package cli import ( "errors" "flag" "strconv" "strings" "time" ) // Context is a type that is passed through to // each Handler action in a cli application. Context // can be used to retrieve context-specific Args and // parsed command-line options. type Context struct { App *App Command Command flagSet *flag.FlagSet setFlags map[string]bool globalSetFlags map[string]bool parentContext *Context } // NewContext creates a new context. For use in when invoking an App or Command action. func NewContext(app *App, set *flag.FlagSet, parentCtx *Context) *Context { return &Context{App: app, flagSet: set, parentContext: parentCtx} } // Int looks up the value of a local int flag, returns 0 if no int flag exists func (c *Context) Int(name string) int { return lookupInt(name, c.flagSet) } // Duration looks up the value of a local time.Duration flag, returns 0 if no // time.Duration flag exists func (c *Context) Duration(name string) time.Duration { return lookupDuration(name, c.flagSet) } // Float64 looks up the value of a local float64 flag, returns 0 if no float64 // flag exists func (c *Context) Float64(name string) float64 { return lookupFloat64(name, c.flagSet) } // Bool looks up the value of a local bool flag, returns false if no bool flag exists func (c *Context) Bool(name string) bool { return lookupBool(name, c.flagSet) } // BoolT looks up the value of a local boolT flag, returns false if no bool flag exists func (c *Context) BoolT(name string) bool { return lookupBoolT(name, c.flagSet) } // String looks up the value of a local string flag, returns "" if no string flag exists func (c *Context) String(name string) string { return lookupString(name, c.flagSet) } // StringSlice looks up the value of a local string slice flag, returns nil if no // string slice flag exists func (c *Context) StringSlice(name string) []string { return lookupStringSlice(name, c.flagSet) } // IntSlice looks up the value of a local int slice flag, returns nil if no int // slice flag exists func (c *Context) IntSlice(name string) []int { return lookupIntSlice(name, c.flagSet) } // Generic looks up the value of a local generic flag, returns nil if no generic // flag exists func (c *Context) Generic(name string) interface{} { return lookupGeneric(name, c.flagSet) } // GlobalInt looks up the value of a global int flag, returns 0 if no int flag exists func (c *Context) GlobalInt(name string) int { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupInt(name, fs) } return 0 } // GlobalFloat64 looks up the value of a global float64 flag, returns float64(0) // if no float64 flag exists func (c *Context) GlobalFloat64(name string) float64 { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupFloat64(name, fs) } return float64(0) } // GlobalDuration looks up the value of a global time.Duration flag, returns 0 // if no time.Duration flag exists func (c *Context) GlobalDuration(name string) time.Duration { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupDuration(name, fs) } return 0 } // GlobalBool looks up the value of a global bool flag, returns false if no bool // flag exists func (c *Context) GlobalBool(name string) bool { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupBool(name, fs) } return false } // GlobalBoolT looks up the value of a global bool flag, returns true if no bool // flag exists func (c *Context) GlobalBoolT(name string) bool { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupBoolT(name, fs) } return false } // GlobalString looks up the value of a global string flag, returns "" if no // string flag exists func (c *Context) GlobalString(name string) string { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupString(name, fs) } return "" } // GlobalStringSlice looks up the value of a global string slice flag, returns // nil if no string slice flag exists func (c *Context) GlobalStringSlice(name string) []string { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupStringSlice(name, fs) } return nil } // GlobalIntSlice looks up the value of a global int slice flag, returns nil if // no int slice flag exists func (c *Context) GlobalIntSlice(name string) []int { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupIntSlice(name, fs) } return nil } // GlobalGeneric looks up the value of a global generic flag, returns nil if no // generic flag exists func (c *Context) GlobalGeneric(name string) interface{} { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupGeneric(name, fs) } return nil } // NumFlags returns the number of flags set func (c *Context) NumFlags() int { return c.flagSet.NFlag() } // Set sets a context flag to a value. func (c *Context) Set(name, value string) error { return c.flagSet.Set(name, value) } // GlobalSet sets a context flag to a value on the global flagset func (c *Context) GlobalSet(name, value string) error { return globalContext(c).flagSet.Set(name, value) } // IsSet determines if the flag was actually set func (c *Context) IsSet(name string) bool { if c.setFlags == nil { c.setFlags = make(map[string]bool) c.flagSet.Visit(func(f *flag.Flag) { c.setFlags[f.Name] = true }) } return c.setFlags[name] == true } // GlobalIsSet determines if the global flag was actually set func (c *Context) GlobalIsSet(name string) bool { if c.globalSetFlags == nil { c.globalSetFlags = make(map[string]bool) ctx := c if ctx.parentContext != nil { ctx = ctx.parentContext } for ; ctx != nil && c.globalSetFlags[name] == false; ctx = ctx.parentContext { ctx.flagSet.Visit(func(f *flag.Flag) { c.globalSetFlags[f.Name] = true }) } } return c.globalSetFlags[name] } // FlagNames returns a slice of flag names used in this context. func (c *Context) FlagNames() (names []string) { for _, flag := range c.Command.Flags { name := strings.Split(flag.GetName(), ",")[0] if name == "help" { continue } names = append(names, name) } return } // GlobalFlagNames returns a slice of global flag names used by the app. func (c *Context) GlobalFlagNames() (names []string) { for _, flag := range c.App.Flags { name := strings.Split(flag.GetName(), ",")[0] if name == "help" || name == "version" { continue } names = append(names, name) } return } // Parent returns the parent context, if any func (c *Context) Parent() *Context { return c.parentContext } // Args contains apps console arguments type Args []string // Args returns the command line arguments associated with the context. func (c *Context) Args() Args { args := Args(c.flagSet.Args()) return args } // NArg returns the number of the command line arguments. func (c *Context) NArg() int { return len(c.Args()) } // Get returns the nth argument, or else a blank string func (a Args) Get(n int) string { if len(a) > n { return a[n] } return "" } // First returns the first argument, or else a blank string func (a Args) First() string { return a.Get(0) } // Tail returns the rest of the arguments (not the first one) // or else an empty string slice func (a Args) Tail() []string { if len(a) >= 2 { return []string(a)[1:] } return []string{} } // Present checks if there are any arguments present func (a Args) Present() bool { return len(a) != 0 } // Swap swaps arguments at the given indexes func (a Args) Swap(from, to int) error { if from >= len(a) || to >= len(a) { return errors.New("index out of range") } a[from], a[to] = a[to], a[from] return nil } func globalContext(ctx *Context) *Context { if ctx == nil { return nil } for { if ctx.parentContext == nil { return ctx } ctx = ctx.parentContext } } func lookupGlobalFlagSet(name string, ctx *Context) *flag.FlagSet { if ctx.parentContext != nil { ctx = ctx.parentContext } for ; ctx != nil; ctx = ctx.parentContext { if f := ctx.flagSet.Lookup(name); f != nil { return ctx.flagSet } } return nil } func lookupInt(name string, set *flag.FlagSet) int { f := set.Lookup(name) if f != nil { val, err := strconv.Atoi(f.Value.String()) if err != nil { return 0 } return val } return 0 } func lookupDuration(name string, set *flag.FlagSet) time.Duration { f := set.Lookup(name) if f != nil { val, err := time.ParseDuration(f.Value.String()) if err == nil { return val } } return 0 } func lookupFloat64(name string, set *flag.FlagSet) float64 { f := set.Lookup(name) if f != nil { val, err := strconv.ParseFloat(f.Value.String(), 64) if err != nil { return 0 } return val } return 0 } func lookupString(name string, set *flag.FlagSet) string { f := set.Lookup(name) if f != nil { return f.Value.String() } return "" } func lookupStringSlice(name string, set *flag.FlagSet) []string { f := set.Lookup(name) if f != nil { return (f.Value.(*StringSlice)).Value() } return nil } func lookupIntSlice(name string, set *flag.FlagSet) []int { f := set.Lookup(name) if f != nil { return (f.Value.(*IntSlice)).Value() } return nil } func lookupGeneric(name string, set *flag.FlagSet) interface{} { f := set.Lookup(name) if f != nil { return f.Value } return nil } func lookupBool(name string, set *flag.FlagSet) bool { f := set.Lookup(name) if f != nil { val, err := strconv.ParseBool(f.Value.String()) if err != nil { return false } return val } return false } func lookupBoolT(name string, set *flag.FlagSet) bool { f := set.Lookup(name) if f != nil { val, err := strconv.ParseBool(f.Value.String()) if err != nil { return true } return val } return false } func copyFlag(name string, ff *flag.Flag, set *flag.FlagSet) { switch ff.Value.(type) { case Serializeder: set.Set(name, ff.Value.(Serializeder).Serialized()) default: set.Set(name, ff.Value.String()) } } func normalizeFlags(flags []Flag, set *flag.FlagSet) error { visited := make(map[string]bool) set.Visit(func(f *flag.Flag) { visited[f.Name] = true }) for _, f := range flags { parts := strings.Split(f.GetName(), ",") if len(parts) == 1 { continue } var ff *flag.Flag for _, name := range parts { name = strings.Trim(name, " ") if visited[name] { if ff != nil { return errors.New("Cannot use two forms of the same flag: " + name + " " + ff.Name) } ff = set.Lookup(name) } } if ff == nil { continue } for _, name := range parts { name = strings.Trim(name, " ") if !visited[name] { copyFlag(name, ff, set) } } } return nil }