package cli import ( "flag" "fmt" "strconv" ) // Float64Flag is a flag with type float64 type Float64Flag struct { Name string Aliases []string Usage string EnvVars []string FilePath string Required bool Hidden bool Value float64 DefaultText string Destination *float64 HasBeenSet bool } // IsSet returns whether or not the flag has been set through env or file func (f *Float64Flag) IsSet() bool { return f.HasBeenSet } // String returns a readable representation of this value // (for usage defaults) func (f *Float64Flag) String() string { return FlagStringer(f) } // Names returns the names of the flag func (f *Float64Flag) Names() []string { return flagNames(f.Name, f.Aliases) } // IsRequired returns whether or not the flag is required func (f *Float64Flag) IsRequired() bool { return f.Required } // TakesValue returns true of the flag takes a value, otherwise false func (f *Float64Flag) TakesValue() bool { return true } // GetUsage returns the usage string for the flag func (f *Float64Flag) GetUsage() string { return f.Usage } // GetValue returns the flags value as string representation and an empty // string if the flag takes no value at all. func (f *Float64Flag) GetValue() string { return fmt.Sprintf("%v", f.Value) } // GetDefaultText returns the default text for this flag func (f *Float64Flag) GetDefaultText() string { if f.DefaultText != "" { return f.DefaultText } return f.GetValue() } // GetEnvVars returns the env vars for this flag func (f *Float64Flag) GetEnvVars() []string { return f.EnvVars } // IsVisible returns true if the flag is not hidden, otherwise false func (f *Float64Flag) IsVisible() bool { return !f.Hidden } // Apply populates the flag given the flag set and environment func (f *Float64Flag) Apply(set *flag.FlagSet) error { if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok { if val != "" { valFloat, err := strconv.ParseFloat(val, 64) if err != nil { return fmt.Errorf("could not parse %q as float64 value for flag %s: %s", val, f.Name, err) } f.Value = valFloat f.HasBeenSet = true } } for _, name := range f.Names() { if f.Destination != nil { set.Float64Var(f.Destination, name, f.Value, f.Usage) continue } set.Float64(name, f.Value, f.Usage) } return nil } // ValueFromContext returns the flag’s value in the given Context. func (f *Float64Flag) ValueFromContext(ctx *Context) float64 { return ctx.Float64(f.Name) } // Float64 looks up the value of a local Float64Flag, returns // 0 if not found func (c *Context) Float64(name string) float64 { if fs := c.lookupFlagSet(name); fs != nil { return lookupFloat64(name, fs) } return 0 } func lookupFloat64(name string, set *flag.FlagSet) float64 { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseFloat(f.Value.String(), 64) if err != nil { return 0 } return parsed } return 0 }