package cli
import (
"flag"
"fmt"
"strconv"
)
// GetValue returns the flags value as string representation and an empty
// string if the flag takes no value at all.
func (f *BoolFlag) GetValue() string {
return ""
}
// GetDefaultText returns the default text for this flag
func (f *BoolFlag) GetDefaultText() string {
if f.DefaultText != "" {
return f.DefaultText
return fmt.Sprintf("%v", f.Value)
// Apply populates the flag given the flag set and environment
func (f *BoolFlag) Apply(set *flag.FlagSet) error {
if val, source, found := flagFromEnvOrFile(f.EnvVars, f.FilePath); found {
if val != "" {
valBool, err := strconv.ParseBool(val)
if err != nil {
return fmt.Errorf("could not parse %q as bool value from %s for flag %s: %s", val, source, f.Name, err)
f.Value = valBool
} else {
// empty value implies that the env is defined but set to empty string, we have to assume that this is
// what the user wants. If user doesnt want this then the env needs to be deleted or the flag removed from
// file
f.Value = false
f.HasBeenSet = true
for _, name := range f.Names() {
if f.Destination != nil {
set.BoolVar(f.Destination, name, f.Value, f.Usage)
continue
set.Bool(name, f.Value, f.Usage)
return nil
// Get returns the flag’s value in the given Context.
func (f *BoolFlag) Get(ctx *Context) bool {
return ctx.Bool(f.Name)
// Bool looks up the value of a local BoolFlag, returns
// false if not found
func (cCtx *Context) Bool(name string) bool {
if fs := cCtx.lookupFlagSet(name); fs != nil {
return lookupBool(name, fs)
return false
func lookupBool(name string, set *flag.FlagSet) bool {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseBool(f.Value.String())
return parsed