package cli import ( "flag" "strconv" "time" ) // WARNING: This file is generated! // BoolFlag is a flag with type bool type BoolFlag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Destination *bool } // String returns a readable representation of this value // (for usage defaults) func (f BoolFlag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f BoolFlag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f BoolFlag) IsRequired() bool { return f.Required } // Bool looks up the value of a local BoolFlag, returns // false if not found func (c *Context) Bool(name string) bool { return lookupBool(name, c.flagSet) } // GlobalBool looks up the value of a global BoolFlag, returns // false if not found func (c *Context) GlobalBool(name string) bool { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupBool(name, fs) } return false } func lookupBool(name string, set *flag.FlagSet) bool { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseBool(f.Value.String()) if err != nil { return false } return parsed } return false } // BoolTFlag is a flag with type bool that is true by default type BoolTFlag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Destination *bool } // String returns a readable representation of this value // (for usage defaults) func (f BoolTFlag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f BoolTFlag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f BoolTFlag) IsRequired() bool { return f.Required } // BoolT looks up the value of a local BoolTFlag, returns // false if not found func (c *Context) BoolT(name string) bool { return lookupBoolT(name, c.flagSet) } // GlobalBoolT looks up the value of a global BoolTFlag, returns // false if not found func (c *Context) GlobalBoolT(name string) bool { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupBoolT(name, fs) } return false } func lookupBoolT(name string, set *flag.FlagSet) bool { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseBool(f.Value.String()) if err != nil { return false } return parsed } return false } // DurationFlag is a flag with type time.Duration (see https://golang.org/pkg/time/#ParseDuration) type DurationFlag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value time.Duration Destination *time.Duration } // String returns a readable representation of this value // (for usage defaults) func (f DurationFlag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f DurationFlag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f DurationFlag) IsRequired() bool { return f.Required } // Duration looks up the value of a local DurationFlag, returns // 0 if not found func (c *Context) Duration(name string) time.Duration { return lookupDuration(name, c.flagSet) } // GlobalDuration looks up the value of a global DurationFlag, returns // 0 if not found func (c *Context) GlobalDuration(name string) time.Duration { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupDuration(name, fs) } return 0 } func lookupDuration(name string, set *flag.FlagSet) time.Duration { f := set.Lookup(name) if f != nil { parsed, err := time.ParseDuration(f.Value.String()) if err != nil { return 0 } return parsed } return 0 } // Float64Flag is a flag with type float64 type Float64Flag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value float64 Destination *float64 } // String returns a readable representation of this value // (for usage defaults) func (f Float64Flag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f Float64Flag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f Float64Flag) IsRequired() bool { return f.Required } // Float64 looks up the value of a local Float64Flag, returns // 0 if not found func (c *Context) Float64(name string) float64 { return lookupFloat64(name, c.flagSet) } // GlobalFloat64 looks up the value of a global Float64Flag, returns // 0 if not found func (c *Context) GlobalFloat64(name string) float64 { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupFloat64(name, fs) } return 0 } func lookupFloat64(name string, set *flag.FlagSet) float64 { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseFloat(f.Value.String(), 64) if err != nil { return 0 } return parsed } return 0 } // GenericFlag is a flag with type Generic type GenericFlag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value Generic } // String returns a readable representation of this value // (for usage defaults) func (f GenericFlag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f GenericFlag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f GenericFlag) IsRequired() bool { return f.Required } // Generic looks up the value of a local GenericFlag, returns // nil if not found func (c *Context) Generic(name string) interface{} { return lookupGeneric(name, c.flagSet) } // GlobalGeneric looks up the value of a global GenericFlag, returns // nil if not found func (c *Context) GlobalGeneric(name string) interface{} { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupGeneric(name, fs) } return nil } func lookupGeneric(name string, set *flag.FlagSet) interface{} { f := set.Lookup(name) if f != nil { parsed, err := f.Value, error(nil) if err != nil { return nil } return parsed } return nil } // Int64Flag is a flag with type int64 type Int64Flag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value int64 Destination *int64 } // String returns a readable representation of this value // (for usage defaults) func (f Int64Flag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f Int64Flag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f Int64Flag) IsRequired() bool { return f.Required } // Int64 looks up the value of a local Int64Flag, returns // 0 if not found func (c *Context) Int64(name string) int64 { return lookupInt64(name, c.flagSet) } // GlobalInt64 looks up the value of a global Int64Flag, returns // 0 if not found func (c *Context) GlobalInt64(name string) int64 { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupInt64(name, fs) } return 0 } func lookupInt64(name string, set *flag.FlagSet) int64 { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseInt(f.Value.String(), 0, 64) if err != nil { return 0 } return parsed } return 0 } // IntFlag is a flag with type int type IntFlag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value int Destination *int } // String returns a readable representation of this value // (for usage defaults) func (f IntFlag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f IntFlag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f IntFlag) IsRequired() bool { return f.Required } // Int looks up the value of a local IntFlag, returns // 0 if not found func (c *Context) Int(name string) int { return lookupInt(name, c.flagSet) } // GlobalInt looks up the value of a global IntFlag, returns // 0 if not found func (c *Context) GlobalInt(name string) int { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupInt(name, fs) } return 0 } func lookupInt(name string, set *flag.FlagSet) int { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseInt(f.Value.String(), 0, 64) if err != nil { return 0 } return int(parsed) } return 0 } // IntSliceFlag is a flag with type *IntSlice type IntSliceFlag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value *IntSlice } // String returns a readable representation of this value // (for usage defaults) func (f IntSliceFlag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f IntSliceFlag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f IntSliceFlag) IsRequired() bool { return f.Required } // IntSlice looks up the value of a local IntSliceFlag, returns // nil if not found func (c *Context) IntSlice(name string) []int { return lookupIntSlice(name, c.flagSet) } // GlobalIntSlice looks up the value of a global IntSliceFlag, returns // nil if not found func (c *Context) GlobalIntSlice(name string) []int { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupIntSlice(name, fs) } return nil } func lookupIntSlice(name string, set *flag.FlagSet) []int { f := set.Lookup(name) if f != nil { parsed, err := (f.Value.(*IntSlice)).Value(), error(nil) if err != nil { return nil } return parsed } return nil } // Int64SliceFlag is a flag with type *Int64Slice type Int64SliceFlag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value *Int64Slice } // String returns a readable representation of this value // (for usage defaults) func (f Int64SliceFlag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f Int64SliceFlag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f Int64SliceFlag) IsRequired() bool { return f.Required } // Int64Slice looks up the value of a local Int64SliceFlag, returns // nil if not found func (c *Context) Int64Slice(name string) []int64 { return lookupInt64Slice(name, c.flagSet) } // GlobalInt64Slice looks up the value of a global Int64SliceFlag, returns // nil if not found func (c *Context) GlobalInt64Slice(name string) []int64 { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupInt64Slice(name, fs) } return nil } func lookupInt64Slice(name string, set *flag.FlagSet) []int64 { f := set.Lookup(name) if f != nil { parsed, err := (f.Value.(*Int64Slice)).Value(), error(nil) if err != nil { return nil } return parsed } return nil } // StringFlag is a flag with type string type StringFlag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value string Destination *string } // String returns a readable representation of this value // (for usage defaults) func (f StringFlag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f StringFlag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f StringFlag) IsRequired() bool { return f.Required } // String looks up the value of a local StringFlag, returns // "" if not found func (c *Context) String(name string) string { return lookupString(name, c.flagSet) } // GlobalString looks up the value of a global StringFlag, returns // "" if not found func (c *Context) GlobalString(name string) string { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupString(name, fs) } return "" } func lookupString(name string, set *flag.FlagSet) string { f := set.Lookup(name) if f != nil { parsed, err := f.Value.String(), error(nil) if err != nil { return "" } return parsed } return "" } // StringSliceFlag is a flag with type *StringSlice type StringSliceFlag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value *StringSlice } // String returns a readable representation of this value // (for usage defaults) func (f StringSliceFlag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f StringSliceFlag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f StringSliceFlag) IsRequired() bool { return f.Required } // StringSlice looks up the value of a local StringSliceFlag, returns // nil if not found func (c *Context) StringSlice(name string) []string { return lookupStringSlice(name, c.flagSet) } // GlobalStringSlice looks up the value of a global StringSliceFlag, returns // nil if not found func (c *Context) GlobalStringSlice(name string) []string { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupStringSlice(name, fs) } return nil } func lookupStringSlice(name string, set *flag.FlagSet) []string { f := set.Lookup(name) if f != nil { parsed, err := (f.Value.(*StringSlice)).Value(), error(nil) if err != nil { return nil } return parsed } return nil } // Uint64Flag is a flag with type uint64 type Uint64Flag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value uint64 Destination *uint64 } // String returns a readable representation of this value // (for usage defaults) func (f Uint64Flag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f Uint64Flag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f Uint64Flag) IsRequired() bool { return f.Required } // Uint64 looks up the value of a local Uint64Flag, returns // 0 if not found func (c *Context) Uint64(name string) uint64 { return lookupUint64(name, c.flagSet) } // GlobalUint64 looks up the value of a global Uint64Flag, returns // 0 if not found func (c *Context) GlobalUint64(name string) uint64 { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupUint64(name, fs) } return 0 } func lookupUint64(name string, set *flag.FlagSet) uint64 { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseUint(f.Value.String(), 0, 64) if err != nil { return 0 } return parsed } return 0 } // UintFlag is a flag with type uint type UintFlag struct { Name string Usage string EnvVar string FilePath string Required bool Hidden bool Value uint Destination *uint } // String returns a readable representation of this value // (for usage defaults) func (f UintFlag) String() string { return FlagStringer(f) } // GetName returns the name of the flag func (f UintFlag) GetName() string { return f.Name } // IsRequired returns the whether or not the flag is required func (f UintFlag) IsRequired() bool { return f.Required } // Uint looks up the value of a local UintFlag, returns // 0 if not found func (c *Context) Uint(name string) uint { return lookupUint(name, c.flagSet) } // GlobalUint looks up the value of a global UintFlag, returns // 0 if not found func (c *Context) GlobalUint(name string) uint { if fs := lookupGlobalFlagSet(name, c); fs != nil { return lookupUint(name, fs) } return 0 } func lookupUint(name string, set *flag.FlagSet) uint { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseUint(f.Value.String(), 0, 64) if err != nil { return 0 } return uint(parsed) } return 0 }