package cli import ( "flag" "strconv" ) // Context is a type that is passed through to // each Handler action in a cli application. Context // can be used to retrieve context-specific Args and // parsed command-line options. type Context struct { App *App flagSet *flag.FlagSet globalSet *flag.FlagSet } func NewContext(app *App, set *flag.FlagSet, globalSet *flag.FlagSet) *Context { return &Context{app, set, globalSet} } // Looks up the value of a local int flag, returns 0 if no int flag exists func (c *Context) Int(name string) int { return c.lookupInt(name, c.flagSet) } // Looks up the value of a local bool flag, returns false if no bool flag exists func (c *Context) Bool(name string) bool { return c.lookupBool(name, c.flagSet) } // Looks up the value of a local string flag, returns "" if no string flag exists func (c *Context) String(name string) string { return c.lookupString(name, c.flagSet) } // Looks up the value of a local string slice flag, returns nil if no string slice flag exists func (c *Context) StringSlice(name string) []string { return c.lookupStringSlice(name, c.flagSet) } // Looks up the value of a local int slice flag, returns nil if no int slice flag exists func (c *Context) IntSlice(name string) []int { return c.lookupIntSlice(name, c.flagSet) } // Looks up the value of a global int flag, returns 0 if no int flag exists func (c *Context) GlobalInt(name string) int { return c.lookupInt(name, c.globalSet) } // Looks up the value of a global bool flag, returns false if no bool flag exists func (c *Context) GlobalBool(name string) bool { return c.lookupBool(name, c.globalSet) } // Looks up the value of a global string flag, returns "" if no string flag exists func (c *Context) GlobalString(name string) string { return c.lookupString(name, c.globalSet) } // Looks up the value of a global string slice flag, returns nil if no string slice flag exists func (c *Context) GlobalStringSlice(name string) []string { return c.lookupStringSlice(name, c.globalSet) } // Looks up the value of a global int slice flag, returns nil if no int slice flag exists func (c *Context) GlobalIntSlice(name string) []int { return c.lookupIntSlice(name, c.globalSet) } func (c *Context) Args() []string { return c.flagSet.Args() } func (c *Context) lookupInt(name string, set *flag.FlagSet) int { f := set.Lookup(name) if f != nil { val, err := strconv.Atoi(f.Value.String()) if err != nil { return 0 } return val } return 0 } func (c *Context) lookupString(name string, set *flag.FlagSet) string { f := set.Lookup(name) if f != nil { return f.Value.String() } return "" } func (c *Context) lookupStringSlice(name string, set *flag.FlagSet) []string { f := set.Lookup(name) if f != nil { return (f.Value.(*StringSlice)).Value() } return nil } func (c *Context) lookupIntSlice(name string, set *flag.FlagSet) []int { f := set.Lookup(name) if f != nil { return (f.Value.(*IntSlice)).Value() } return nil } func (c *Context) lookupBool(name string, set *flag.FlagSet) bool { f := set.Lookup(name) if f != nil { val, err := strconv.ParseBool(f.Value.String()) if err != nil { return false } return val } return false }