Making a messy text repl thing

cat-town
Dan Buch 3 years ago
parent b3bcfc5a3f
commit 2c3b08521c
Signed by: meatballhat
GPG Key ID: 9685130D8B763EA7

@ -1,3 +1,116 @@
fn main() {
println!("Hello, world!");
use std::io::{self,Write};
fn main() -> io::Result<()> {
let game = build_game();
println!("// you enter the zone");
loop {
print!("> ");
io::stdout().flush();
match game.in_battle {
false => {
let mut line = String::new();
io::stdin().read_line(&mut line)?;
match line.trim() {
"help" => {
println!("// maybe try 'loc'");
},
"loc" => {
println!("// you stand at ({}, {})", game.adventurer.l.x, game.adventurer.l.y);
},
"step forward" => {
let loc = game.adventurer.l;
loc.x += 1;
println!("// you step forward");
for s in game.scarers.iter() {
if (loc.x, loc.y) == (s.l.x, s.l.y) {
println!("// oh no it's an {}", s.name)
}
}
},
_ => {
println!("// what is this {}?", line.trim())
}
}
},
true => {
}
}
};
Ok(())
}
fn build_game() -> Game {
Game {
in_battle: false,
zone: Zone {
width: 4,
depth: 4,
},
adventurer: Adventurer {
name: String::from("adv"),
h: Humors {
health: 1000,
attack: 1,
critical_pct: 10,
},
l: Location {
x: 0,
y: 0,
}
},
scarers: vec![
Scarer {
name: String::from("Blue Minotaur"),
description: String::from("Towering half bull with flaming nostrils"),
h: Humors {
health: 4000,
attack: 4,
critical_pct: 2,
},
l: Location {
x: 2,
y: 2,
},
},
],
}
}
struct Humors {
health: u16,
attack: u8,
critical_pct: u8,
}
struct Location {
x: u8,
y: u8,
}
struct Adventurer {
name: String,
h: Humors,
l: Location,
}
struct Scarer {
name: String,
description: String,
h: Humors,
l: Location,
}
struct Zone {
width: u8,
depth: u8,
}
struct Game {
in_battle: bool,
zone: Zone,
adventurer: Adventurer,
scarers: Vec<Scarer>,
}

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