add required flag and custom required flag error message example to README

main
Aaron Berns 5 years ago
parent 52a016034a
commit f8eb02c99d

@ -560,6 +560,85 @@ Will result in help output like:
--lang value, -l value Language for the greeting (default: "english") --lang value, -l value Language for the greeting (default: "english")
``` ```
#### Required Flags
You can make a flag required by setting the `Required` field to `true`. If an end-user
fails to provide a required flag, they will be shown a default error message, or a
custom message if one is defined. To define a custom error message for a required flag,
set the `RequiredFlagErr` field equal to a `cli.FlagErr` struct with a `Custom` field of `true`
and a `Message` field containing the custom error message. Default and custom error messages
can be mixed with default messages displayed before custom messages.
For example this:
```go
package main
import (
"log"
"os"
"strings"
"../cli"
)
func main() {
app := cli.NewApp()
app.Flags = []cli.Flag {
cli.StringFlag{
Name: "lang",
Value: "english",
Usage: "language for the greeting",
Required: true,
RequiredFlagErr: cli.FlagErr{
Custom: true,
Message: `There's a problem: "lang" is a required flag` ,
},
},
cli.StringFlag{
Name: "mood",
Value: "normal",
Usage: "emphasis for the greeting",
Required: true,
},
}
app.Action = func(c *cli.Context) error {
name := "Nefertiti"
if c.NArg() > 0 {
name = c.Args().Get(0)
}
var output string
if c.String("lang") == "spanish" {
output = "Hola " + name
} else {
output = "Hello " + name
}
if c.String("mood") == "excited" {
output = strings.ToUpper(output)
}
return nil
}
err := app.Run(os.Args)
if err != nil {
log.Fatal(err)
}
}
```
Creates an app that requires both `lang` and `mood` flags. If an attempt
to run the app is made without either, the end-user will see the following
prompts:
```
Required flag "mood" not set
There's a problem: "lang" is a required flag
```
#### Values from the Environment #### Values from the Environment
You can also have the default value set from the environment via `EnvVar`. e.g. You can also have the default value set from the environment via `EnvVar`. e.g.

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