package cli import ( "flag" "fmt" "strconv" ) // GetValue returns the flags value as string representation and an empty // string if the flag takes no value at all. func (f *Float64Flag) GetValue() string { return fmt.Sprintf("%v", f.Value) } // GetDefaultText returns the default text for this flag func (f *Float64Flag) GetDefaultText() string { if f.DefaultText != "" { return f.DefaultText } return f.GetValue() } // Apply populates the flag given the flag set and environment func (f *Float64Flag) Apply(set *flag.FlagSet) error { if val, source, found := flagFromEnvOrFile(f.EnvVars, f.FilePath); found { if val != "" { valFloat, err := strconv.ParseFloat(val, 64) if err != nil { return fmt.Errorf("could not parse %q as float64 value from %s for flag %s: %s", val, source, f.Name, err) } f.Value = valFloat f.HasBeenSet = true } } for _, name := range f.Names() { if f.Destination != nil { set.Float64Var(f.Destination, name, f.Value, f.Usage) continue } set.Float64(name, f.Value, f.Usage) } return nil } // Get returns the flag’s value in the given Context. func (f *Float64Flag) Get(ctx *Context) float64 { return ctx.Float64(f.Name) } // RunAction executes flag action if set func (f *Float64Flag) RunAction(c *Context) error { if f.Action != nil { return f.Action(c, c.Float64(f.Name)) } return nil } // Float64 looks up the value of a local Float64Flag, returns // 0 if not found func (cCtx *Context) Float64(name string) float64 { if fs := cCtx.lookupFlagSet(name); fs != nil { return lookupFloat64(name, fs) } return 0 } func lookupFloat64(name string, set *flag.FlagSet) float64 { f := set.Lookup(name) if f != nil { parsed, err := strconv.ParseFloat(f.Value.String(), 64) if err != nil { return 0 } return parsed } return 0 }