You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

212 lines
5.0 KiB

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>MDN Breakout</title>
<style>
* { padding: 0; margin: 0; }
canvas { background: #eee; display: block; margin: 0 auto; }
</style>
</head>
<body>
<canvas id="myCanvas" width="480" height="320"></canvas>
<script>
(function() {
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var ballColor = '#0095DD';
var paddleHeight = 7;
var paddleWidth = 119;
var paddleX = (canvas.width-paddleWidth)/2;
var paddleSpeed = 7;
var rightPressed = false;
var leftPressed = false;
var x = canvas.width/2;
var y = canvas.height-randInt(10, 50);
var dx = 2;
var dy = -2;
var score = 0;
var scoreStep = 1;
var isPaused = false;
var brickRowCount = 3;
var brickColumnCount = 5;
var brickWidth = 75;
var brickHeight = 20;
var brickPadding = 10;
var brickOffsetTop = 30;
var brickOffsetLeft = 30;
var bricks = [];
for(c=0; c<brickColumnCount; c++) {
bricks[c] = [];
for(r=0; r<brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
function randInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
function randColor() {
return 'rgba(' + ([
randInt(0, 255),
randInt(0, 255),
randInt(0, 255)
].map(function(elem, i) { return '' + elem; }).join(',')) + ', 1.0)'
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI*2);
ctx.fillStyle = ballColor;
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function drawBricks() {
for(c=0; c<brickColumnCount; c++) {
for(r=0; r<brickRowCount; r++) {
if(bricks[c][r].status != 1) {
continue;
}
var brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
var brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX, brickY, brickWidth, brickHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
}
}
function collisionDetection() {
for(c=0; c<brickColumnCount; c++) {
for(r=0; r<brickRowCount; r++) {
var b = bricks[c][r];
if(b.status != 1) {
continue;
}
if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) {
dy = -dy;
b.status = 0;
score += scoreStep;
// scoreStep++;
if(score >= (brickRowCount*brickColumnCount*scoreStep)) {
pauseWithMessage("YOU WIN! FINAL SCORE "+score+"!");
// document.location.reload();
}
}
}
}
}
function drawScore() {
ctx.font = "16px Arial";
ctx.fillStyle = "#0095DD";
ctx.fillText("Score: "+score, 8, 20);
}
function draw() {
if(isPaused) {
return;
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBricks();
drawBall();
drawPaddle();
drawScore();
collisionDetection();
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
ballColor = randColor();
}
if(y + dy < ballRadius) {
dy = -dy;
ballColor = randColor();
}
else if(y + dy > canvas.height-ballRadius) {
if(x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
dx *= 1.01;
dy *= 1.01;
}
else {
pauseWithMessage("GAME OVER");
// document.location.reload();
}
}
if(rightPressed && paddleX < canvas.width-paddleWidth) {
paddleX += paddleSpeed;
}
else if(leftPressed && paddleX > 0) {
paddleX -= paddleSpeed;
}
x += dx;
y += dy;
}
function pauseWithMessage(msg) {
isPaused = true;
ctx.font = "16px Arial";
ctx.fillStyle = "#FF3333";
ctx.fillText(msg, 150, 200);
}
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.keyCode == 39) {
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed = false;
}
else if(e.keyCode == 27) {
if(isPaused) {
isPaused = false;
} else {
pauseWithMessage("PAUSE (ESC)");
}
}
}
function mouseMoveHandler(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if(relativeX > (0-paddleWidth) && relativeX < (canvas.width+paddleWidth)) {
paddleX = relativeX - paddleWidth/2;
}
}
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
setInterval(draw, 10);
})();
</script>
</body>
</html>