Sudoku up through chapter 7
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@ -1,21 +1,42 @@
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//! Game board logic.
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use std::fs::read_to_string;
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const SIZE: usize = 9;
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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pub struct Cell {
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pub value: u8,
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pub loaded: bool,
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}
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#[derive(Debug, PartialEq)]
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pub struct Gameboard {
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pub cells: [[u8; SIZE]; SIZE],
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pub cells: [[Cell; SIZE]; SIZE],
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}
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impl Gameboard {
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pub fn new() -> Gameboard {
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Gameboard {
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cells: [[0; SIZE]; SIZE],
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cells: [[Cell::default(); SIZE]; SIZE],
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}
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}
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pub fn from_cells(cells: [[u8; SIZE]; SIZE]) -> Gameboard {
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let mut ret = Gameboard::new();
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for (i, row) in cells.iter().enumerate() {
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for (j, &col) in row.iter().enumerate() {
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ret.cells[i][j] = Cell {
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value: col,
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loaded: col != 0,
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};
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}
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}
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ret
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}
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pub fn char(&self, ind: [usize; 2]) -> Option<char> {
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Some(match self.cells[ind[1]][ind[0]] {
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Some(match self.cells[ind[1]][ind[0]].value {
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1 => '1',
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2 => '2',
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3 => '3',
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@ -30,14 +51,14 @@ impl Gameboard {
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}
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pub fn set(&mut self, ind: [usize; 2], val: u8) {
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self.cells[ind[1]][ind[0]] = val;
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if !self.cells[ind[1]][ind[0]].loaded {
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self.cells[ind[1]][ind[0]].value = val;
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}
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}
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pub fn load_sdm(filename: &str) -> Self {
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use std::fs::read_to_string;
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let data = read_to_string(filename).expect("failed to read SDM file");
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let mut cells = [[0; SIZE]; SIZE];
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let mut cells = [[Cell::default(); SIZE]; SIZE];
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let mut row = 0;
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let mut col = 0;
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for c in data.chars() {
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@ -45,8 +66,12 @@ impl Gameboard {
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col = 0;
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row += 1;
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}
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if let Some(d) = c.to_digit(10) {
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cells[row][col] = d as u8;
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if let Some(v) = c.to_digit(10) {
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let value = v as u8;
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cells[row][col] = Cell {
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value,
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loaded: value != 0,
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};
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col += 1;
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}
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}
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@ -62,8 +87,7 @@ mod tests {
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#[test]
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fn load_sdm() {
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let got = Gameboard::load_sdm("static/puzzle.sdm");
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let want = Gameboard {
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cells: [
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let want = Gameboard::from_cells([
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[0, 1, 6, 4, 0, 0, 0, 0, 0],
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[2, 0, 0, 0, 0, 9, 0, 0, 0],
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[4, 0, 0, 0, 0, 0, 0, 6, 2],
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@ -73,8 +97,7 @@ mod tests {
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[9, 6, 0, 0, 0, 0, 0, 0, 5],
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[0, 0, 0, 8, 0, 0, 0, 0, 7],
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[0, 0, 0, 0, 0, 6, 8, 2, 0],
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],
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};
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]);
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assert_eq!(got, want);
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}
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}
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@ -19,6 +19,7 @@ pub struct GameboardViewSettings {
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pub cell_edge_radius: f64,
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pub selected_cell_background_color: Color,
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pub text_color: Color,
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pub loaded_cell_background_color: Color,
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}
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impl GameboardViewSettings {
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@ -36,6 +37,7 @@ impl GameboardViewSettings {
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cell_edge_radius: 1.0,
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selected_cell_background_color: [0.9, 0.9, 1.0, 1.0],
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text_color: [0.0, 0.0, 0.1, 1.0],
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loaded_cell_background_color: [1.0, 1.0, 1.0, 1.0],
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}
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}
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}
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@ -70,22 +72,28 @@ impl GameboardView {
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Rectangle::new(settings.background_color).draw(board_rect, &c.draw_state, c.transform, g);
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if let Some(ind) = controller.selected_cell {
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let cell_size = settings.size / 9.0;
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let pos = [ind[0] as f64 * cell_size, ind[1] as f64 * cell_size];
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let cell_rect = [
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settings.position[0] + pos[0],
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settings.position[1] + pos[1],
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cell_size,
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cell_size,
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];
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Rectangle::new(settings.selected_cell_background_color).draw(
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cell_rect,
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&c.draw_state,
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c.transform,
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for i in 0..9 {
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for j in 0..9 {
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if controller.gameboard.cells[i][j].loaded {
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color_cell(
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settings,
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[j, i],
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settings.loaded_cell_background_color,
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c,
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g,
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);
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}
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}
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}
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if let Some(ind) = controller.selected_cell {
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let color = if !controller.gameboard.cells[ind[1]][ind[0]].loaded {
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settings.selected_cell_background_color
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} else {
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settings.loaded_cell_background_color
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};
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color_cell(settings, ind, color, c, g);
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}
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let text_image = Image::new_color(settings.text_color);
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let cell_size = settings.size / 9.0;
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@ -147,3 +155,23 @@ impl GameboardView {
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);
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}
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}
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fn color_cell<G: Graphics>(
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settings: &GameboardViewSettings,
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ind: [usize; 2],
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color: [f32; 4],
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c: &Context,
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g: &mut G,
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) {
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use graphics::Rectangle;
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let cell_size = settings.size / 9.0;
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let pos = [ind[0] as f64 * cell_size, ind[1] as f64 * cell_size];
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let cell_rect = [
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settings.position[0] + pos[0],
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settings.position[1] + pos[1],
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cell_size,
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cell_size,
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];
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Rectangle::new(color).draw(cell_rect, &c.draw_state, c.transform, g);
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}
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@ -27,7 +27,7 @@ fn main() {
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let mut events = Events::new(EventSettings::new().lazy(true));
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let mut gl = GlGraphics::new(opengl);
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let gameboard = Gameboard::new();
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let gameboard = Gameboard::load_sdm("static/puzzle.sdm");
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let mut gameboard_controller = GameboardController::new(gameboard);
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let gameboard_view_settings = GameboardViewSettings::new();
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let gameboard_view = GameboardView::new(gameboard_view_settings);
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