box-o-sand/oldstuff/practicing-processing/sketchbook/WaveGradient/WaveGradient.pde

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/**
* Wave Gradient
* by Ira Greenberg.
*
* Generate a gradient along a sin() wave.
*/
float angle = 0;
float px = 0, py = 0;
float amplitude = 30;
float frequency = 0;
float fillGap = 2.5;
color c;
int colorRange = 255;
int ncycles = 500;
void setup() {
size(640, 360);
background(200);
noLoop();
}
void draw() {
for (int i =- ncycles; i < height+ncycles; i++){
// Reset angle to 0, so waves stack properly
angle = 0;
// Increasing frequency causes more gaps
frequency+=.01;
for (float j = 0; j < width+ncycles; j++){
py = i + sin(radians(angle)) * amplitude;
angle += frequency;
c = color(abs(py-i)*colorRange/amplitude, colorRange-abs(py-i)*colorRange/amplitude, j*((colorRange * 1.0)/(width+(int)(ncycles * 0.66))));
// Hack to fill gaps. Raise value of fillGap if you increase frequency
for (int filler = 0; filler < fillGap; filler++){
set(int(j-filler), int(py)-filler, c);
set(int(j), int(py), c);
set(int(j+filler), int(py)+filler, c);
}
}
}
}