61 lines
1.1 KiB
Go
61 lines
1.1 KiB
Go
package main
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import (
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"flag"
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"fmt"
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"os"
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"time"
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)
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import (
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. "github.com/meatballhat/box-o-sand/conway"
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)
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var (
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height = flag.Int("height", 40, "Game height")
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width = flag.Int("width", 80, "Game width")
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mutate = flag.Bool("mutate", false, "Mutate every other generation")
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sleepMs = flag.Int("sleep.ms", 200,
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"Millisecond sleep interval per generation")
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)
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func main() {
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flag.Parse()
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game := NewGameOfLife(*height, *width)
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err := game.ImportRandomState()
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if err != nil {
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fmt.Fprintf(os.Stderr, "WHAT IN FAIL?: %v\n", err)
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os.Exit(2)
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}
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genTicks, err := game.Generations()
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if err != nil {
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fmt.Fprintf(os.Stderr, "No generations?: %v\n", err)
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os.Exit(3)
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}
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sleepInterval := time.Duration(*sleepMs * 1000 * 1000)
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for genTick := range genTicks {
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fmt.Printf("\nGeneration %v\n%v\n", genTick.N, time.Now())
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fmt.Println(game)
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game.EvaluateGeneration()
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if genTick.Error != nil {
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fmt.Fprintf(os.Stderr, "%s: %s\n", genTick.Message, genTick.Error)
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os.Exit(4)
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}
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if len(genTick.Message) > 0 {
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fmt.Println(genTick.Message)
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}
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if *mutate && genTick.N%2 == 0 {
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game.Mutate()
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}
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time.Sleep(sleepInterval)
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}
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}
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