package cli import ( "flag" "fmt" "strconv" ) // Float64Flag is a flag with type float64 type Float64Flag struct { Name string Aliases []string Usage string EnvVars []string FilePath string Required bool Hidden bool Value float64 DefaultText string Destination *float64 } // String returns a readable representation of this value // (for usage defaults) func (f *Float64Flag) String() string { return FlagStringer(f) } // Names returns the names of the flag func (f *Float64Flag) Names() []string { return flagNames(f) } // IsRequired returns whether or not the flag is required func (f *Float64Flag) IsRequired() bool { return f.Required } // TakesValue returns true of the flag takes a value, otherwise false func (f *Float64Flag) TakesValue() bool { return true } // GetUsage returns the usage string for the flag func (f *Float64Flag) GetUsage() string { return f.Usage } // GetValue returns the flags value as string representation and an empty // string if the flag takes no value at all. func (f *Float64Flag) GetValue() string { return fmt.Sprintf("%f", f.Value) } // Apply populates the flag given the flag set and environment func (f *Float64Flag) Apply(set *flag.FlagSet) error { if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok { if val != "" { valFloat, err := strconv.ParseFloat(val, 10) if err != nil { return fmt.Errorf("could not parse %s as float64 value for flag %s: %s", val, f.Name, err) } f.Value = valFloat } } for _, name := range f.Names() { if f.Destination != nil { set.Float64Var(f.Destination, name, f.Value, f.Usage) continue } set.Float64(name, f.Value, f.Usage) } return nil } // Float64 looks up the value of a local Float64Flag, returns // 0 if not found func (c *Context) Float64(name string) float64 { if fs := lookupFlagSet(name, c); fs != nil { return lookupFloat64(name, fs) } return 0 } // GlobalFloat64 looks up the value of a global Float64Flag, returns // 0 if not found //func (c *Context) GlobalFloat64(name string) float64 { // if fs := lookupGlobalFlagSet(name, c); fs != nil { // return lookupFloat64(name, fs) // } // return 0 //} func lookupFloat64(name string, set *flag.FlagSet) float64 { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseFloat(f.Value.String(), 64) if err != nil { return 0 } return parsed } return 0 }