package cli import ( "flag" "fmt" ) type PathFlag struct { Name string Aliases []string Usage string EnvVars []string FilePath string Required bool Hidden bool TakesFile bool Value string DefaultText string Destination *string HasBeenSet bool Category string } // IsSet returns whether or not the flag has been set through env or file func (f *PathFlag) IsSet() bool { return f.HasBeenSet } // String returns a readable representation of this value // (for usage defaults) func (f *PathFlag) String() string { return FlagStringer(f) } // Names returns the names of the flag func (f *PathFlag) Names() []string { return flagNames(f.Name, f.Aliases) } // IsRequired returns whether or not the flag is required func (f *PathFlag) IsRequired() bool { return f.Required } // TakesValue returns true of the flag takes a value, otherwise false func (f *PathFlag) TakesValue() bool { return true } // GetUsage returns the usage string for the flag func (f *PathFlag) GetUsage() string { return f.Usage } // GetCategory returns the category for the flag func (f *PathFlag) GetCategory() string { return f.Category } // GetValue returns the flags value as string representation and an empty // string if the flag takes no value at all. func (f *PathFlag) GetValue() string { return f.Value } // IsVisible returns true if the flag is not hidden, otherwise false func (f *PathFlag) IsVisible() bool { return !f.Hidden } // GetDefaultText returns the default text for this flag func (f *PathFlag) GetDefaultText() string { if f.DefaultText != "" { return f.DefaultText } if f.Value == "" { return f.Value } return fmt.Sprintf("%q", f.Value) } // GetEnvVars returns the env vars for this flag func (f *PathFlag) GetEnvVars() []string { return f.EnvVars } // Apply populates the flag given the flag set and environment func (f *PathFlag) Apply(set *flag.FlagSet) error { if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok { f.Value = val f.HasBeenSet = true } for _, name := range f.Names() { if f.Destination != nil { set.StringVar(f.Destination, name, f.Value, f.Usage) continue } set.String(name, f.Value, f.Usage) } return nil } // Path looks up the value of a local PathFlag, returns // "" if not found func (c *Context) Path(name string) string { if fs := c.lookupFlagSet(name); fs != nil { return lookupPath(name, fs) } return "" } func lookupPath(name string, set *flag.FlagSet) string { f := set.Lookup(name) if f != nil { parsed, err := f.Value.String(), error(nil) if err != nil { return "" } return parsed } return "" }