2015-05-14 22:59:07 +00:00
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Game = {
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2015-05-15 02:26:45 +00:00
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map_grid: {
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width: 24,
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height: 16,
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tile: {
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width: 16,
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height: 16
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}
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},
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width: function() {
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return this.map_grid.width * this.map_grid.tile.width;
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},
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height: function() {
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return this.map_grid.height * this.map_grid.tile.height;
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},
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2015-05-14 22:59:07 +00:00
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start: function() {
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2015-05-15 02:26:45 +00:00
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Crafty.init(Game.width(), Game.height());
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Crafty.background('rgb(249, 223, 125)');
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2015-05-16 02:18:09 +00:00
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Crafty.e('PlayerCharacter').at(5, 5);
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2015-05-15 02:26:45 +00:00
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for (var x = 0; x < Game.map_grid.width; x++) {
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for (var y = 0; y < Game.map_grid.height; y++) {
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var at_edge = x == 0 || x == Game.map_grid.width - 1 || y == 0 || y == Game.map_grid.height - 1;
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if (at_edge) {
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2015-05-16 02:12:32 +00:00
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Crafty.e('Tree').at(x, y);
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2015-05-15 02:26:45 +00:00
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} else if (Math.random() < 0.06) {
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2015-05-16 02:12:32 +00:00
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Crafty.e('Bush').at(x, y);
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2015-05-15 02:26:45 +00:00
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}
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}
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}
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2015-05-14 22:59:07 +00:00
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}
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}
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