Sudoku up through chapter 7
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@@ -19,6 +19,7 @@ pub struct GameboardViewSettings {
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pub cell_edge_radius: f64,
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pub selected_cell_background_color: Color,
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pub text_color: Color,
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pub loaded_cell_background_color: Color,
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}
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impl GameboardViewSettings {
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@@ -36,6 +37,7 @@ impl GameboardViewSettings {
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cell_edge_radius: 1.0,
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selected_cell_background_color: [0.9, 0.9, 1.0, 1.0],
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text_color: [0.0, 0.0, 0.1, 1.0],
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loaded_cell_background_color: [1.0, 1.0, 1.0, 1.0],
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}
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}
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}
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@@ -70,21 +72,27 @@ impl GameboardView {
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Rectangle::new(settings.background_color).draw(board_rect, &c.draw_state, c.transform, g);
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for i in 0..9 {
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for j in 0..9 {
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if controller.gameboard.cells[i][j].loaded {
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color_cell(
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settings,
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[j, i],
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settings.loaded_cell_background_color,
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c,
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g,
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);
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}
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}
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}
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if let Some(ind) = controller.selected_cell {
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let cell_size = settings.size / 9.0;
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let pos = [ind[0] as f64 * cell_size, ind[1] as f64 * cell_size];
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let cell_rect = [
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settings.position[0] + pos[0],
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settings.position[1] + pos[1],
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cell_size,
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cell_size,
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];
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Rectangle::new(settings.selected_cell_background_color).draw(
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cell_rect,
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&c.draw_state,
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c.transform,
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g,
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);
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let color = if !controller.gameboard.cells[ind[1]][ind[0]].loaded {
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settings.selected_cell_background_color
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} else {
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settings.loaded_cell_background_color
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};
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color_cell(settings, ind, color, c, g);
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}
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let text_image = Image::new_color(settings.text_color);
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@@ -147,3 +155,23 @@ impl GameboardView {
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);
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}
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}
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fn color_cell<G: Graphics>(
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settings: &GameboardViewSettings,
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ind: [usize; 2],
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color: [f32; 4],
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c: &Context,
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g: &mut G,
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) {
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use graphics::Rectangle;
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let cell_size = settings.size / 9.0;
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let pos = [ind[0] as f64 * cell_size, ind[1] as f64 * cell_size];
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let cell_rect = [
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settings.position[0] + pos[0],
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settings.position[1] + pos[1],
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cell_size,
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cell_size,
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];
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Rectangle::new(color).draw(cell_rect, &c.draw_state, c.transform, g);
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}
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