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box-o-sand/conway/go/conway_test.go

147 lines
2.7 KiB

package conway_test
import (
"testing"
)
import (
. "github.com/meatballhat/box-o-sand/conway/go"
)
var TEST_SIMPLE_INITIAL_STATE = NewGameState(16, 16)
func init() {
tsis := TEST_SIMPLE_INITIAL_STATE
tsis.Set(0, 0, 1)
tsis.Set(1, 0, 1)
tsis.Set(0, 1, 1)
tsis.Set(1, 1, 1)
tsis.Set(2, 2, 1)
}
func TestNewGameOfLifeHasCorrectDimensions(t *testing.T) {
game := NewGameOfLife(16, 16)
if game.Height != 16 || game.Width != 16 {
t.Fail()
}
}
func TestNewGameOfLifeHasGameStateOfSameDimensions(t *testing.T) {
game := NewGameOfLife(16, 16)
if len(game.State.Rows) < 16 {
t.Fail()
}
if len(game.State.Rows[0].Cols) < 16 {
t.Fail()
}
}
func TestGameStateCanImportState(t *testing.T) {
game := NewGameOfLife(16, 16)
err := game.State.ImportState(TEST_SIMPLE_INITIAL_STATE)
if err != nil {
t.Fail()
}
if value, err := game.State.Get(0, 0); err != nil || value != 1 {
t.Fail()
}
if value, err := game.State.Get(1, 0); err != nil || value != 1 {
t.Fail()
}
if value, err := game.State.Get(0, 1); err != nil || value != 1 {
t.Fail()
}
if value, err := game.State.Get(1, 1); err != nil || value != 1 {
t.Fail()
}
if value, err := game.State.Get(2, 2); err != nil || value != 1 {
t.Fail()
}
}
func TestLiveCellWithFewerThanTwoLiveNeighborsDies(t *testing.T) {
game := NewGameOfLife(16, 16)
err := game.State.ImportState(TEST_SIMPLE_INITIAL_STATE)
if err != nil {
t.Error(err)
}
game.EvaluateGeneration()
value, err := game.State.Get(2, 2)
if err != nil {
t.Error(err)
}
if value != 0 {
t.Errorf("%v != 0", value)
}
}
func TestNewGameStatesAreAllDead(t *testing.T) {
state := NewGameState(4, 4)
for x := 0; x < 3; x++ {
for y := 0; y < 3; y++ {
if value, err := state.Get(x, y); err != nil || value != 0 {
t.Fail()
}
}
}
}
func TestGameStateCanGetCellValueByCoords(t *testing.T) {
state := NewGameState(8, 8)
if value, err := state.Get(2, 2); err != nil || value != 0 {
t.Fail()
}
}
func TestGameStateCanSetCellValueByCoords(t *testing.T) {
state := NewGameState(8, 8)
if err := state.Set(2, 5, 1); err != nil {
t.Fail()
}
if value, err := state.Get(2, 5); err != nil || value != 1 {
t.Fail()
}
}
func TestGameStateCanEnlivenCellsByCoords(t *testing.T) {
state := NewGameState(8, 8)
if err := state.Enliven(0, 1); err != nil {
t.Fail()
}
if value, err := state.Get(0, 1); err != nil || value != 1 {
t.Fail()
}
}
func TestGameStateCanDeadenCellsByCoords(t *testing.T) {
state := NewGameState(8, 8)
if err := state.Enliven(0, 1); err != nil {
t.Fail()
}
if value, err := state.Get(0, 1); err != nil || value != 1 {
t.Fail()
}
if err := state.Deaden(0, 1); err != nil {
t.Fail()
}
if value, err := state.Get(0, 1); err != nil || value != 0 {
t.Fail()
}
}