45c45bb838
like it should be!
273 lines
5.5 KiB
Go
273 lines
5.5 KiB
Go
package conway
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import (
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"bytes"
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"compress/gzip"
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"encoding/base64"
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"encoding/json"
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"errors"
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"fmt"
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"image/png"
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"io/ioutil"
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"log"
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"math/rand"
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"net/http"
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"net/url"
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"strconv"
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"time"
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)
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type WebGameParams struct {
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Height int
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Width int
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Xmul int
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Ymul int
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}
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type WebGameState struct {
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State *GameState `json:"s"`
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Img string `json:"i"`
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}
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type webAssetStrings struct {
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IndexHTML []byte
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NormalizeCSS []byte
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JqueryMinJS []byte
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}
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var WebAssets webAssetStrings
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func init() {
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rand.Seed(time.Now().UTC().UnixNano())
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idxHt, err := fromGzB64(GAME_OF_LIFE_INDEX_HTML)
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if err != nil {
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log.Fatal("Failed to decode internal index.html: ", err)
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}
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WebAssets.IndexHTML = idxHt
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normCss, err := fromGzB64(NORMALIZE_CSS)
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if err != nil {
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log.Fatal("Failed to decode internal normalize.css: ", err)
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}
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WebAssets.NormalizeCSS = normCss
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jqmin, err := fromGzB64(JQUERY_MIN_JS)
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if err != nil {
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log.Fatal("Failed to decode internal jquery.min.js: ", err)
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}
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WebAssets.JqueryMinJS = jqmin
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}
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func fromGzB64(input string) ([]byte, error) {
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decoded, err := base64.StdEncoding.DecodeString(input)
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if err != nil {
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return []byte(""), err
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}
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buf := bytes.NewBuffer(decoded)
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zReader, err := gzip.NewReader(buf)
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if err != nil {
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return []byte(""), err
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}
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defer zReader.Close()
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gunzipped, err := ioutil.ReadAll(zReader)
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if err != nil {
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return []byte(""), err
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}
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return gunzipped, nil
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}
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func NewWebGameParams(q url.Values) *WebGameParams {
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params := &WebGameParams{
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Height: 50,
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Width: 50,
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Xmul: 10,
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Ymul: 10,
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}
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h := q.Get("h")
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if len(h) > 0 {
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if i, err := strconv.Atoi(h); err == nil {
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params.Height = i
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}
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}
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w := q.Get("w")
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if len(w) > 0 {
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if i, err := strconv.Atoi(w); err == nil {
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params.Width = i
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}
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}
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xm := q.Get("xm")
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if len(xm) > 0 {
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if i, err := strconv.Atoi(xm); err == nil {
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params.Xmul = i
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}
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}
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ym := q.Get("ym")
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if len(ym) > 0 {
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if i, err := strconv.Atoi(ym); err == nil {
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params.Ymul = i
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}
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}
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return params
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}
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func handle405(method, uri string, w http.ResponseWriter) {
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w.Header().Set("Content-Type", "text/plain")
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w.WriteHeader(http.StatusMethodNotAllowed)
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w.Write([]byte(fmt.Sprintf("Nope. %v not allowed at %v\n", method, uri)))
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}
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func handle500(err error, w http.ResponseWriter) {
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log.Println("ERROR:", err)
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w.Header().Set("Content-Type", "text/plain")
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w.WriteHeader(http.StatusInternalServerError)
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w.Write([]byte(fmt.Sprintf("We exploded!: %v\n", err)))
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}
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func HandleWebGameRoot(w http.ResponseWriter, req *http.Request) {
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if req.Method != "GET" {
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handle405(req.Method, req.RequestURI, w)
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return
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}
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w.Header().Set("Content-Type", "text/html")
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w.WriteHeader(http.StatusOK)
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w.Write(WebAssets.IndexHTML)
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return
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}
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func HandleWebGameStatic(w http.ResponseWriter, req *http.Request) {
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if req.Method != "GET" {
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handle405(req.Method, req.RequestURI, w)
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return
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}
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if req.URL.Path == "/static/normalize.css" {
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w.Header().Set("Content-Type", "text/css")
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w.WriteHeader(http.StatusOK)
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w.Write(WebAssets.NormalizeCSS)
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return
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}
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if req.URL.Path == "/static/jquery.min.js" {
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w.Header().Set("Content-Type", "text/javascript")
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w.WriteHeader(http.StatusOK)
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w.Write(WebAssets.JqueryMinJS)
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return
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}
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w.Header().Set("Content-Type", "text/plain")
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w.WriteHeader(http.StatusNotFound)
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w.Write([]byte(fmt.Sprintf("Don't have: %v\n", req.URL.Path)))
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}
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func HandleWebGameState(w http.ResponseWriter, req *http.Request) {
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switch req.Method {
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case "GET":
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handleWebGameStateGET(w, req)
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return
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case "POST":
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handleWebGameStatePOST(w, req)
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return
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default:
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handle405(req.Method, req.RequestURI, w)
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return
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}
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}
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func handleWebGameStateGET(w http.ResponseWriter, req *http.Request) {
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q := req.URL.Query()
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params := NewWebGameParams(q)
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game := NewGameOfLife(params.Height, params.Width)
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err := game.ImportRandomState()
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if err != nil {
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handle500(err, w)
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return
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}
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sendWebGameStateJSONPayload(w, http.StatusOK, game, params)
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}
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func handleWebGameStatePOST(w http.ResponseWriter, req *http.Request) {
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q := req.URL.Query()
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params := NewWebGameParams(q)
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defer func() {
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r := recover()
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if r != nil {
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handle500(errors.New(fmt.Sprintf("OH NOES! %v", r)), w)
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}
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}()
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body, err := ioutil.ReadAll(req.Body)
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if err != nil {
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handle500(err, w)
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}
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webGameState := &WebGameState{}
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err = json.Unmarshal(body, webGameState)
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if err != nil {
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handle500(err, w)
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}
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height, width := webGameState.State.Height(), webGameState.State.Width()
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game := NewGameOfLife(height, width)
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game.ImportState(webGameState.State)
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game.EvaluateGeneration()
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sendWebGameStateJSONPayload(w, http.StatusCreated, game, params)
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}
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func sendWebGameStateJSONPayload(w http.ResponseWriter, status int, game *GameOfLife, params *WebGameParams) {
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img, err := game.Image(params.Xmul, params.Ymul)
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if err != nil {
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handle500(err, w)
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return
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}
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log.Println("Serving state image.")
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var pngBuf bytes.Buffer
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err = png.Encode(&pngBuf, img)
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if err != nil {
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handle500(err, w)
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}
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imgB64 := base64.StdEncoding.EncodeToString(pngBuf.Bytes())
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webGameState := &WebGameState{State: game.State, Img: imgB64}
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wgsJson, err := json.Marshal(webGameState)
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if err != nil {
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handle500(err, w)
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}
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w.Header().Set("Content-Type", "application/json")
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w.WriteHeader(status)
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w.Write(wgsJson)
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}
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func RunWebGame(address string, height, width, sleepMs int, mutate bool) (int, error) {
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http.HandleFunc("/", HandleWebGameRoot)
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http.HandleFunc("/state", HandleWebGameState)
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http.HandleFunc("/static/", HandleWebGameStatic)
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fmt.Printf("Serving on %v\n", address)
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err := http.ListenAndServe(address, nil)
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if err != nil {
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return 1, err
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}
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return 0, nil
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}
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