package cli import ( "flag" "fmt" "strconv" ) // BoolFlag is a flag with type bool type BoolFlag struct { Name string Aliases []string Usage string EnvVars []string FilePath string Required bool Hidden bool Value bool DefaultText string Destination *bool HasBeenSet bool Category string } // IsSet returns whether or not the flag has been set through env or file func (f *BoolFlag) IsSet() bool { return f.HasBeenSet } // String returns a readable representation of this value // (for usage defaults) func (f *BoolFlag) String() string { return FlagStringer(f) } // Names returns the names of the flag func (f *BoolFlag) Names() []string { return flagNames(f.Name, f.Aliases) } // IsRequired returns whether or not the flag is required func (f *BoolFlag) IsRequired() bool { return f.Required } // TakesValue returns true of the flag takes a value, otherwise false func (f *BoolFlag) TakesValue() bool { return false } // GetUsage returns the usage string for the flag func (f *BoolFlag) GetUsage() string { return f.Usage } // GetCategory returns the category for the flag func (f *BoolFlag) GetCategory() string { return f.Category } // GetValue returns the flags value as string representation and an empty // string if the flag takes no value at all. func (f *BoolFlag) GetValue() string { return "" } // IsVisible returns true if the flag is not hidden, otherwise false func (f *BoolFlag) IsVisible() bool { return !f.Hidden } // GetDefaultText returns the default text for this flag func (f *BoolFlag) GetDefaultText() string { if f.DefaultText != "" { return f.DefaultText } return fmt.Sprintf("%v", f.Value) } // GetEnvVars returns the env vars for this flag func (f *BoolFlag) GetEnvVars() []string { return f.EnvVars } // Apply populates the flag given the flag set and environment func (f *BoolFlag) Apply(set *flag.FlagSet) error { if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok { if val != "" { valBool, err := strconv.ParseBool(val) if err != nil { return fmt.Errorf("could not parse %q as bool value for flag %s: %s", val, f.Name, err) } f.Value = valBool f.HasBeenSet = true } } for _, name := range f.Names() { if f.Destination != nil { set.BoolVar(f.Destination, name, f.Value, f.Usage) continue } set.Bool(name, f.Value, f.Usage) } return nil } // Bool looks up the value of a local BoolFlag, returns // false if not found func (c *Context) Bool(name string) bool { if fs := c.lookupFlagSet(name); fs != nil { return lookupBool(name, fs) } return false } func lookupBool(name string, set *flag.FlagSet) bool { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseBool(f.Value.String()) if err != nil { return false } return parsed } return false }