Fix global flags processing on top level

This fixes a regression introduced by #227. When looking up global flags by walking up the parent context's we need to consider the special case when we are starting at the very top and there is no parent context to start the traversal.

Fixes #252
This commit is contained in:
Fabian Ruff 2015-06-29 23:20:27 +02:00
parent ad480243a8
commit a2d4ae5939
2 changed files with 34 additions and 10 deletions

View File

@ -627,6 +627,23 @@ func TestAppCommandNotFound(t *testing.T) {
expect(t, subcommandRun, false) expect(t, subcommandRun, false)
} }
func TestGlobalFlag(t *testing.T) {
var globalFlag string
var globalFlagSet bool
app := cli.NewApp()
app.Flags = []cli.Flag{
cli.StringFlag{Name: "global, g", Usage: "global"},
}
app.Action = func(c *cli.Context) {
globalFlag = c.GlobalString("global")
globalFlagSet = c.GlobalIsSet("global")
}
app.Run([]string{"command", "-g", "foo"})
expect(t, globalFlag, "foo")
expect(t, globalFlagSet, true)
}
func TestGlobalFlagsInSubcommands(t *testing.T) { func TestGlobalFlagsInSubcommands(t *testing.T) {
subcommandRun := false subcommandRun := false
parentFlag := false parentFlag := false

View File

@ -73,7 +73,7 @@ func (c *Context) Generic(name string) interface{} {
// Looks up the value of a global int flag, returns 0 if no int flag exists // Looks up the value of a global int flag, returns 0 if no int flag exists
func (c *Context) GlobalInt(name string) int { func (c *Context) GlobalInt(name string) int {
if fs := lookupParentFlagSet(name, c); fs != nil { if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupInt(name, fs) return lookupInt(name, fs)
} }
return 0 return 0
@ -81,7 +81,7 @@ func (c *Context) GlobalInt(name string) int {
// Looks up the value of a global time.Duration flag, returns 0 if no time.Duration flag exists // Looks up the value of a global time.Duration flag, returns 0 if no time.Duration flag exists
func (c *Context) GlobalDuration(name string) time.Duration { func (c *Context) GlobalDuration(name string) time.Duration {
if fs := lookupParentFlagSet(name, c); fs != nil { if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupDuration(name, fs) return lookupDuration(name, fs)
} }
return 0 return 0
@ -89,7 +89,7 @@ func (c *Context) GlobalDuration(name string) time.Duration {
// Looks up the value of a global bool flag, returns false if no bool flag exists // Looks up the value of a global bool flag, returns false if no bool flag exists
func (c *Context) GlobalBool(name string) bool { func (c *Context) GlobalBool(name string) bool {
if fs := lookupParentFlagSet(name, c); fs != nil { if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupBool(name, fs) return lookupBool(name, fs)
} }
return false return false
@ -97,7 +97,7 @@ func (c *Context) GlobalBool(name string) bool {
// Looks up the value of a global string flag, returns "" if no string flag exists // Looks up the value of a global string flag, returns "" if no string flag exists
func (c *Context) GlobalString(name string) string { func (c *Context) GlobalString(name string) string {
if fs := lookupParentFlagSet(name, c); fs != nil { if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupString(name, fs) return lookupString(name, fs)
} }
return "" return ""
@ -105,7 +105,7 @@ func (c *Context) GlobalString(name string) string {
// Looks up the value of a global string slice flag, returns nil if no string slice flag exists // Looks up the value of a global string slice flag, returns nil if no string slice flag exists
func (c *Context) GlobalStringSlice(name string) []string { func (c *Context) GlobalStringSlice(name string) []string {
if fs := lookupParentFlagSet(name, c); fs != nil { if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupStringSlice(name, fs) return lookupStringSlice(name, fs)
} }
return nil return nil
@ -113,7 +113,7 @@ func (c *Context) GlobalStringSlice(name string) []string {
// Looks up the value of a global int slice flag, returns nil if no int slice flag exists // Looks up the value of a global int slice flag, returns nil if no int slice flag exists
func (c *Context) GlobalIntSlice(name string) []int { func (c *Context) GlobalIntSlice(name string) []int {
if fs := lookupParentFlagSet(name, c); fs != nil { if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupIntSlice(name, fs) return lookupIntSlice(name, fs)
} }
return nil return nil
@ -121,7 +121,7 @@ func (c *Context) GlobalIntSlice(name string) []int {
// Looks up the value of a global generic flag, returns nil if no generic flag exists // Looks up the value of a global generic flag, returns nil if no generic flag exists
func (c *Context) GlobalGeneric(name string) interface{} { func (c *Context) GlobalGeneric(name string) interface{} {
if fs := lookupParentFlagSet(name, c); fs != nil { if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupGeneric(name, fs) return lookupGeneric(name, fs)
} }
return nil return nil
@ -147,7 +147,11 @@ func (c *Context) IsSet(name string) bool {
func (c *Context) GlobalIsSet(name string) bool { func (c *Context) GlobalIsSet(name string) bool {
if c.globalSetFlags == nil { if c.globalSetFlags == nil {
c.globalSetFlags = make(map[string]bool) c.globalSetFlags = make(map[string]bool)
for ctx := c.parentContext; ctx != nil && c.globalSetFlags[name] == false; ctx = ctx.parentContext { ctx := c
if ctx.parentContext != nil {
ctx = ctx.parentContext
}
for ; ctx != nil && c.globalSetFlags[name] == false; ctx = ctx.parentContext {
ctx.flagSet.Visit(func(f *flag.Flag) { ctx.flagSet.Visit(func(f *flag.Flag) {
c.globalSetFlags[f.Name] = true c.globalSetFlags[f.Name] = true
}) })
@ -229,8 +233,11 @@ func (a Args) Swap(from, to int) error {
return nil return nil
} }
func lookupParentFlagSet(name string, ctx *Context) *flag.FlagSet { func lookupGlobalFlagSet(name string, ctx *Context) *flag.FlagSet {
for ctx := ctx.parentContext; ctx != nil; ctx = ctx.parentContext { if ctx.parentContext != nil {
ctx = ctx.parentContext
}
for ; ctx != nil; ctx = ctx.parentContext {
if f := ctx.flagSet.Lookup(name); f != nil { if f := ctx.flagSet.Lookup(name); f != nil {
return ctx.flagSet return ctx.flagSet
} }