Add UintFlag, Uint64Flag types and supporting code
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58
context.go
58
context.go
@@ -36,6 +36,16 @@ func (c *Context) Int64(name string) int64 {
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return lookupInt64(name, c.flagSet)
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}
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// Uint looks up the value of a local int flag, returns 0 if no int flag exists
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func (c *Context) Uint(name string) uint {
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return lookupUint(name, c.flagSet)
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}
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// Uint64 looks up the value of a local int flag, returns 0 if no int flag exists
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func (c *Context) Uint64(name string) uint64 {
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return lookupUint64(name, c.flagSet)
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}
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// Duration looks up the value of a local time.Duration flag, returns 0 if no
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// time.Duration flag exists
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func (c *Context) Duration(name string) time.Duration {
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@@ -103,6 +113,22 @@ func (c *Context) GlobalInt64(name string) int64 {
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return 0
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}
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// GlobalUint looks up the value of a global int flag, returns 0 if no int flag exists
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func (c *Context) GlobalUint(name string) uint {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupUint(name, fs)
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}
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return 0
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}
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// GlobalUint64 looks up the value of a global int flag, returns 0 if no int flag exists
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func (c *Context) GlobalUint64(name string) uint64 {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupUint64(name, fs)
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}
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return 0
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}
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// GlobalFloat64 looks up the value of a global float64 flag, returns float64(0)
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// if no float64 flag exists
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func (c *Context) GlobalFloat64(name string) float64 {
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@@ -334,7 +360,20 @@ func lookupGlobalFlagSet(name string, ctx *Context) *flag.FlagSet {
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func lookupInt(name string, set *flag.FlagSet) int {
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f := set.Lookup(name)
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if f != nil {
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val, err := strconv.Atoi(f.Value.String())
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val, err := strconv.ParseInt(f.Value.String(), 0, 64)
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if err != nil {
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return 0
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}
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return int(val)
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}
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return 0
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}
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func lookupInt64(name string, set *flag.FlagSet) int64 {
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f := set.Lookup(name)
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if f != nil {
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val, err := strconv.ParseInt(f.Value.String(), 0, 64)
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if err != nil {
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return 0
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}
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@@ -344,10 +383,23 @@ func lookupInt(name string, set *flag.FlagSet) int {
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return 0
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}
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func lookupInt64(name string, set *flag.FlagSet) int64 {
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func lookupUint(name string, set *flag.FlagSet) uint {
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f := set.Lookup(name)
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if f != nil {
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val, err := strconv.ParseInt(f.Value.String(), 10, 64)
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val, err := strconv.ParseUint(f.Value.String(), 0, 64)
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if err != nil {
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return 0
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}
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return uint(val)
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}
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return 0
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}
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func lookupUint64(name string, set *flag.FlagSet) uint64 {
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f := set.Lookup(name)
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if f != nil {
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val, err := strconv.ParseUint(f.Value.String(), 0, 64)
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if err != nil {
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return 0
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}
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