urfave-cli/flag_generated.go

719 lines
16 KiB
Go

package cli
import (
"flag"
"strconv"
"time"
)
// WARNING: This file is generated!
// BoolFlag is a flag with type bool
type BoolFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Destination *bool
}
// String returns a readable representation of this value
// (for usage defaults)
func (f BoolFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f BoolFlag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f BoolFlag) IsRequired() bool {
return f.Required
}
// Bool looks up the value of a local BoolFlag, returns
// false if not found
func (c *Context) Bool(name string) bool {
return lookupBool(name, c.flagSet)
}
// GlobalBool looks up the value of a global BoolFlag, returns
// false if not found
func (c *Context) GlobalBool(name string) bool {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupBool(name, fs)
}
return false
}
func lookupBool(name string, set *flag.FlagSet) bool {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseBool(f.Value.String())
if err != nil {
return false
}
return parsed
}
return false
}
// BoolTFlag is a flag with type bool that is true by default
type BoolTFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Destination *bool
}
// String returns a readable representation of this value
// (for usage defaults)
func (f BoolTFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f BoolTFlag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f BoolTFlag) IsRequired() bool {
return f.Required
}
// BoolT looks up the value of a local BoolTFlag, returns
// false if not found
func (c *Context) BoolT(name string) bool {
return lookupBoolT(name, c.flagSet)
}
// GlobalBoolT looks up the value of a global BoolTFlag, returns
// false if not found
func (c *Context) GlobalBoolT(name string) bool {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupBoolT(name, fs)
}
return false
}
func lookupBoolT(name string, set *flag.FlagSet) bool {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseBool(f.Value.String())
if err != nil {
return false
}
return parsed
}
return false
}
// DurationFlag is a flag with type time.Duration (see https://golang.org/pkg/time/#ParseDuration)
type DurationFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value time.Duration
Destination *time.Duration
}
// String returns a readable representation of this value
// (for usage defaults)
func (f DurationFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f DurationFlag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f DurationFlag) IsRequired() bool {
return f.Required
}
// Duration looks up the value of a local DurationFlag, returns
// 0 if not found
func (c *Context) Duration(name string) time.Duration {
return lookupDuration(name, c.flagSet)
}
// GlobalDuration looks up the value of a global DurationFlag, returns
// 0 if not found
func (c *Context) GlobalDuration(name string) time.Duration {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupDuration(name, fs)
}
return 0
}
func lookupDuration(name string, set *flag.FlagSet) time.Duration {
f := set.Lookup(name)
if f != nil {
parsed, err := time.ParseDuration(f.Value.String())
if err != nil {
return 0
}
return parsed
}
return 0
}
// Float64Flag is a flag with type float64
type Float64Flag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value float64
Destination *float64
}
// String returns a readable representation of this value
// (for usage defaults)
func (f Float64Flag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f Float64Flag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f Float64Flag) IsRequired() bool {
return f.Required
}
// Float64 looks up the value of a local Float64Flag, returns
// 0 if not found
func (c *Context) Float64(name string) float64 {
return lookupFloat64(name, c.flagSet)
}
// GlobalFloat64 looks up the value of a global Float64Flag, returns
// 0 if not found
func (c *Context) GlobalFloat64(name string) float64 {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupFloat64(name, fs)
}
return 0
}
func lookupFloat64(name string, set *flag.FlagSet) float64 {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseFloat(f.Value.String(), 64)
if err != nil {
return 0
}
return parsed
}
return 0
}
// GenericFlag is a flag with type Generic
type GenericFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value Generic
}
// String returns a readable representation of this value
// (for usage defaults)
func (f GenericFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f GenericFlag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f GenericFlag) IsRequired() bool {
return f.Required
}
// Generic looks up the value of a local GenericFlag, returns
// nil if not found
func (c *Context) Generic(name string) interface{} {
return lookupGeneric(name, c.flagSet)
}
// GlobalGeneric looks up the value of a global GenericFlag, returns
// nil if not found
func (c *Context) GlobalGeneric(name string) interface{} {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupGeneric(name, fs)
}
return nil
}
func lookupGeneric(name string, set *flag.FlagSet) interface{} {
f := set.Lookup(name)
if f != nil {
parsed, err := f.Value, error(nil)
if err != nil {
return nil
}
return parsed
}
return nil
}
// Int64Flag is a flag with type int64
type Int64Flag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value int64
Destination *int64
}
// String returns a readable representation of this value
// (for usage defaults)
func (f Int64Flag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f Int64Flag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f Int64Flag) IsRequired() bool {
return f.Required
}
// Int64 looks up the value of a local Int64Flag, returns
// 0 if not found
func (c *Context) Int64(name string) int64 {
return lookupInt64(name, c.flagSet)
}
// GlobalInt64 looks up the value of a global Int64Flag, returns
// 0 if not found
func (c *Context) GlobalInt64(name string) int64 {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupInt64(name, fs)
}
return 0
}
func lookupInt64(name string, set *flag.FlagSet) int64 {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseInt(f.Value.String(), 0, 64)
if err != nil {
return 0
}
return parsed
}
return 0
}
// IntFlag is a flag with type int
type IntFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value int
Destination *int
}
// String returns a readable representation of this value
// (for usage defaults)
func (f IntFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f IntFlag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f IntFlag) IsRequired() bool {
return f.Required
}
// Int looks up the value of a local IntFlag, returns
// 0 if not found
func (c *Context) Int(name string) int {
return lookupInt(name, c.flagSet)
}
// GlobalInt looks up the value of a global IntFlag, returns
// 0 if not found
func (c *Context) GlobalInt(name string) int {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupInt(name, fs)
}
return 0
}
func lookupInt(name string, set *flag.FlagSet) int {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseInt(f.Value.String(), 0, 64)
if err != nil {
return 0
}
return int(parsed)
}
return 0
}
// IntSliceFlag is a flag with type *IntSlice
type IntSliceFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value *IntSlice
}
// String returns a readable representation of this value
// (for usage defaults)
func (f IntSliceFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f IntSliceFlag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f IntSliceFlag) IsRequired() bool {
return f.Required
}
// IntSlice looks up the value of a local IntSliceFlag, returns
// nil if not found
func (c *Context) IntSlice(name string) []int {
return lookupIntSlice(name, c.flagSet)
}
// GlobalIntSlice looks up the value of a global IntSliceFlag, returns
// nil if not found
func (c *Context) GlobalIntSlice(name string) []int {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupIntSlice(name, fs)
}
return nil
}
func lookupIntSlice(name string, set *flag.FlagSet) []int {
f := set.Lookup(name)
if f != nil {
parsed, err := (f.Value.(*IntSlice)).Value(), error(nil)
if err != nil {
return nil
}
return parsed
}
return nil
}
// Int64SliceFlag is a flag with type *Int64Slice
type Int64SliceFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value *Int64Slice
}
// String returns a readable representation of this value
// (for usage defaults)
func (f Int64SliceFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f Int64SliceFlag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f Int64SliceFlag) IsRequired() bool {
return f.Required
}
// Int64Slice looks up the value of a local Int64SliceFlag, returns
// nil if not found
func (c *Context) Int64Slice(name string) []int64 {
return lookupInt64Slice(name, c.flagSet)
}
// GlobalInt64Slice looks up the value of a global Int64SliceFlag, returns
// nil if not found
func (c *Context) GlobalInt64Slice(name string) []int64 {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupInt64Slice(name, fs)
}
return nil
}
func lookupInt64Slice(name string, set *flag.FlagSet) []int64 {
f := set.Lookup(name)
if f != nil {
parsed, err := (f.Value.(*Int64Slice)).Value(), error(nil)
if err != nil {
return nil
}
return parsed
}
return nil
}
// StringFlag is a flag with type string
type StringFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value string
Destination *string
}
// String returns a readable representation of this value
// (for usage defaults)
func (f StringFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f StringFlag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f StringFlag) IsRequired() bool {
return f.Required
}
// String looks up the value of a local StringFlag, returns
// "" if not found
func (c *Context) String(name string) string {
return lookupString(name, c.flagSet)
}
// GlobalString looks up the value of a global StringFlag, returns
// "" if not found
func (c *Context) GlobalString(name string) string {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupString(name, fs)
}
return ""
}
func lookupString(name string, set *flag.FlagSet) string {
f := set.Lookup(name)
if f != nil {
parsed, err := f.Value.String(), error(nil)
if err != nil {
return ""
}
return parsed
}
return ""
}
// StringSliceFlag is a flag with type *StringSlice
type StringSliceFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value *StringSlice
}
// String returns a readable representation of this value
// (for usage defaults)
func (f StringSliceFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f StringSliceFlag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f StringSliceFlag) IsRequired() bool {
return f.Required
}
// StringSlice looks up the value of a local StringSliceFlag, returns
// nil if not found
func (c *Context) StringSlice(name string) []string {
return lookupStringSlice(name, c.flagSet)
}
// GlobalStringSlice looks up the value of a global StringSliceFlag, returns
// nil if not found
func (c *Context) GlobalStringSlice(name string) []string {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupStringSlice(name, fs)
}
return nil
}
func lookupStringSlice(name string, set *flag.FlagSet) []string {
f := set.Lookup(name)
if f != nil {
parsed, err := (f.Value.(*StringSlice)).Value(), error(nil)
if err != nil {
return nil
}
return parsed
}
return nil
}
// Uint64Flag is a flag with type uint64
type Uint64Flag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value uint64
Destination *uint64
}
// String returns a readable representation of this value
// (for usage defaults)
func (f Uint64Flag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f Uint64Flag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f Uint64Flag) IsRequired() bool {
return f.Required
}
// Uint64 looks up the value of a local Uint64Flag, returns
// 0 if not found
func (c *Context) Uint64(name string) uint64 {
return lookupUint64(name, c.flagSet)
}
// GlobalUint64 looks up the value of a global Uint64Flag, returns
// 0 if not found
func (c *Context) GlobalUint64(name string) uint64 {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupUint64(name, fs)
}
return 0
}
func lookupUint64(name string, set *flag.FlagSet) uint64 {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseUint(f.Value.String(), 0, 64)
if err != nil {
return 0
}
return parsed
}
return 0
}
// UintFlag is a flag with type uint
type UintFlag struct {
Name string
Usage string
EnvVar string
FilePath string
Required bool
Hidden bool
Value uint
Destination *uint
}
// String returns a readable representation of this value
// (for usage defaults)
func (f UintFlag) String() string {
return FlagStringer(f)
}
// GetName returns the name of the flag
func (f UintFlag) GetName() string {
return f.Name
}
// IsRequired returns the whether or not the flag is required
func (f UintFlag) IsRequired() bool {
return f.Required
}
// Uint looks up the value of a local UintFlag, returns
// 0 if not found
func (c *Context) Uint(name string) uint {
return lookupUint(name, c.flagSet)
}
// GlobalUint looks up the value of a global UintFlag, returns
// 0 if not found
func (c *Context) GlobalUint(name string) uint {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupUint(name, fs)
}
return 0
}
func lookupUint(name string, set *flag.FlagSet) uint {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseUint(f.Value.String(), 0, 64)
if err != nil {
return 0
}
return uint(parsed)
}
return 0
}