Font Software. - -PERMISSION & CONDITIONS -Permission is hereby granted, free of charge, to any person obtaining -a copy of the Font Software, to use, study, copy, merge, embed, modify, -redistribute, and sell modified and unmodified copies of the Font -Software, subject to the following conditions: - -1) Neither the Font Software nor any of its individual components, -in Original or Modified Versions, may be sold by itself. - -2) Original or Modified Versions of the Font Software may be bundled, -redistributed and/or sold with any software, provided that each copy -contains the above copyright notice and this license. These can be -included either as stand-alone text files, human-readable headers or -in the appropriate machine-readable metadata fields within text or -binary files as long as those fields can be easily viewed by the user. - -3) No Modified Version of the Font Software may use the Reserved Font -Name(s) unless explicit written permission is granted by the corresponding -Copyright Holder. This restriction only applies to the primary font name as -presented to the users. - -4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font -Software shall not be used to promote, endorse or advertise any -Modified Version, except to acknowledge the contribution(s) of the -Copyright Holder(s) and the Author(s) or with their explicit written -permission. - -5) The Font Software, modified or unmodified, in part or in whole, -must be distributed entirely under this license, and must not be -distributed under any other license. The requirement for fonts to -remain under this license does not apply to any document created -using the Font Software. - -TERMINATION -This license becomes null and void if any of the above conditions are -not met. - -DISCLAIMER -THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT -OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE -COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL -DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM -OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/piston-tutorials/sudoku/src/gameboard.rs b/piston-tutorials/sudoku/src/gameboard.rs deleted file mode 100644 index 8611167..0000000 --- a/piston-tutorials/sudoku/src/gameboard.rs +++ /dev/null @@ -1,155 +0,0 @@ -//! Game board logic. - -use std::fs::read_to_string; - -const SIZE: usize = 9; - -#[derive(Clone, Copy, Debug, Default, PartialEq)] -pub struct Cell { - pub value: u8, - pub loaded: bool, - pub invalid: bool, -} - -#[derive(Debug, PartialEq)] -pub struct Gameboard { - pub cells: [[Cell; SIZE]; SIZE], - pub completed: bool, -} - -impl Gameboard { - pub fn new() -> Gameboard { - Gameboard { - cells: [[Cell::default(); SIZE]; SIZE], - completed: false, - } - } - - pub fn from_cells(cells: [[u8; SIZE]; SIZE]) -> Gameboard { - let mut ret = Gameboard::new(); - for (i, row) in cells.iter().enumerate() { - for (j, &col) in row.iter().enumerate() { - ret.cells[i][j] = Cell { - value: col, - loaded: col != 0, - invalid: false, - }; - } - } - ret - } - - pub fn char(&self, ind: [usize; 2]) -> Option { - Some(match self.cells[ind[1]][ind[0]].value { - 1 => '1', - 2 => '2', - 3 => '3', - 4 => '4', - 5 => '5', - 6 => '6', - 7 => '7', - 8 => '8', - 9 => '9', - _ => return None, - }) - } - - pub fn set(&mut self, ind: [usize; 2], val: u8) { - if !self.cells[ind[1]][ind[0]].loaded { - self.validate(ind, val); - self.cells[ind[1]][ind[0]].value = val; - } - - self.completed = self - .cells - .iter() - .flatten() - .all(|cell| !cell.invalid && cell.value != 0); - } - - pub fn load_sdm(filename: &str) -> Self { - let data = read_to_string(filename).expect("failed to read SDM file"); - let mut cells = [[Cell::default(); SIZE]; SIZE]; - let mut row = 0; - let mut col = 0; - for c in data.chars() { - if col == SIZE { - col = 0; - row += 1; - } - if let Some(v) = c.to_digit(10) { - let value = v as u8; - cells[row][col] = Cell { - value, - loaded: value != 0, - invalid: false, - }; - col += 1; - } - } - - Self { - cells, - completed: false, - } - } - - fn validate(&mut self, ind: [usize; 2], val: u8) { - let [b, a] = ind; - for i in 0..SIZE { - if i == a { - continue; - } - if self.cells[a][i].value == val { - self.cells[a][b].invalid = true; - return; - } - } - - for i in 0..SIZE { - if i == b { - continue; - } - if self.cells[i][b].value == val { - self.cells[a][b].invalid = true; - return; - } - } - - let (row, col) = (a / 3, b / 3); - for i in 3 * row..3 * row + 3 { - for j in 3 * col..3 * col + 3 { - if i == a && j == b { - continue; - } - if self.cells[i][j].value == val { - self.cells[a][b].invalid = true; - return; - } - } - } - self.cells[a][b].invalid = false; - } -} - -#[cfg(test)] -mod tests { - use super::*; - - #[test] - fn load_sdm() { - let got = Gameboard::load_sdm("static/puzzle.sdm"); - let want = Gameboard::from_cells([ - [0, 1, 6, 4, 0, 0, 0, 0, 0], - [2, 0, 0, 0, 0, 9, 0, 0, 0], - [4, 0, 0, 0, 0, 0, 0, 6, 2], - [0, 7, 0, 2, 3, 0, 1, 0, 0], - [1, 0, 0, 0, 0, 0, 0, 0, 3], - [0, 0, 3, 0, 8, 7, 0, 4, 0], - [9, 6, 0, 0, 0, 0, 0, 0, 5], - [0, 0, 0, 8, 0, 0, 0, 0, 7], - [0, 0, 0, 0, 0, 6, 8, 2, 0], - ]); - assert_eq!(got, want); - } -} diff --git a/piston-tutorials/sudoku/src/gameboard_controller.rs b/piston-tutorials/sudoku/src/gameboard_controller.rs deleted file mode 100644 index 11c1ace..0000000 --- a/piston-tutorials/sudoku/src/gameboard_controller.rs +++ /dev/null @@ -1,57 +0,0 @@ -//! Gameboard controller - -use piston::GenericEvent; - -use crate::Gameboard; - -pub struct GameboardController { - pub gameboard: Gameboard, - pub selected_cell: Option<[usize; 2]>, - cursor_pos: [f64; 2], -} - -impl GameboardController { - pub fn new(gameboard: Gameboard) -> GameboardController { - GameboardController { - gameboard: gameboard, - selected_cell: None, - cursor_pos: [0.0; 2], - } - } - - pub fn event(&mut self, pos: [f64; 2], size: f64, e: &E) { - use piston::input::{Button, Key, MouseButton}; - - if let Some(pos) = e.mouse_cursor_args() { - self.cursor_pos = pos; - } - - if let Some(Button::Mouse(MouseButton::Left)) = e.press_args() { - let x = self.cursor_pos[0] - pos[0]; - let y = self.cursor_pos[1] - pos[1]; - - if x >= 0.0 && x < size && y >= 0.0 && y < size { - let cell_x = (x / size * 9.0) as usize; - let cell_y = (y / size * 9.0) as usize; - self.selected_cell = Some([cell_x, cell_y]); - } - } - - if let Some(Button::Keyboard(key)) = e.press_args() { - if let Some(ind) = self.selected_cell { - match key { - Key::D1 => self.gameboard.set(ind, 1), - Key::D2 => self.gameboard.set(ind, 2), - Key::D3 => self.gameboard.set(ind, 3), - Key::D4 => self.gameboard.set(ind, 4), - Key::D5 => self.gameboard.set(ind, 5), - Key::D6 => self.gameboard.set(ind, 6), - Key::D7 => self.gameboard.set(ind, 7), - Key::D8 => self.gameboard.set(ind, 8), - Key::D9 => self.gameboard.set(ind, 9), - _ => {} - } - } - } - } -} diff --git a/piston-tutorials/sudoku/src/gameboard_view.rs b/piston-tutorials/sudoku/src/gameboard_view.rs deleted file mode 100644 index 40f2622..0000000 --- a/piston-tutorials/sudoku/src/gameboard_view.rs +++ /dev/null @@ -1,210 +0,0 @@ -//! Gameboard view. - -use graphics::character::CharacterCache; -use graphics::types::Color; -use graphics::{Context, Graphics}; - -use crate::gameboard_controller::GameboardController; - -pub struct GameboardViewSettings { - pub position: [f64; 2], - pub size: f64, - pub background_color: Color, - pub border_color: Color, - pub board_edge_color: Color, - pub section_edge_color: Color, - pub cell_edge_color: Color, - pub board_edge_radius: f64, - pub section_edge_radius: f64, - pub cell_edge_radius: f64, - pub selected_cell_background_color: Color, - pub text_color: Color, - pub loaded_cell_background_color: Color, - pub invalid_cell_background_color: Color, - pub invalid_selected_cell_background_color: Color, - pub completed_background_color: Color, -} - -impl GameboardViewSettings { - pub fn new() -> GameboardViewSettings { - GameboardViewSettings { - position: [10.0; 2], - size: 400.0, - background_color: [0.8, 0.8, 1.0, 1.0], - border_color: [0.0, 0.0, 0.2, 1.0], - board_edge_color: [0.0, 0.0, 0.2, 1.0], - section_edge_color: [0.0, 0.0, 0.2, 1.0], - cell_edge_color: [0.0, 0.0, 0.2, 1.0], - board_edge_radius: 3.0, - section_edge_radius: 2.0, - cell_edge_radius: 1.0, - selected_cell_background_color: [0.9, 0.9, 1.0, 1.0], - text_color: [0.0, 0.0, 0.1, 1.0], - loaded_cell_background_color: [1.0, 1.0, 1.0, 1.0], - invalid_cell_background_color: [1.0, 0.0, 0.0, 1.0], - invalid_selected_cell_background_color: [1.0, 0.0, 0.5, 1.0], - completed_background_color: [0.0, 1.0, 0.0, 1.0], - } - } -} - -pub struct GameboardView { - pub settings: GameboardViewSettings, -} - -impl GameboardView { - pub fn new(settings: GameboardViewSettings) -> GameboardView { - GameboardView { settings: settings } - } - - pub fn draw( - &self, - controller: &GameboardController, - glyphs: &mut C, - c: &Context, - g: &mut G, - ) where - C: CharacterCache, - { - use graphics::{Image, Line, Rectangle, Transformed}; - - let ref settings = self.settings; - let board_rect = [ - settings.position[0], - settings.position[1], - settings.size, - settings.size, - ]; - - if controller.gameboard.completed { - Rectangle::new(settings.completed_background_color).draw( - board_rect, - &c.draw_state, - c.transform, - g, - ); - } else { - Rectangle::new(settings.background_color).draw( - board_rect, - &c.draw_state, - c.transform, - g, - ); - - for i in 0..9 { - for j in 0..9 { - if controller.gameboard.cells[i][j].loaded { - color_cell( - settings, - [j, i], - settings.loaded_cell_background_color, - c, - g, - ); - } else if controller.gameboard.cells[i][j].invalid { - color_cell( - settings, - [j, i], - settings.invalid_cell_background_color, - c, - g, - ); - } - } - } - - if let Some(ind) = controller.selected_cell { - let cell = controller.gameboard.cells[ind[1]][ind[0]]; - let color = if !cell.loaded { - if !cell.invalid { - settings.selected_cell_background_color - } else { - settings.invalid_selected_cell_background_color - } - } else { - settings.loaded_cell_background_color - }; - color_cell(settings, ind, color, c, g); - } - } - - let text_image = Image::new_color(settings.text_color); - let cell_size = settings.size / 9.0; - - for j in 0..9 { - for i in 0..9 { - if let Some(ch) = controller.gameboard.char([i, j]) { - let pos = [ - settings.position[0] + i as f64 * cell_size + 15.0, - settings.position[1] + j as f64 * cell_size + 34.0, - ]; - - if let Ok(character) = glyphs.character(34, ch) { - let ch_x = pos[0] + character.left(); - let ch_y = pos[1] - character.top(); - let text_image = text_image.src_rect([ - character.atlas_offset[0], - character.atlas_offset[1], - character.atlas_size[0], - character.atlas_size[1], - ]); - text_image.draw( - character.texture, - &c.draw_state, - c.transform.trans(ch_x, ch_y), - g, - ); - } - } - } - } - - let cell_edge = Line::new(settings.cell_edge_color, settings.cell_edge_radius); - let section_edge = Line::new(settings.section_edge_color, settings.section_edge_radius); - - for i in 0..9 { - let x = settings.position[0] + i as f64 / 9.0 * settings.size; - let y = settings.position[1] + i as f64 / 9.0 * settings.size; - let x2 = settings.position[0] + settings.size; - let y2 = settings.position[1] + settings.size; - - let vline = [x, settings.position[1], x, y2]; - let hline = [settings.position[0], y, x2, y]; - - if (i % 3) == 0 { - section_edge.draw(vline, &c.draw_state, c.transform, g); - section_edge.draw(hline, &c.draw_state, c.transform, g); - } else { - cell_edge.draw(vline, &c.draw_state, c.transform, g); - cell_edge.draw(hline, &c.draw_state, c.transform, g); - } - } - - Rectangle::new_border(settings.board_edge_color, settings.board_edge_radius).draw( - board_rect, - &c.draw_state, - c.transform, - g, - ); - } -} - -fn color_cell( - settings: &GameboardViewSettings, - ind: [usize; 2], - color: [f32; 4], - c: &Context, - g: &mut G, -) { - use graphics::Rectangle; - - let cell_size = settings.size / 9.0; - let pos = [ind[0] as f64 * cell_size, ind[1] as f64 * cell_size]; - let cell_rect = [ - settings.position[0] + pos[0], - settings.position[1] + pos[1], - cell_size, - cell_size, - ]; - Rectangle::new(color).draw(cell_rect, &c.draw_state, c.transform, g); -} diff --git a/piston-tutorials/sudoku/src/main.rs b/piston-tutorials/sudoku/src/main.rs deleted file mode 100644 index 3e3da24..0000000 --- a/piston-tutorials/sudoku/src/main.rs +++ /dev/null @@ -1,57 +0,0 @@ -//////#![deny(missing_docs)] - -//! An Sudoko please. - -extern crate glutin_window; - -use glutin_window::GlutinWindow; -use opengl_graphics::{Filter, GlGraphics, GlyphCache, OpenGL, TextureSettings}; -use piston::event_loop::{EventSettings, Events}; -use piston::{EventLoop, RenderEvent, WindowSettings}; - -pub use crate::gameboard::Gameboard; -pub use crate::gameboard_controller::GameboardController; -pub use crate::gameboard_view::{GameboardView, GameboardViewSettings}; - -mod gameboard; -mod gameboard_controller; -mod gameboard_view; - -fn main() { - let opengl = OpenGL::V3_2; - let settings = WindowSettings::new("Sudoku", (640, 480)) - .exit_on_esc(true) - .graphics_api(opengl) - .vsync(true); - let mut window: GlutinWindow = settings.build().expect("could not create window"); - let mut events = Events::new(EventSettings::new().lazy(true)); - let mut gl = GlGraphics::new(opengl); - - let args: Vec<_> = std::env::args().collect(); - let infile = args.get(1).expect("usage: sudoku "); - - let gameboard = Gameboard::load_sdm(infile); - let mut gameboard_controller = GameboardController::new(gameboard); - let gameboard_view_settings = GameboardViewSettings::new(); - let gameboard_view = GameboardView::new(gameboard_view_settings); - - let texture_settings = TextureSettings::new().filter(Filter::Nearest); - let ref mut glyphs = GlyphCache::new("assets/FiraSans-Regular.ttf", (), texture_settings) - .expect("Could not load font"); - - while let Some(e) = events.next(&mut window) { - gameboard_controller.event( - gameboard_view.settings.position, - gameboard_view.settings.size, - &e, - ); - if let Some(args) = e.render_args() { - gl.draw(args.viewport(), |c, g| { - use graphics::clear; - - clear([1.0; 4], g); - gameboard_view.draw(&gameboard_controller, glyphs, &c, g); - }) - } - } -} diff --git a/piston-tutorials/sudoku/static/puzzle-almost-solved.sdm b/piston-tutorials/sudoku/static/puzzle-almost-solved.sdm deleted file mode 100644 index 6f09bfa..0000000 --- a/piston-tutorials/sudoku/static/puzzle-almost-solved.sdm +++ /dev/null @@ -1 +0,0 @@ -517962483236847915498351762371695248654218397829734156765129834142583679983476520 diff --git a/piston-tutorials/sudoku/static/puzzle.sdm b/piston-tutorials/sudoku/static/puzzle.sdm deleted file mode 100644 index 62cb0e9..0000000 --- a/piston-tutorials/sudoku/static/puzzle.sdm +++ /dev/null @@ -1 +0,0 @@ -016400000200009000400000062070230100100000003003087040960000005000800007000006820