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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>MDN Breakout</title>
<style>
* { padding: 0; margin: 0; }
canvas { background: #eee; display: block; margin: 0 auto; }
</style>
</head>
<body>
<canvas id="myCanvas" width="480" height="320"></canvas>
<script>
(function() {
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var ballColor = '#0095DD';
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width-paddleWidth)/2;
var paddleSpeed = 7;
var rightPressed = false;
var leftPressed = false;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
function randInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
function randColor() {
return 'rgba(' + ([
randInt(0, 255),
randInt(0, 255),
randInt(0, 255)
].map(function(elem, i) { return '' + elem; }).join(',')) + ', 1.0)'
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI*2);
ctx.fillStyle = ballColor;
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
ballColor = randColor();
}
if(y + dy < ballRadius) {
dy = -dy;
ballColor = randColor();
}
else if(y + dy > canvas.height-ballRadius) {
if(x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
dx *= 1.01;
dy *= 1.01;
}
else {
alert("GAME OVER");
document.location.reload();
}
}
if(rightPressed && paddleX < canvas.width-paddleWidth) {
paddleX += paddleSpeed;
}
else if(leftPressed && paddleX > 0) {
paddleX -= paddleSpeed;
}
x += dx;
y += dy;
}
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.keyCode == 39) {
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed = false;
}
}
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
setInterval(draw, 10);
})();
</script>
</body>
</html>