package cli import ( "encoding/json" "flag" "fmt" "strconv" "strings" ) // Float64Slice wraps []float64 to satisfy flag.Value type Float64Slice struct { slice []float64 hasBeenSet bool } // NewFloat64Slice makes a *Float64Slice with default values func NewFloat64Slice(defaults ...float64) *Float64Slice { return &Float64Slice{slice: append([]float64{}, defaults...)} } // clone allocate a copy of self object func (f *Float64Slice) clone() *Float64Slice { n := &Float64Slice{ slice: make([]float64, len(f.slice)), hasBeenSet: f.hasBeenSet, } copy(n.slice, f.slice) return n } // Set parses the value into a float64 and appends it to the list of values func (f *Float64Slice) Set(value string) error { if !f.hasBeenSet { f.slice = []float64{} f.hasBeenSet = true } if strings.HasPrefix(value, slPfx) { // Deserializing assumes overwrite _ = json.Unmarshal([]byte(strings.Replace(value, slPfx, "", 1)), &f.slice) f.hasBeenSet = true return nil } for _, s := range flagSplitMultiValues(value) { tmp, err := strconv.ParseFloat(strings.TrimSpace(s), 64) if err != nil { return err } f.slice = append(f.slice, tmp) } return nil } // String returns a readable representation of this value (for usage defaults) func (f *Float64Slice) String() string { v := f.slice if v == nil { // treat nil the same as zero length non-nil v = make([]float64, 0) } return fmt.Sprintf("%#v", v) } // Serialize allows Float64Slice to fulfill Serializer func (f *Float64Slice) Serialize() string { jsonBytes, _ := json.Marshal(f.slice) return fmt.Sprintf("%s%s", slPfx, string(jsonBytes)) } // Value returns the slice of float64s set by this flag func (f *Float64Slice) Value() []float64 { return f.slice } // Get returns the slice of float64s set by this flag func (f *Float64Slice) Get() interface{} { return *f } // String returns a readable representation of this value // (for usage defaults) func (f *Float64SliceFlag) String() string { return FlagStringer(f) } // GetValue returns the flags value as string representation and an empty // string if the flag takes no value at all. func (f *Float64SliceFlag) GetValue() string { var defaultVals []string if f.Value != nil && len(f.Value.Value()) > 0 { for _, i := range f.Value.Value() { defaultVals = append(defaultVals, strings.TrimRight(strings.TrimRight(fmt.Sprintf("%f", i), "0"), ".")) } } return strings.Join(defaultVals, ", ") } // GetDefaultText returns the default text for this flag func (f *Float64SliceFlag) GetDefaultText() string { if f.DefaultText != "" { return f.DefaultText } return f.GetValue() } // IsSliceFlag implements DocGenerationSliceFlag. func (f *Float64SliceFlag) IsSliceFlag() bool { return true } // Apply populates the flag given the flag set and environment func (f *Float64SliceFlag) Apply(set *flag.FlagSet) error { // apply any default if f.Destination != nil && f.Value != nil { f.Destination.slice = make([]float64, len(f.Value.slice)) copy(f.Destination.slice, f.Value.slice) } // resolve setValue (what we will assign to the set) var setValue *Float64Slice switch { case f.Destination != nil: setValue = f.Destination case f.Value != nil: setValue = f.Value.clone() default: setValue = new(Float64Slice) } if val, source, found := flagFromEnvOrFile(f.EnvVars, f.FilePath); found { if val != "" { for _, s := range flagSplitMultiValues(val) { if err := setValue.Set(strings.TrimSpace(s)); err != nil { return fmt.Errorf("could not parse %q as float64 slice value from %s for flag %s: %s", val, source, f.Name, err) } } // Set this to false so that we reset the slice if we then set values from // flags that have already been set by the environment. setValue.hasBeenSet = false f.HasBeenSet = true } } for _, name := range f.Names() { set.Var(setValue, name, f.Usage) } return nil } // Get returns the flag’s value in the given Context. func (f *Float64SliceFlag) Get(ctx *Context) []float64 { return ctx.Float64Slice(f.Name) } // RunAction executes flag action if set func (f *Float64SliceFlag) RunAction(c *Context) error { if f.Action != nil { return f.Action(c, c.Float64Slice(f.Name)) } return nil } // Float64Slice looks up the value of a local Float64SliceFlag, returns // nil if not found func (cCtx *Context) Float64Slice(name string) []float64 { if fs := cCtx.lookupFlagSet(name); fs != nil { return lookupFloat64Slice(name, fs) } return nil } func lookupFloat64Slice(name string, set *flag.FlagSet) []float64 { f := set.Lookup(name) if f != nil { if slice, ok := unwrapFlagValue(f.Value).(*Float64Slice); ok { return slice.Value() } } return nil }