package cli import ( "encoding/json" "flag" "fmt" "strconv" "strings" ) // Float64Slice wraps []float64 to satisfy flag.Value type Float64Slice struct { slice []float64 hasBeenSet bool } // NewFloat64Slice makes a *Float64Slice with default values func NewFloat64Slice(defaults ...float64) *Float64Slice { return &Float64Slice{slice: append([]float64{}, defaults...)} } // Set parses the value into a float64 and appends it to the list of values func (f *Float64Slice) Set(value string) error { if !f.hasBeenSet { f.slice = []float64{} f.hasBeenSet = true } if strings.HasPrefix(value, slPfx) { // Deserializing assumes overwrite _ = json.Unmarshal([]byte(strings.Replace(value, slPfx, "", 1)), &f.slice) f.hasBeenSet = true return nil } tmp, err := strconv.ParseFloat(value, 64) if err != nil { return err } f.slice = append(f.slice, tmp) return nil } // String returns a readable representation of this value (for usage defaults) func (f *Float64Slice) String() string { return fmt.Sprintf("%#v", f.slice) } // Serialize allows Float64Slice to fulfill Serializer func (f *Float64Slice) Serialize() string { jsonBytes, _ := json.Marshal(f.slice) return fmt.Sprintf("%s%s", slPfx, string(jsonBytes)) } // Value returns the slice of float64s set by this flag func (f *Float64Slice) Value() []float64 { return f.slice } // Get returns the slice of float64s set by this flag func (f *Float64Slice) Get() interface{} { return *f } // Float64SliceFlag is a flag with type *Float64Slice type Float64SliceFlag struct { Name string Aliases []string Usage string EnvVars []string FilePath string Required bool Hidden bool Value *Float64Slice DefaultText string HasBeenSet bool } // IsSet returns whether or not the flag has been set through env or file func (f *Float64SliceFlag) IsSet() bool { return f.HasBeenSet } // String returns a readable representation of this value // (for usage defaults) func (f *Float64SliceFlag) String() string { return FlagStringer(f) } // Names returns the names of the flag func (f *Float64SliceFlag) Names() []string { return flagNames(f) } // IsRequired returns whether or not the flag is required func (f *Float64SliceFlag) IsRequired() bool { return f.Required } // TakesValue returns true if the flag takes a value, otherwise false func (f *Float64SliceFlag) TakesValue() bool { return true } // GetUsage returns the usage string for the flag func (f *Float64SliceFlag) GetUsage() string { return f.Usage } // GetValue returns the flags value as string representation and an empty // string if the flag takes no value at all. func (f *Float64SliceFlag) GetValue() string { if f.Value != nil { return f.Value.String() } return "" } // Apply populates the flag given the flag set and environment func (f *Float64SliceFlag) Apply(set *flag.FlagSet) error { if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok { if val != "" { f.Value = &Float64Slice{} for _, s := range strings.Split(val, ",") { if err := f.Value.Set(strings.TrimSpace(s)); err != nil { return fmt.Errorf("could not parse %q as float64 slice value for flag %s: %s", f.Value, f.Name, err) } } f.HasBeenSet = true } } for _, name := range f.Names() { if f.Value == nil { f.Value = &Float64Slice{} } set.Var(f.Value, name, f.Usage) } return nil } // Float64Slice looks up the value of a local Float64SliceFlag, returns // nil if not found func (c *Context) Float64Slice(name string) []float64 { if fs := lookupFlagSet(name, c); fs != nil { return lookupFloat64Slice(name, fs) } return nil } func lookupFloat64Slice(name string, set *flag.FlagSet) []float64 { f := set.Lookup(name) if f != nil { parsed, err := (f.Value.(*Float64Slice)).Value(), error(nil) if err != nil { return nil } return parsed } return nil }