Sudoku up through chapter 7

cat-town
Dan Buch 1 year ago
parent 7d2ac20ce1
commit 7f2f579241
Signed by: meatballhat
GPG Key ID: A12F782281063434

@ -1,21 +1,42 @@
//! Game board logic.
use std::fs::read_to_string;
const SIZE: usize = 9;
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct Cell {
pub value: u8,
pub loaded: bool,
}
#[derive(Debug, PartialEq)]
pub struct Gameboard {
pub cells: [[u8; SIZE]; SIZE],
pub cells: [[Cell; SIZE]; SIZE],
}
impl Gameboard {
pub fn new() -> Gameboard {
Gameboard {
cells: [[0; SIZE]; SIZE],
cells: [[Cell::default(); SIZE]; SIZE],
}
}
pub fn from_cells(cells: [[u8; SIZE]; SIZE]) -> Gameboard {
let mut ret = Gameboard::new();
for (i, row) in cells.iter().enumerate() {
for (j, &col) in row.iter().enumerate() {
ret.cells[i][j] = Cell {
value: col,
loaded: col != 0,
};
}
}
ret
}
pub fn char(&self, ind: [usize; 2]) -> Option<char> {
Some(match self.cells[ind[1]][ind[0]] {
Some(match self.cells[ind[1]][ind[0]].value {
1 => '1',
2 => '2',
3 => '3',
@ -30,14 +51,14 @@ impl Gameboard {
}
pub fn set(&mut self, ind: [usize; 2], val: u8) {
self.cells[ind[1]][ind[0]] = val;
if !self.cells[ind[1]][ind[0]].loaded {
self.cells[ind[1]][ind[0]].value = val;
}
}
pub fn load_sdm(filename: &str) -> Self {
use std::fs::read_to_string;
let data = read_to_string(filename).expect("failed to read SDM file");
let mut cells = [[0; SIZE]; SIZE];
let mut cells = [[Cell::default(); SIZE]; SIZE];
let mut row = 0;
let mut col = 0;
for c in data.chars() {
@ -45,8 +66,12 @@ impl Gameboard {
col = 0;
row += 1;
}
if let Some(d) = c.to_digit(10) {
cells[row][col] = d as u8;
if let Some(v) = c.to_digit(10) {
let value = v as u8;
cells[row][col] = Cell {
value,
loaded: value != 0,
};
col += 1;
}
}
@ -62,19 +87,17 @@ mod tests {
#[test]
fn load_sdm() {
let got = Gameboard::load_sdm("static/puzzle.sdm");
let want = Gameboard {
cells: [
[0, 1, 6, 4, 0, 0, 0, 0, 0],
[2, 0, 0, 0, 0, 9, 0, 0, 0],
[4, 0, 0, 0, 0, 0, 0, 6, 2],
[0, 7, 0, 2, 3, 0, 1, 0, 0],
[1, 0, 0, 0, 0, 0, 0, 0, 3],
[0, 0, 3, 0, 8, 7, 0, 4, 0],
[9, 6, 0, 0, 0, 0, 0, 0, 5],
[0, 0, 0, 8, 0, 0, 0, 0, 7],
[0, 0, 0, 0, 0, 6, 8, 2, 0],
],
};
let want = Gameboard::from_cells([
[0, 1, 6, 4, 0, 0, 0, 0, 0],
[2, 0, 0, 0, 0, 9, 0, 0, 0],
[4, 0, 0, 0, 0, 0, 0, 6, 2],
[0, 7, 0, 2, 3, 0, 1, 0, 0],
[1, 0, 0, 0, 0, 0, 0, 0, 3],
[0, 0, 3, 0, 8, 7, 0, 4, 0],
[9, 6, 0, 0, 0, 0, 0, 0, 5],
[0, 0, 0, 8, 0, 0, 0, 0, 7],
[0, 0, 0, 0, 0, 6, 8, 2, 0],
]);
assert_eq!(got, want);
}
}

@ -19,6 +19,7 @@ pub struct GameboardViewSettings {
pub cell_edge_radius: f64,
pub selected_cell_background_color: Color,
pub text_color: Color,
pub loaded_cell_background_color: Color,
}
impl GameboardViewSettings {
@ -36,6 +37,7 @@ impl GameboardViewSettings {
cell_edge_radius: 1.0,
selected_cell_background_color: [0.9, 0.9, 1.0, 1.0],
text_color: [0.0, 0.0, 0.1, 1.0],
loaded_cell_background_color: [1.0, 1.0, 1.0, 1.0],
}
}
}
@ -70,21 +72,27 @@ impl GameboardView {
Rectangle::new(settings.background_color).draw(board_rect, &c.draw_state, c.transform, g);
for i in 0..9 {
for j in 0..9 {
if controller.gameboard.cells[i][j].loaded {
color_cell(
settings,
[j, i],
settings.loaded_cell_background_color,
c,
g,
);
}
}
}
if let Some(ind) = controller.selected_cell {
let cell_size = settings.size / 9.0;
let pos = [ind[0] as f64 * cell_size, ind[1] as f64 * cell_size];
let cell_rect = [
settings.position[0] + pos[0],
settings.position[1] + pos[1],
cell_size,
cell_size,
];
Rectangle::new(settings.selected_cell_background_color).draw(
cell_rect,
&c.draw_state,
c.transform,
g,
);
let color = if !controller.gameboard.cells[ind[1]][ind[0]].loaded {
settings.selected_cell_background_color
} else {
settings.loaded_cell_background_color
};
color_cell(settings, ind, color, c, g);
}
let text_image = Image::new_color(settings.text_color);
@ -147,3 +155,23 @@ impl GameboardView {
);
}
}
fn color_cell<G: Graphics>(
settings: &GameboardViewSettings,
ind: [usize; 2],
color: [f32; 4],
c: &Context,
g: &mut G,
) {
use graphics::Rectangle;
let cell_size = settings.size / 9.0;
let pos = [ind[0] as f64 * cell_size, ind[1] as f64 * cell_size];
let cell_rect = [
settings.position[0] + pos[0],
settings.position[1] + pos[1],
cell_size,
cell_size,
];
Rectangle::new(color).draw(cell_rect, &c.draw_state, c.transform, g);
}

@ -27,7 +27,7 @@ fn main() {
let mut events = Events::new(EventSettings::new().lazy(true));
let mut gl = GlGraphics::new(opengl);
let gameboard = Gameboard::new();
let gameboard = Gameboard::load_sdm("static/puzzle.sdm");
let mut gameboard_controller = GameboardController::new(gameboard);
let gameboard_view_settings = GameboardViewSettings::new();
let gameboard_view = GameboardView::new(gameboard_view_settings);

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