package cli
import (
"encoding/json"
"flag"
"fmt"
"strconv"
"strings"
)
// Float64Slice wraps []float64 to satisfy flag.Value
type Float64Slice struct {
slice []float64
hasBeenSet bool
}
// NewFloat64Slice makes a *Float64Slice with default values
func NewFloat64Slice(defaults ...float64) *Float64Slice {
return &Float64Slice{slice: append([]float64{}, defaults...)}
// clone allocate a copy of self object
func (f *Float64Slice) clone() *Float64Slice {
n := &Float64Slice{
slice: make([]float64, len(f.slice)),
hasBeenSet: f.hasBeenSet,
copy(n.slice, f.slice)
return n
// Set parses the value into a float64 and appends it to the list of values
func (f *Float64Slice) Set(value string) error {
if !f.hasBeenSet {
f.slice = []float64{}
f.hasBeenSet = true
if strings.HasPrefix(value, slPfx) {
// Deserializing assumes overwrite
_ = json.Unmarshal([]byte(strings.Replace(value, slPfx, "", 1)), &f.slice)
return nil
for _, s := range flagSplitMultiValues(value) {
tmp, err := strconv.ParseFloat(strings.TrimSpace(s), 64)
if err != nil {
return err
f.slice = append(f.slice, tmp)
// String returns a readable representation of this value (for usage defaults)
func (f *Float64Slice) String() string {
v := f.slice
if v == nil {
// treat nil the same as zero length non-nil
v = make([]float64, 0)
return fmt.Sprintf("%#v", v)
// Serialize allows Float64Slice to fulfill Serializer
func (f *Float64Slice) Serialize() string {
jsonBytes, _ := json.Marshal(f.slice)
return fmt.Sprintf("%s%s", slPfx, string(jsonBytes))
// Value returns the slice of float64s set by this flag
func (f *Float64Slice) Value() []float64 {
return f.slice
// Get returns the slice of float64s set by this flag
func (f *Float64Slice) Get() interface{} {
return *f
// String returns a readable representation of this value
// (for usage defaults)
func (f *Float64SliceFlag) String() string {
return withEnvHint(f.GetEnvVars(), f.stringify())
// GetValue returns the flags value as string representation and an empty
// string if the flag takes no value at all.
func (f *Float64SliceFlag) GetValue() string {
if f.Value != nil {
return f.Value.String()
return ""
// Apply populates the flag given the flag set and environment
func (f *Float64SliceFlag) Apply(set *flag.FlagSet) error {
// apply any default
if f.Destination != nil && f.Value != nil {
f.Destination.slice = make([]float64, len(f.Value.slice))
copy(f.Destination.slice, f.Value.slice)
// resolve setValue (what we will assign to the set)
var setValue *Float64Slice
switch {
case f.Destination != nil:
setValue = f.Destination
case f.Value != nil:
setValue = f.Value.clone()
default:
setValue = new(Float64Slice)
if val, source, found := flagFromEnvOrFile(f.EnvVars, f.FilePath); found {
if val != "" {
for _, s := range flagSplitMultiValues(val) {
if err := setValue.Set(strings.TrimSpace(s)); err != nil {
return fmt.Errorf("could not parse %q as float64 slice value from %s for flag %s: %s", val, source, f.Name, err)
// Set this to false so that we reset the slice if we then set values from
// flags that have already been set by the environment.
setValue.hasBeenSet = false
f.HasBeenSet = true
for _, name := range f.Names() {
set.Var(setValue, name, f.Usage)
// Get returns the flag’s value in the given Context.
func (f *Float64SliceFlag) Get(ctx *Context) []float64 {
return ctx.Float64Slice(f.Name)
func (f *Float64SliceFlag) stringify() string {
var defaultVals []string
if f.Value != nil && len(f.Value.Value()) > 0 {
for _, i := range f.Value.Value() {
defaultVals = append(defaultVals, strings.TrimRight(strings.TrimRight(fmt.Sprintf("%f", i), "0"), "."))
return stringifySliceFlag(f.Usage, f.Names(), defaultVals)
// Float64Slice looks up the value of a local Float64SliceFlag, returns
// nil if not found
func (cCtx *Context) Float64Slice(name string) []float64 {
if fs := cCtx.lookupFlagSet(name); fs != nil {
return lookupFloat64Slice(name, fs)
func lookupFloat64Slice(name string, set *flag.FlagSet) []float64 {
f := set.Lookup(name)
if f != nil {
if slice, ok := unwrapFlagValue(f.Value).(*Float64Slice); ok {
return slice.Value()